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Posted by: Ithilwen.1529

Ithilwen.1529

Sure, I understand 20+ loss streaks are because I need to learn to play. Obviously arena net is providing fair and balanced matches with classes that have equivalent strength.

Our professional and fair minded devs have a long and distinguished record of making rapid iterative changes and carefully smoothing out any bumps so that all can have a good time.

Oh and Mesmer is cancer, faceroll, broken and OP. As proof I offer a partial record of my night in PvP.

IT’S TIME TO BRING BACK SOLO QUEUE ANET. THE LEVEL OF EXPLOITATION AND FARMING IS EVEN HIGHER THAN LAST SEASON.

Attachments:

Mesmerising Girl

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Exploitation and farming? More like “You are being placed against players with more skill than you, and you need to wait for them to progress past you in order to find players of similar skill to play against”

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Posted by: Ithilwen.1529

Ithilwen.1529

If that is so; then the game seems to be essentially sacrificing me for the pleasure of the pro players.

That’s the reality of it. If it’s true that I’m deliberately set against high skilled teams. Then anet wants me ( and the majority of players ) to lose consistently so that the esl types can have a good time.

How is that fair again?

Mesmerising Girl

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Posted by: Dril.2495

Dril.2495

While it does seem like matchmaking is a bit off, how would soloQ only fix that? You would still get matched against teams that do not have the same skill level as your own team and bam same results??

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Posted by: Ithilwen.1529

Ithilwen.1529

Solo queue, (allowing no groups,) would put the emphasis back on individual skill. It would also reduce the amount of stacking of professions.

Yes, it would result in longer game queues. Honestly, I’d rather wait an hour than be put in the kind of match I had overnight in which my team lost ( quite literally ) by almost 600 points. This score was because our lord died in Foefire.

Mesmerising Girl

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Posted by: Fluffball.8307

Fluffball.8307

Based on your continued losses well past when the initial herd of experienced players moved out of amber, you are likely significantly below average skill, which means you may not be able to get out of, say, emerald. This is ranked play which is basically a ladder. You can’t expect to climb higher than your skill allows. You can play unranked for more balanced matches, but ranked is a competition this season. Or wait until the vast majority of players have moved on and then try playing against the bottom tier players. What your goal would be then, I’m not sure.

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Posted by: David.5974

David.5974

Thats not Anet failure, but yours. Stop cry and l2p.
I make over night 20games +-,and only 3 close looses. Try use your brain, if you loosing take for example foefire map, after you reach 300 dont wait if you know that opposite team is stronger and run kill lord. Thanks to luck I was win 2-3 games with this.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Ithilwen.1529

Ithilwen.1529

First, my point is that the set up is designed to result in heavy losses.

Second, those “experienced players” have moved out of amber and emerald by grouping. In my view, grouping and stacking professions is not an indication of skill. It’s farming and exploitation.

Third, I’m currently Emerald, entirely by solo queue’ing and I don’t appreciate your assessment.

You and others keep talking about skill. Well, if you were truly interested in skill; you’d advocate SOLO QUEUE since the results would then reflect your skill and not a team’s ability to carry you.

Mesmerising Girl

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

1. Many solo players have moved out of amber and emerald. A party is not neccessary, nor a guarantee.

2. Class stacking is not a result of premades. In most teams i encountered with 3-4 of one class, those were solo players or in different partys.

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Posted by: Fluffball.8307

Fluffball.8307

The overwhelming majority of people I run into are solo players.

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Posted by: Chaith.8256

Chaith.8256

Above average players and veteran players have all solo or duo queued to Sapphire and Ruby, respectively. On huge win streaks at that.

Trust me when I say that pro players and premade are not within your reach to blame for your losses.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Ithilwen.1529

Ithilwen.1529

Chaith, first let me say that I have enduring respect for your expertise, your helpfulness, your fair minded and practical posts. I cannot think of a single person who writes with such eloquence and brevity. In fact, all engineers should emulate you since you are clearly far and away the best in the world, despite your failure in the most recent tournament.

