Another DH / general PvP topic

Another DH / general PvP topic

in PvP

Posted by: Sun Lian.4075

Sun Lian.4075

Because imo there can’t be enough until something changes, and people need to get aware.

Since season 2 I’ve mainly pvped as necro (about 400 matches), things weren’t that bad and there was still quite some balance and not only 1 meta.

From Season 2, PvP imo has only gone downhill, and it’s not only because of class changes, it’s mainly because everyone just rerolls whatever is OP at the moment, and something needs to be done about that.

We had a time everyone rerolled elementalist, then everyone rerolled warrior because they were good again, and now (worst one yet) everyone rerolls DH. Actually since last season already.

People say DH aren’t OP but this is what happens, and it’s not without reason, I think because it’s like the only viable choice when you solo without getting instantly stomped 24/7.

I rerolled DH myself too few days ago and it’s all I’m gonna play from now on, because every other option just seems worthless when 8/10 matches have 2 DH’s on the enemy team.

And here’s something else that has going on in PvP, that I think shouldn’t be like this,

Warriors & Revenants and even DH can now do what necros used (should) to be good at, only better and they get a lot of sustain as a bonus, aka condi burst.

And don’t start about necro having 2 HP bars, that thing is gone in 3 seconds and a Resistance or Aegis boon is longer and most of the time automatically renewed, those are WAY better.

Imo those skills that renew these boons, should also get affected by boon removal, it’s kinda weird how it’s basically meant to remove buffs, but only boons are treated as buffs, not the skills where they come from.

I think that’s a good start to fix this meta of “extreme bursting while being tanky as hell”.

And then people can finally start playing classes with different builds again that don’t have all these time frames of invulnerability.

Another DH / general PvP topic

in PvP

Posted by: pelle ossa.9705

pelle ossa.9705

Because imo there can’t be enough until something changes, and people need to get aware.

Since season 2 I’ve mainly pvped as necro (about 400 matches), things weren’t that bad and there was still quite some balance and not only 1 meta.

From Season 2, PvP imo has only gone downhill, and it’s not only because of class changes, it’s mainly because everyone just rerolls whatever is OP at the moment, and something needs to be done about that.

We had a time everyone rerolled elementalist, then everyone rerolled warrior because they were good again, and now (worst one yet) everyone rerolls DH. Actually since last season already.

People say DH aren’t OP but this is what happens, and it’s not without reason, I think because it’s like the only viable choice when you solo without getting instantly stomped 24/7.

I rerolled DH myself too few days ago and it’s all I’m gonna play from now on, because every other option just seems worthless when 8/10 matches have 2 DH’s on the enemy team.

And here’s something else that has going on in PvP, that I think shouldn’t be like this,

Warriors & Revenants and even DH can now do what necros used (should) to be good at, only better and they get a lot of sustain as a bonus, aka condi burst.

And don’t start about necro having 2 HP bars, that thing is gone in 3 seconds and a Resistance or Aegis boon is longer and most of the time automatically renewed, those are WAY better.

Imo those skills that renew these boons, should also get affected by boon removal, it’s kinda weird how it’s basically meant to remove buffs, but only boons are treated as buffs, not the skills where they come from.

I think that’s a good start to fix this meta of “extreme bursting while being tanky as hell”.

And then people can finally start playing classes with different builds again that don’t have all these time frames of invulnerability.

tanky as hell can be perfectly fit even on druid/temp/chrono/scrapper/bers… btw there is soo much project reflection and block atm that is pretty hard to do soo much dmg as a dh (if we supposed to talk about ppl on nearly skill ability); traps was nerfed (only noob ppl play with more than 1-2 traps atm and more traps they have less condition removing /mobility/healing they have) , heal trap have a cast time and cure less , traps don’t daze anymore it’s still an easy class to play , but the other classes even if they required a bit more practice are better in any aspect than dh….