Q:
Any info on expanding TPvP?
A:
No, that’s why I tought the blogpost was pretty underwhelming. WvW and Pve got their blogpost about the ‘future’. Pvp just got a blogpost which was basicly the patchnotes.
We do know that the rewards overhaul is their priority nr.1 atm.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
there were rumors about a mode in internal testing where capture points were arranged in a line and you had to capture prev node to contest next one.
Interesting info.
I’m wondering why there’s so little attention put on TPvP if that’s what supposed to bring crowds to Tournaments, etc.
It should interest media and it’s very important aspect of GW2.
Was that simply overlooked by Colin? Or there are really not that significant things in store for TPvP this year.
i think it’s a combination of lack of attention throughout the development of the game, as well as fundamental problems with the combat that makes most pvp modes that revolve around team deathmatch impossible.