Anti Stealth Mechanic Idea
This would be broken with all these AoEs and Chanelled Skills. When u want lesser stealth then anet must implement a non Stealth defense mechanic for thief.
The Arena-net team has tried its hand at a couple anti-stealth mechanics, Engineer Lock On, and Ranger Sic ‘em. In my opinion those anti-stealth mechanics aren’t meaningful or impactful in the game as they require classes to either give up important traits, or useful utility skills, and said mechanics are only available to two of the available 8 classes.
As a Thief main, I would propose an anti stealth mechanic built into stealth itself, not requiring any goofy traits or utilities. Stealth counter-play could be available to all classes regardless of build. This anti-stealth or reveal mechanic could work in two ways.
1. Characters utilizing stealth receive a stealth bar, the bar is depleted when too much damage is taken while in stealth, and the character is removed from stealth.
2. Or, Stealth duration is reduced when damage is taken, eg: every 1000 damage reduces stealth duration by 1 second.
This Anti-stealth mechanic could be balanced around whether or not stealth removal results in the revealed debuff, and changing the numbers around for damage required to remove stealth.
I think most players would be happier with this anti-stealth mechanic than goofy traits and utilities, and I as a thief main could live with them. ANET PLS
Ideas? Feedback?
Roll an engi.
Roll a guardian (dragonhunter)
OR
L2 AOE,block,invuln,
Cap stealth at 6 seconds in pvp
problem solved.
I think it just places the burden of defense on the stealthed player, you need to dodge/blink aoe’s. I agree with the channeled skills causing problems, but channeled skills have never made sense thematically. The channeled skills hitting stealth has always been a silly mechanic, wouldn’t mind seeing that fixed.
[/quote]
Roll an engi.
Roll a guardian (dragonhunter)
OR
L2 AOE,block,invuln,
Cap stealth at 6 seconds in pvp
problem solved.
[/quote]
The point of this is so that other classes have ways to deal with stealth by adapting their play-style, not having to adapt their builds. I believe I tried to make a point of that in the post.
Having been playing a lot with Beastly Warden on my BM ranger I can say that it looks like taunt is going to be a major counter to stealth. If it’s an AoE effect that doesn’t need a target, like Beastly Warden, and the thief is caught in the radius they’ll start attacking whatever taunted them, breaking stealth.
Between taunt, reveal, and a strong channel skill a ranger has a fair few tools to counter thieves if they choose to take them. If more professions get access to AoE or otherwise targetless taunt that could be the counterplay we need.
Having been playing a lot with Beastly Warden on my BM ranger I can say that it looks like taunt is going to be a major counter to stealth. If it’s an AoE effect that doesn’t need a target, like Beastly Warden, and the thief is caught in the radius they’ll start attacking whatever taunted them, breaking stealth.
Between taunt, reveal, and a strong channel skill a ranger has a fair few tools to counter thieves if they choose to take them. If more professions get access to AoE or otherwise targetless taunt that could be the counterplay we need.
Easily countered by blind, which thief has alot of access to now. Taunt isn’t THAT great against a good player but I see what you mean.
Maguuma