However, may I respectfully submit to your august attention two points which you can no doubt answer with alacrity and set my mind at ease, being the amazing player that you are.

First, if it is true that anet in it’s infinite wisdom and grace set up the ladder to set high skilled teams against low.. then by logic, low skilled players are deliberately sacrificed for the convenience of high skilled.

Perhaps you can tell this insignificant player why that’s fair?

Second, solo queue would address this problem in two ways; It would prevent low skilled groups meeting premade high skilled groups. It would also allow the best and the brightest among us, such as yourself to advance without being inconvenienced by the likes of me.

Given your naturally superior knowledge and wisdom in this regard, I wonder what your thoughts are, sir?

Mesmerising Girl

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Posted by: Power.2957

Power.2957

Another night, another post by Ithilwen

“Power is like the illuminati of Guild Wars.” -Loshon

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Posted by: Aurugal.6954

Aurugal.6954

Above average players and veteran players have all solo or duo queued to Sapphire and Ruby, respectively. On huge win streaks at that.

Trust me when I say that pro players and premade are not within your reach to blame for your losses.

You preach on deaf ears my friend, it is enough that there are like so many streams of people who go on 90% win streaks to sapphire. For every man sees their wisdom at hand and that of others from afar and that is why we will never envy people for their wisdom. +1 to anyone who gets the reference = )

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Posted by: Chaith.8256

Chaith.8256

*@Ithilwen

You come at me with so much sarcasm and poorly hidden BM, I’m addicted to posting in Ithilwen threads.

When a solo queue happens and you still lose 10 in a row, I wonder who the forum posts will target, haha.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: Ithilwen.1529

Ithilwen.1529

Please accept my thanks for replying to this insignificant player.

Nevertheless, you seem to have withheld your sage wisdom and vast experience with respect to the questions this player asked you, sir.

Mesmerising Girl

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Posted by: Aurugal.6954

Aurugal.6954

Please accept my thanks for replying to this insignificant player.

Nevertheless, you seem to have withheld your sage wisdom and vast experience with respect to the questions this player asked you, sir.

Well to be real here he has a stronger voice than most because he is actually at the top of the game. Chaith stop biting to this bait you will only satisfy him^^.

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Posted by: Malediktus.9250

Malediktus.9250

If that is so; then the game seems to be essentially sacrificing me for the pleasure of the pro players.

That’s the reality of it. If it’s true that I’m deliberately set against high skilled teams. Then anet wants me ( and the majority of players ) to lose consistently so that the esl types can have a good time.

How is that fair again?

Yep, we are being sacrificed for the ESL level players. Meanwhile our MMR gets lower and lower so we get worse and worse people on our team to decrease winning chances even further. Circle of Doom.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Chaith.8256

Chaith.8256

Please accept my thanks for replying to this insignificant player.

Nevertheless, you seem to have withheld your sage wisdom and vast experience with respect to the questions this player asked you, sir.

If you stop being such a fedora and speak normally, I’ll illuminate you with my wisdom.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: sanctuary.1068

sanctuary.1068

Ithilwen, i also raged yesterday but i came to the conclusion what the problem was. First day i had win streak and got out of amber in a few matches. Second day i only played early afternoon and night, which lead to that i got hamster players in my teams. Then yesterday when i played during peak time, i got win streaks again. Just avoid playing in the nights or mornings&afternoons because you will get all kinds of different players. So basically “night” is the magic word in your title that gives you all losses.

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Posted by: Ithilwen.1529

Ithilwen.1529

This insignificant player received some 10+ infractions for daring to address Sir in a manner like that she would use for others.

She is therefore cautious that she should not offend when in the presence of players of such tremendous importance as sir.

This insignificant player hopes that sir will understand and be merciful in this regard.

Mesmerising Girl

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Posted by: Chaith.8256

Chaith.8256

This insignificant player received some 10+ infractions for daring to address Sir in a manner like that she would use for others.

She is therefore cautious that she should not offend when in the presence of players of such tremendous importance as sir.

This insignificant player hopes that sir will understand and be merciful in this regard.

