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Posted by: trampled underfoot.4523

trampled underfoot.4523

I posted this in another larger post just now but thought it best to ask this in a seperate post:

Would anyone suggest that say, the winning team of any major tournament that Aanet runs; running NO warrior and engineer decap would lose to another average or even above average team that ran only those top “overpowered” classes and/or builds? I would place my money on the coordinated, tournament winning team everytime.

Anyone disagree? If so, discuss.

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Posted by: Marcos.3690

Marcos.3690

I posted this in another larger post just now but thought it best to ask this in a seperate post:

Would anyone suggest that say, the winning team of any major tournament that Aanet runs; running NO warrior and engineer decap would lose to another average or even above average team that ran only those top “overpowered” classes and/or builds? I would place my money on the coordinated, tournament winning team everytime.

Anyone disagree? If so, discuss.

Yes.

A 10/10 team can lose to a let’s say 7,5/10 team that is using these classes.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Cheese Mode ran double warrior – won nearly every tournament.

/thread

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Posted by: Marcos.3690

Marcos.3690

Cheese Mode ran double warrior – won nearly every tournament.

/thread

Cheese mode was not the best before the warrior meta

/thread x2

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Posted by: sendmark.4731

sendmark.4731

well the latest ESL matches all seemed to have spirit ranger, support guardian, hambow warrior, pistol thief, which are the core 4, and then either necro or mesmer (surprisingly most mesmer).

There’s a clear metagame and you can see the difference in say 55hp monks when they are playing without their spirit ranger.

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Posted by: EverythingEnds.4261

EverythingEnds.4261

In addition, wasn’t CarCrash the 1st team successfully using a warrior (whilst PAX)?

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Posted by: Chicago Jack.5647

Chicago Jack.5647

You can run a mesmer, but it takes a lot of team co-ordination to run one in the most effective manner possible. You can out-rotate the enemy with a mesmer.

In general you will see 1-2 warriors (for point control, cc chains, and mass burning pressure damage), a spirit ranger (for team support via 480 hps, prot on demand, and mass burning for pressure damage), a thief (far decap and burst assist), a guardian (condi removal, mass burning pressure damage, and overall might empowering support), and maybe an engineer or necro as the last slot if they don’t take an extra warrior. An engineer bombing points with nades and access to healing turret is a huge benefit to the team. They are also very mobile and can pull people off of points with toolkit. If they don’t run toolkit, they’re running bombs and, with them, trying to control outer nodes.

Running a necro requires players to push far to force the opposing team pull back, say a warrior, so that the necro can move in with scepter to bring in the condi pain. Other than that, they strip boons and turn stuff into more conditions in the hopes of overloading a target with them. Certain maps you are less likely to see a necromancer on though since their mobility is so bad.