For DH:
1. Cut Procession of Blades damage by 50% (pvp only), add 1 bleed stack per hit.
This change is meant to kill the full trapper build that kills newbies in low tier matches. Meta dh builds don’t take this skill anyway, so it doesn’t matter to them. Adding bleed stacks to this trap might make it a potential option for burn dh.
2. Buff stability access on rev and power necro, make mind shatter unblockable with a trait on power mesmer.
The point of these changes is to create betters counters to dh. High power burst is a dh’s weakness, but it’s protected by blocks. Problem for necro and rev is that a lack of access to stabilty makes it easy for a dh to spam interrupts on them, not allowing them to land a hit. Power shatter could be a counter to dh if it could get past the blocks.
For Warrior:
1. Raise resistance interval to 4 seconds instead of 3, and raise Berserker Stance duration to 12 seconds (pvp only).
The point of this change is to make a more clear cut counter to warrior. In this case i think the best counter to warrior should be necro boon corrupts, but the current problem is that resistance spam is too frequent and the warrior has so much cc it overwhelms a necro.
For Ele:
1. Make a trait in the arcane specialization line that allows an ele to regain hp from damage done via arcane skills.
Dps ele has plenty of damage options, but it lacks in the sustain department. I think a good way to address this is to give ele a way to sustain without relying on tempest and auras. Basically, if an ele uses an arcane skill, a % of the damage done is returned to the ele as healing.
For Rev:
1. Stability on activation from Inspiring Reinforcement.
2. Stun break on Forced Engagement.
3. Pulsing Stability on self from Vengeful Hammers.
4. Make the ventari tablet automatically follow the player around.
5. Change Ventari’s Will to instead heal all allies around it (around the rev). Make it comparable to Wash the Pain Away.
6. AoE healing on Diminishing Solace. 2k with healing power gear sounds good to me.
7. Aoe healing on Energy Expulsion. 3k with healing power gear seems good.
These changes are meant to bring rev back to meta and create more alternatives to rev besides shiro, glint and mallyx. Stability and stun breaks on jalis make it the go to legend when you are being focused and need to respond to enemy CC. The buffs to ventari are meant to create an alternative in the meta to support tempest. That’s why ventari’s will should heal for about the same as wash the pain away. The other skills should heal more than tempest auras since a tempest has access to way more auras than a rev has access to energy for healing, hence why the other rev skills heal for x2 or x3 more than tempest auras.
For Druid:
1.Seed of Life from Verdant Etching should heal for 2k with healing power gear (pvp only).
2.Lingering Light should heal from 800 to 1k with healing gear and reduce internal cd to 6 seconds (pvp only).
The point of these changes isn’t to buff bunker druid, hence why the buffs are to alternative traits than the meta build. The point is to create another alternative to support tempest in the game.
For Mesmer:
1. Make either Shattered Concentration or Mental Anguish also make Mind Wrack unblockable.
I think Power mesmer still has a sustain problem, but at least with this buff, it can put more pain on a dragonhunter which is a major counter to current mesmer meta.
For Necro:
1. Pulsing stabilty on Nightfall.
2.Stability on Spectral Armor.
3. Increase projectile speed on Grasping Darkness.
Here the point is allowing a necro a chance to respond to enemy focus and not let them die so easily to thieves, warriors and dh. By giving a necro more stability you let them more effectively counter dh with power, and war with condi, and not get mauled to death by pulmonary impact. Giving Nightfall this buff also helps the gs be more attractive.
For Engineer:
1. Increase in superspeed duration (by 1s or 2s) when using pistols from Invigorating Speed.
2. 25% movement speed when wielding pistols from Chemical Rounds.
3. Boonstrip (2 or 3 boons) on Glue Shot.
The purpose here is to create an alternative to thf in the +1 department by raising its mobility. I think the condi bomb it can do on a single target is already very high, but it’s not quite as mobile as a thf. By increasing innate movement speed and raising superspeed duration when wielding pistols, it might help bring that spec up to snuff.
For Thf:
1. Remove evade frames on Vault.
2. Add immobilize to Dust Strike.
3. Block or reflect projectiles on Weakening Charge.
4. Remove evade frames from Death Blossom.
5. Add life siphon to Impairing Daggers.
6. Add healing for a % of condition damage done to Assassin’s Reward.
The point here is to get rid of the cancer evade spamming builds, but giving buffs elsewhere in sustain.
(edited by Kuya.6495)