I’m about to blow your mind here – Your infractions had less to do with who you addressed, and more to do with the blaming & babyrage

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Luto.1938

Luto.1938

Where’s my popcorn? This thread is the best entertainment I’ve had on these forums in a while.

Luto Locke
Twitch Stream

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Posted by: Fluffball.8307

Fluffball.8307

The ladder isn’t set up to put low skill against high skill, it’s set up to give you a team equal to your own skill. Mathematically speaking, in your case, it’s low skill against high skill since most players are going to be more skilled than you (I’m assuming this based on your continued losses.)

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Posted by: ronpierce.2760

ronpierce.2760

Well, I know it’s not exploitation. Many people getting massive win streaks (including myself) are, for the most part, decent players and a lot of which are solo-quing. It’s hard to exploit a solo-que.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Ithilwen.1529

Ithilwen.1529

Thank you, sir, for your kind assessment and encouragement.

This insignificant player was hit more than 10 times in a matter of minutes for posts in which she addressed your august person. She can only surmise that she angered sir in some manner and must carefully avoid doing so.

Naturally, she is now better aquainted with her place and abjures her previous presumption of having a right to address sir as she would another player.

Should sir deign to impart his wisdom, this insignificant player would be honored to have her questions answered.

Mesmerising Girl

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Posted by: Berry Pun Pup.6904

Berry Pun Pup.6904

Another night, another Ithilwen whine thread.

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Posted by: kosmo.2437

kosmo.2437

Just don’t play solo queue, simple – If everyone who does not like it/is dissapointed with it stops playing then either the system is going to be fine and you are just a few bad players or the system will run out of solo queue players, the queue timer will go up significantly but it will be more balanced as pre-mades will fight pre-mades.

Meaning of live:Defend the Titles!

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Posted by: nearlight.3064

nearlight.3064

In the pat I’ve had both amazing win streaks and amazing loss streaks. Can’t speak much for this season since I’ve barely played it due to a general lack of interest.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Teutos.8620

Teutos.8620

On huge win streaks at that.

Let me just ask you a few questions.

  • Where those wins fun for you? (For me, it was not fun to kill Heartseeker spamming thieves.)
  • Do you think, it was fun for the players you farmed?
  • Since very other (major) league system manages to provide high-qualitative matches, don’t you think, we deserve those too?
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Interpretor.3091

Interpretor.3091

  • Since very other (major) league system manages to provide high-qualitative matches, don’t you think, we deserve those too?

Who do you think I am, ArenaNet?

It appears that what ArenaNet wanted was for the skilled players to accelerate to their correct divisions instead of slowly carving up Ambers/Emeralds for 50 games.

Some experienced players really didn’t like having to sweat and struggle in Amber.

Jesus Chaith get your kitten together and balance sPvP already.

Warrior

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Posted by: Chaith.8256

Chaith.8256

  • Since very other (major) league system manages to provide high-qualitative matches, don’t you think, we deserve those too?

Who do you think I am, ArenaNet?

It appears that what ArenaNet wanted was for the skilled players to accelerate to their correct divisions instead of slowly carving up Ambers/Emeralds for 50 games.

Some experienced players really didn’t like having to sweat and struggle in Amber.

Attachments:

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Teutos.8620

Teutos.8620

Who do you think I am, ArenaNet?

See, that’s the reason, why people think you are just a diva. You can’t answer normally.
Nobody is saying, that this league system is your fault. I just wanted your opinion.

It appears that what ArenaNet wanted was for the skilled players to accelerate to their correct divisions instead of slowly carving up Ambers/Emeralds for 50 games

Please take a look at ANY other game e.g. league of legends. They still manage to let skilled players accelerate to their correct division BUT without having to farm through less skilled players.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Ithilwen.1529

Ithilwen.1529

As sir, being the top tier player that he is, is certainly aware; Arena Net more or less customized the most recent patch to the requests of that erudite and rarified circle of amazing players to which he belongs.

It seems therefore that when sir refers to “some players” he may mean himself and his peers.

This insignificant player requests that sir, in his infinite grace and wisdom, answer the queries put forth by Teutos.

