(edited by LoneWolfie.1852)
Anyone confirm Sigil of blood is bugged?
It used to be good in beta, then when we came to release it was stealth changed and completely ruined.
Like many things.
Tested it in the Mists with a warrior with 100% crit and dual axes (auto-attack fairly frequently, fast-hitting spin skills) with Superior Sigil of Blood on each (which is supposed to be 51% proc).
Lowered my HP by getting PvP opponent to attack me, then ran away to target golems while still in combat mode with low HP, no other passive heals. Constantly hit target golems and used skill with long cooldown timer to measure time elapsed between procs. Generally managed to proc in the first or second hit when engaging so the 51% proc calculation for dual sigils seems correct.
Results: The internal cooldown on the Sigil of Blood’s proc is definitely above 2 seconds and seems to be 5 seconds just like the wiki note says. So either it’s bugged or the tooltip is wrong.
My assumption is that the devs who handle item bugs either don’t know or don’t feel compelled to fix it at the moment…
Rune of Air #4 has the same kind of issue, swiftness is actually on something like 13/14s ICD, not 10s like it’s written.
Tested with SoM+Signet Use (12s CD), if you heal immediately off CD you don’t get swiftness.