Legendary SoloQ
Another PvP break
Legendary SoloQ
Arcane Shield already has a stun break, but that didn’t show in the patch notes.
Lightning Flash can still work as an anti-burst skill, and the lower cooldown and higher damage makes it much stronger for offensive elementalist builds.
Arcane Shield already has a stun break, but that didn’t show in the patch notes.
Lightning Flash can still work as an anti-burst skill, and the lower cooldown and higher damage makes it much stronger for offensive elementalist builds.
No it doesnt, arcane shield that is, you can cast it while stunned, but it doesnt actually break the stun itself
Edit: it seems it did gain a stunbreaker but didnt make it to patch notes, my apologies, lets hope it is intentional, if thats the case then i got no complains for ele, other than fixing and giving skill controls of wlementals to eles sort of like guardians summon weapons
Legendary SoloQ
(edited by Fortus.6175)
No it doesnt, you can cast it while stunned, but it doesnt actually break the stun itself
He said anti-burst, which is exactly what it will do when you can still move away even if stunned.
I don’t even know why you’re crying about Shadow Trap, they just nerfed Shadow Return and gave them a rarely used variant that is inferior to portals… and you’re crying about it?
[Eon] – Blackgate
No it doesnt, you can cast it while stunned, but it doesnt actually break the stun itself
He said anti-burst, which is exactly what it will do when you can still move away even if stunned.
I don’t even know why you’re crying about Shadow Trap, they just nerfed Shadow Return and gave them a rarely used variant that is inferior to portals… and you’re crying about it?
Please stop using the word “crying”, it makes your argument sound pretty much invalid and childish, making you look bad. All im saying is that thieves got many undeserved buffs which i will later on cover, that “portal” is only one of the problems, the real one is stealth and spike damage which lack little to almost no counterplay, it isnt fair to lose 70-80% in a sec without seeing coming with only a small window for retaliation, before they do it again.
Legendary SoloQ
Nothing for thieves had its damage increased. Thieves have 4 or 5 gap closers, and most of the time they are all on cd, because they either used to burst, or used them defensively.
Thieves received more nerfs this patch than build diversity and anything else. I am pretty sure S/D and D/P are on the same level or trash builds now. I am sure all I need to say is this, P/P is almost at the same level kitten for teamfights, and it never received any directed changes.
If Anet did not try to fix everything by nerfing it, we would not be here. In this patch warriors and necros definitely were granted precedent in all the buffs today.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
Why people only see the bad part of the situation?
Just look at the buffs Ele had.
Reduced casting time and aftercast to almost all staff skills and other skills too.
Persisting Flame. (perma AoE fury? Yes, thanks.)