Mesmerising Girl

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Posted by: Cynz.9437

Cynz.9437

  • Since very other (major) league system manages to provide high-qualitative matches, don’t you think, we deserve those too?

Who do you think I am, ArenaNet?

It appears that what ArenaNet wanted was for the skilled players to accelerate to their correct divisions instead of slowly carving up Ambers/Emeralds for 50 games.

Some experienced players really didn’t like having to sweat and struggle in Amber.

^^ this

It simply didn’t make much sense to me. We had low mmr players drooling their way to diamond while veteran players with high mmr had to carry absurdly hard games in low tiers since matchmaking had to put you with either really bad teammates or against full premade/good opponents to compensate your high mmr in low divisions
Personally, i found emerald/sapphire harder than diamond/legend from last season because of it (given i started pvp again around xmas so i missed half of the season).

Also, MMR based matchmaking promoted MMR tanking.

@Op:
1. play during prime time otherwise matchmaking is too volatile due to lack of players and you are just begging to get uneven matches
2. if you lose many matches like this in a row, then sry to say, but you are where you belong; once better players climb up the divisions you will also be able to climb up. Given how you considered chronobunker and old condi PU mesmer balanced, i am really not surprised about your current league success.

Generally, i find this whole QQ about losing streaks and how everyone is so good at game yet loses so silly. I have high suspicion that most of those crying comes from players that didn’t experience old leaderboards from first 2 years of GW2 that were based on skill/wins and MMR. Most of players weren’t even on LB so it is no surprise that most of players right now can’t leave amber/emerald until better players move up the divisions.

Harsh, annoying, frustrating? Yes, but this is pvp, it is not some pve farm where you can faceroll mindlessly and get rewarded for it. Most good players (including pro league) had their fare share of loses, but instead of crying about it 24/7 they learned from their mistakes, got better and can carry now.

Also, climbing up really fast wouldn’t do you any favor – you would just have reaallllyyy long queue times (that is why i am don’t try to rush through sapphire atm).

Who do you think I am, ArenaNet?

See, that’s the reason, why people think you are just a diva. You can’t answer normally.
Nobody is saying, that this league system is your fault. I just wanted your opinion.

It appears that what ArenaNet wanted was for the skilled players to accelerate to their correct divisions instead of slowly carving up Ambers/Emeralds for 50 games

Please take a look at ANY other game e.g. league of legends. They still manage to let skilled players accelerate to their correct division BUT without having to farm through less skilled players.

Not true, last time i checked even if you won all 10 tryout matches, you still end up in silver. As platinum+ you just farm the hell out of weaker opponents until you reach your division. I have seen it done many times (had friends in diamond/challenger).

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I seriously think the current matchmaking premise is the best that we’ve ever had. It places you against random teams within your current division, which accelerates skilled players out of that division and ultimately only leaves behind those people who belong in that division. Statistically at the start of a season the lower-skill players will get beaten up more because all players start in Amber, but over a week and beyond it will get much better.

About the only thing ANet could do to make this better is seed players out of Amber based on their MMR (or qualifiers), but that has repercussions for the way they’ve programmed some of the achievements (cross X divisions, etc). Still, maybe that’s something they can work in for S3.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Chaith.8256

Chaith.8256

Who do you think I am, ArenaNet?

See, that’s the reason, why people think you are just a diva. You can’t answer normally.
Nobody is saying, that this league system is your fault. I just wanted your opinion.

It appears that what ArenaNet wanted was for the skilled players to accelerate to their correct divisions instead of slowly carving up Ambers/Emeralds for 50 games

Please take a look at ANY other game e.g. league of legends. They still manage to let skilled players accelerate to their correct division BUT without having to farm through less skilled players.

If ArenaNet wanted close and competitive matches at the beginning of the season, they would have pre-qualified veterans to Ruby at least.

