(edited by Ithilwen.1529)
Another perspective on Elementalists
edit: a change as small as a couple of tenths of a second on attunement switching might have a noticeable effect.
The main differences between GW1 and GW2 ele are many. I used an ele in gw1 for at least 7 years, that game in terms of balance, fun and general design direction..will remain uncontested, it was a game designed with the old idea of MMO in mind, basically it was not designed to be a casual game.
The design differences between gw1 and gw2 ele are like night and day, the base design of the gw2 ele is the most awful idea I ever seen in a videogame, they tried to be cool, innovative..but they failed on every possible level
At this point any kind of change will amount to nothing as the core idea of the class is a total failure
It’s great to talk with a GW1 vet, it’s refreshing talking to an actual MMO player !
Right now ele is like impenetrable wall, I dont see your “atunement rotation is disturbed.” In any game, As ele i can take on any condi any cc with insane movement skills insane aoe insane dmg burst. Ppl say ele is op just because they got way too many defensive options with thier insane dmg/condi (they can hit like backstab with CELESTIAL amulet…). D/D Cele Ele – Fire = burst aoe BLINDS BLINDS BLINDS 5 sec of fire ring with 10 sec cd(thats alone is bullkitten as kitten… 2 eles can stack up ring of fire till the end of time) water= chill/chill/heal/heal/cleanse/dmg reduction AIR = stuns/ movement/ knock / weakness, Earth knock Cripple condi pressure/ aoe pressure.
As you can see there is NO moment in rotation that makes ele vuln to dmg, they can simply always be defensive while still hitting like a truck. Ofc they can be outplayed but that depends on player skill lvl in ideal world where everyone plays thier absolute limits of thier classes ele can just OUTCLASS other classes.
The main differences between GW1 and GW2 ele are many. I used an ele in gw1 for at least 7 years, that game in terms of balance, fun and general design direction..will remain uncontested, it was a game designed with the old idea of MMO in mind, basically it was not designed to be a casual game.
The design differences between gw1 and gw2 ele are like night and day, the base design of the gw2 ele is the most awful idea I ever seen in a videogame, they tried to be cool, innovative..but they failed on every possible level
At this point any kind of change will amount to nothing as the core idea of the class is a total failure
It’s great to talk with a GW1 vet, it’s refreshing talking to an actual MMO player !
LOL im sorry but after playing WOW and CHAMPIONS ONLINE, with a few other games. GW1 was not up to par PvP with those games and actually all GW1 had over the over MMOs is great story telling and lore.
I actually quit playing GW1 to play Diablo 2 ladder,(nothing but grinding levels and gear) Please understand a majority of people dont like the trinity system.
The main differences between GW1 and GW2 ele are many. I used an ele in gw1 for at least 7 years, that game in terms of balance, fun and general design direction..will remain uncontested, it was a game designed with the old idea of MMO in mind, basically it was not designed to be a casual game.
The design differences between gw1 and gw2 ele are like night and day, the base design of the gw2 ele is the most awful idea I ever seen in a videogame, they tried to be cool, innovative..but they failed on every possible level
At this point any kind of change will amount to nothing as the core idea of the class is a total failure
It’s great to talk with a GW1 vet, it’s refreshing talking to an actual MMO player !
LOL im sorry but after playing WOW and CHAMPIONS ONLINE, with a few other games. GW1 was not up to par PvP with those games and actually all GW1 had over the over MMOs is great story telling and lore.
I actually quit playing GW1 to play Diablo 2 ladder,(nothing but grinding levels and gear) Please understand a majority of people dont like the trinity system.
It depends on your priorities , let me list mine:
1) Every profession had a role and everyone was useful somehow
2) There was always space for your class whichever it was and at any level
3) You never felt wasted the time spent leveling a class
4) There was actual strategy involved, I will never agree with the “aoe spam on point” main strategy of GW2
The trinity system is the only true essence of MMOs as they’re supposed to be played, MMO stands for Massive Multiplayer Online : you’re not the main hero.
But what people ask in this game is for something akin to an online version of Skyrim, where you max your hero to do whatever…
The main differences between GW1 and GW2 ele are many. I used an ele in gw1 for at least 7 years, that game in terms of balance, fun and general design direction..will remain uncontested, it was a game designed with the old idea of MMO in mind, basically it was not designed to be a casual game.
