Any rhyme or reason to condition removal?
I’ve heard completely random. Which is stupid.
It removes the last applied condition. If you get 2 applied on you at the same time like say bleed + cripple from caltrops then its random between the 2 which 1 it will remove.
I’ve heard immobilize is always the last to be removed, which is hilarious.
It removes the last applied condition. If you get 2 applied on you at the same time like say bleed + cripple from caltrops then its random between the 2 which 1 it will remove.
But then that’s false because poison being 30 seconds would have been the last applied because it lasted so long.
That’s why I usually just bring as many condo removals as possible. The randomness is absolutely terrible, but tbh I’m not sure how you could change the current system haha
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That’s why I usually just bring as many condo removals as possible. The randomness is absolutely terrible, but tbh I’m not sure how you could change the current system haha
A very complicated priority system which takes into account severity of condition + duration of condition + maximum potential damage of condition.
Definitely more work than Anet wants to put into it judging from how things have been going.
They should scrap it and let players configure their own personal settings for priority.
It’s actually not quite as bad as it seems right now. For example, a single condition removal will usually remove a high bleed stack from the middle of several other conditions, because bleed is usually getting continuously re-applied.
But yes, the only real workaround to this is to have so much condition removal that you can remove everything.
Whenever I switch to water attunement on my ele to remove 2 of 3 conditions then heal, I always still have the poison left over -_-
Red circles heal you. Just relax.
I’m fairly certain the way it works is the most recently applied is the first removed. I don’t know how it works in the case of when two different conditions are applied at the same time though.
Wanna play with my Necro?
80 ~ Thief/Guardian
(edited by Gankfest.4965)
thats why i hate thieves, with a couple of Venoms they can cover their absurd stacks of bleed with several other conditions, so pop a condition removal or 2 and still watch your hp dwindle into nothingness while you hack at thin air.
Whenever I switch to water attunement on my ele to remove 2 of 3 conditions then heal, I always still have the poison left over -_-
And this is why poison is Deadly as hell to eles.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
Conditions are applied from left to right, if it still uses the GW1 sistem (and i am almost sure it is, but ive never made a conclusive test, although i observe it this way), so the first condition will take 1st spot, and any subsequent condition will be put to the right of it; then, whenever you use a condition remover, it will remove in reverse order, from right to left. In the case of dual or more conditions applied at same time, the game follows the same rule of left to right, but the game either randomly attributes an order to each application, or it has an hidden priority list, this is what i dont know. Anyway, in GW1, some skills that applied more than 1 condition allways applied them in the same order, so this is a case of some testing to figure out what’s the order for any of the skills that do this multiple application. But the removal is allways from rightmost condition to the left.
Im sure it works like described above, kind of a stack of conditions.
To me as a engie using med kite with anditdote it always seems to have a priority system. For instance if I have 15 stacks bleed ( and im freaking the fk out) it will get that over chill or cripple. It might just be me but thats what I noticed. Imo it should be damaging conditions >static conditions. In a perfect world I would like condition priority to be burning>bleed>confusion>poison>chill>weakness>cripple>errvythang else.
how i feel about mesmers…http://i45.tinypic.com/260pv7r.jpg
i will test this when i get a chance, maybe it removes the highest intensity/duration first and if all are equal then theres a priority maybe?