But they didn’t, and they’re aiming towards a skill based ladder instead of a grind based ladder. I agree with the overall direction it’s headed, the downside is that Amber and Emerald will be random as hell.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Ithilwen.1529

Ithilwen.1529

So I’m to understand that it’s really ok that I’m being trampled. I should just accept it,since it will please the higher tier players. Somehow, I’m whining because it doesn’t please me to be at emerald 1 and getting amber players who have no clue and losing time and again.

Mesmerising Girl

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Posted by: Thiefz.3695

Thiefz.3695

The issue at the moment is that unskilled/new players get matched for teams with average mmr players because all new players or players who had significant MMR decay will be grouped here.

If you assume that the average playerbase is, by definition, average (since higher skilled individuals have a smaller pool to play against thus long q’s) then the people who get hurt the most are new players and average players which becomes the majority of your playerbase.

So the reason you see these posts is that the higher skilled people are reaping a larger reward but the average people are not reaping their average rewards because that group has to carry the new players too while the higher skilled don’t.

It’s a bad system and it is not rewarding except for (I will make this up) 35% of the playerbase.

EDIT: For clarity

(edited by Thiefz.3695)

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Posted by: Teutos.8620

Teutos.8620

If ArenaNet wanted close and competitive matches at the beginning of the season, they would have pre-qualified veterans to Ruby at least.

No, on one hand, it would not have solved all the problems and instead would have brought many other problems with it.

But they didn’t, and they’re aiming towards a skill based ladder instead of a grind based ladder. I agree with the overall direction it’s headed, the downside is that Amber and Emerald will be random as hell.

I also agree with the overall direction. Our goal should still be a skill based ladder.

What is every other (major) game doing:
1.) Let players play with and against players of about the same MMR.
2.) The reward (the amount of pips you gain and lose) should depend on your MMR.
3.) A Challenge-League for players who have reached Legendary to really have the highest-rated players on top.

Let’s take average Carl as an example: He has a MMR of 1.000.
Now, ArenaNet says: with a MMR of 1.000 you deserve to reach Ruby.

  • Till Carl reaches actually Ruby, he will gains 3 pip per win and still only loses 1 pip. (The whole time, he will fight with and against other players with about the same MMR. Therefore, his match quality will be much better than ours.)
  • Now Carl has finally reached Ruby, now he gains 1 pip per win and still looses 1 pip.
  • Carl finally get’s really lucky, he manages to have a win streak on Ruby. He reaches Ruby Tier 4, but he still hasn’t gotten any better (still MMR of 1.000). He will still gain 1 pip per win, but he will lose 3 pips.
    (Other games are not using 5 pips per tier, but e.g. 100 league points, therefore it is easier to grade how many points they get per win and how many points they lose.)
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Chaith.8256

Chaith.8256

In a rational world there should be three discussions in order to improve the early season player experience.

  • First, seeding of veteran players so they don’t slow the progress of in people in Amber, or take pips off of Emeralds.
  • Second, reducing the starter MMR of beginner players, even if MMR is not the primary consideration in matchmaking.
  • Third, open discussion on how to not be dead weight or even carry, the only reason veteran players are advantaged is because they’ve unlocked the strategies & builds to do well
Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Chaith.8256

Chaith.8256

What is every other (major) game doing:
1.) Let players play with and against players of about the same MMR.
2.) The reward (the amount of pips you gain and lose) should depend on your MMR.
3.) A Challenge-League for players who have reached Legendary to really have the highest-rated players on top.

It’s not really fair to compare regular season rules with extenuating circumstances such as a hard division reset. It’s anything but normal.

What problems could even a small amount of seeding at the start of a division reset cause? You didn’t specify

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Fluffball.8307

Fluffball.8307

  • First, seeding of veteran players so they don’t slow the progress of in people in Amber, or take pips off of Emeralds.

I wonder if the complaints would stop if below-average players got through amber and then hit a brick wall in emerald? Or sapphire? I think no matter where you stop them, the ones complaining loudly are going to be upset.

However a player being honest with themselves is going to look at this season as pretty much the first chance we’ve ever had to see how good we are in comparison to everyone else, and then accept the results whatever they may be. I’m aiming for diamond at the moment, but I’ll be fine with Ruby and happy to hit legendary. I would be disappointed if I can’t make it out of sapphire, but that would tell me I need to rethink some things.