The design differences between gw1 and gw2 ele are like night and day, the base design of the gw2 ele is the most awful idea I ever seen in a videogame, they tried to be cool, innovative..but they failed on every possible level
At this point any kind of change will amount to nothing as the core idea of the class is a total failure
It’s great to talk with a GW1 vet, it’s refreshing talking to an actual MMO player !
LOL im sorry but after playing WOW and CHAMPIONS ONLINE, with a few other games. GW1 was not up to par PvP with those games and actually all GW1 had over the over MMOs is great story telling and lore.
I actually quit playing GW1 to play Diablo 2 ladder,(nothing but grinding levels and gear) Please understand a majority of people dont like the trinity system.
The trinity system is the only true essence of MMOs as they’re supposed to be played, MMO stands for Massive Multiplayer Online : you’re not the main hero.
You had me until that last bit.
The trinity system is not how mmo’s can or should be played. Many GW2 players absolutely love this system as it’s not the boring tank/healer/dps composition we see over and over in other mmos. Tot to mention the dps+healer composition that’s equivalent to a full cele team comp.. it gets old fast. The only think the trinity system has over GW2 is the team synchronization aspects in dungeon and raids. Those pve games has a sense of accomplishment, such as being the Best healer or Best Dps. It’s was a nice feeling to have people msging me to join their raid the moment I login the game.
But to say that GW1 is better than GW2 well… GW2 has sold over 5 million copies. GW1 has sold 3million. Arenanet has said they’ve had more people in WvW on a single weekend then all of the player base of GW1. To say that GW1 is better.. well.. the figures has never been there to back up that kind of statement.
The original is always “better” but like kdaddy said, that game’s pvp wasn’t as good as DII.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
I’m not sure about the “Holy Trinity” idea. There is certainly much more teamwork in GW1. There is also much more strategy and I would say, thought involved in playing. That applies when playing with a human team or “henchies.”
As to GW1 PvP.. I have to plead low experience. The fact that many skills require that you not move gives things a very different feel. I’d say that that the skill level required in GW1 PvP is higher than that of GW2.
I love the storytelling and lore in GW1. GW2 has also had moments of brilliance in the story.
As to the modern E; They aren’t impenetrable. They are quite strong. Sustained conditions (especially confusion ), stuns and knocks all do a good job of trashing the rotation. Once you break the stride, you break the ele.
To return to the point though. The modern E (Elementalist) is dependant on rotations.
It stands to reason then that ANET could adjust E power by the simple expedient of making small changes in the CD of the element swaps. My guess is that changes in these cds as small as 1-2 tenths of a second might make a noticeable difference.
This would have the advantage that it would not require major reworks of skills or traits.
+1 Supreme, OP
Also i want to share something interesting.
Skill balance > GW1.. Obviously
(Remember: ArenaNet from GW1 are Not Arena net in GW2)
http://wiki.guildwars.com/wiki/Skill_balance
“A skill balance is a game update that is aimed at changing certain skills in Guild Wars to make them weaker/stronger as the Designers see fit to maintain a balance between all builds”.
" The main concept behind skill balancing is to prevent any set of skills in a build (for example, a healing monk) from becoming overpowered to the point where no other build is used to achieve the purpose of that build, simply because it would not make sense. In PvP, the player community will always go for the most efficient build".
" As such if one build is proven to be a lot more effective than all other builds, everyone in the community will simply run that build and ignore all others, removing diversity from the game as well as a lot of excitement. In PvE, if a build is far more effective at killing monsters than any other build, everyone will simply play that build to farm those monsters and, again, variety (examples) will be taken out of the game as well as a possible inflation in the game’s economy".
“An example of this concept is the nerf to the Ritual Lord build for ritualist. The build was so effective at buffing up the defenses of a team that almost no one played anything but Ritual Lord in the ritualist profession especially in PvP where it made little sense since no other build could benefit a team as much as a Ritual Lord could”.
“Another important concept is to prevent skills from falling out of practical use. If there’s a large number of skills in a profession which not many players are trying to use in PvP or PvE, the developers will try and strengthen that line of skills to give it more life and usage”.
“An example of this concept would be the buff to the Channeling Magic line for the ritualist profession. The line was nearly abandoned in both PvP and PvE partially because of the dominance of Ritual Lords mentioned above, and partially because it could not mete out as much damage as elementalists and necromancers. It’s damage has been increased as well as its ability to keep dishing out damage”.
Ankur
(edited by DarkSyze.8627)