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Posted by: Luto.1938

Luto.1938

Would a fix be to simply place you in a higher league tier based on a previous seasons performance? This would reward the veterans of previous seasons and place them within a higher bracket than new or less skilled players.

Example: If you reached Legend in Season 1 then in Season 2 you start in Ruby, or if you made it to Diamond in Season 1 then in Season 2 you start in Sapphire.

Luto Locke
Twitch Stream

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Posted by: Sunshine.5014

Sunshine.5014

Sure, I understand 20+ loss streaks are because I need to learn to play. Obviously arena net is providing fair and balanced matches with classes that have equivalent strength.

Our professional and fair minded devs have a long and distinguished record of making rapid iterative changes and carefully smoothing out any bumps so that all can have a good time.

Oh and Mesmer is cancer, faceroll, broken and OP. As proof I offer a partial record of my night in PvP.

IT’S TIME TO BRING BACK SOLO QUEUE ANET. THE LEVEL OF EXPLOITATION AND FARMING IS EVEN HIGHER THAN LAST SEASON.

I made this suggestion thread which will help solving the chaos match making that’s affecting you. Feel free to up vote

https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-PvP-Preseason-before-Season

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Cynz.9437

Cynz.9437

Would a fix be to simply place you in a higher league tier based on a previous seasons performance? This would reward the veterans of previous seasons and place them within a higher bracket than new or less skilled players.

Example: If you reached Legend in Season 1 then in Season 2 you start in Ruby, or if you made it to Diamond in Season 1 then in Season 2 you start in Sapphire.

you do realize a lot of bad players got to legend/diamond last season thanks to exploits, low mmr, sh farm etc.

what do you think would happen to them in ruby

All is Vain~
[Teef] guild :>

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Posted by: Teutos.8620

Teutos.8620

What problems could even a small amount of seeding at the start of a division reset cause? You didn’t specify

It would leave the core problem intact. It groups teammates with a similar MMR together while it ignores the average MMR of the opponents team completely. In other words: One team is always more favored to win, even if the gap might me really small. The system is deliberately not designed anymore to create matches as fair as possible.

To improve your MMR and climb up the ladder further, the individual player has to carry the weight of that gap too.
Maybe it is more clearly with an example. A team consists of all players with a predicted MMR of 1.000. In the old matchmaking, they would face a team which also had the predicted average MMR of 1.000. Now, if a single player has improved and therefore, would deserve the MMR of 1.010, he could push the game into his teams favor.
In the new matchmaking, they will also face teams with the predicted average MMR of 1.010. Now, for the single player, to push that match into his favor, his deserved MMR would have to be 1.050.

Other minor problems that came to my mind:

  • Determining who are veteran players. Should it depend on MMR or S1 League Position? Where is the cut-off?
  • Handling the rewards for the first few tiers.
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Sunshine.5014

Sunshine.5014

What problems could even a small amount of seeding at the start of a division reset cause? You didn’t specify

Other minor problems that came to my mind:

  • Determining who are veteran players. Should it depend on MMR or S1 League Position? Where is the cut-off?
  • Handling the rewards for the first few tiers.

This thread answers all your questions above
https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-PvP-Preseason-before-Season

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Already quit PvP. Just log in here and there to troll.

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

One team is always more favored to win, even if the gap might me really small. The system is deliberately not designed anymore to create matches as fair as possible.

Last season (and outside of the seasons) there were plenty of games were one team was clearly favoured. It is simply not possible to create exactly evenly strong teams, even if the game tries to do so. Some of my last games were more balanced than many games in the past.

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Posted by: Teutos.8620

Teutos.8620

Last season (and outside of the seasons) there were plenty of games were one team was clearly favoured. It is simply not possible to create exactly evenly strong teams, even if the game tries to do so. Some of my last games were more balanced than many games in the past.

You are right BUT at least it still tried to generate as even matches as possible AND you were rewarded if you still managed to gain at least 300 points vs a higher favored team.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend