AoE Sustain
That can be done (more or less) only if the PvP Team will be able to change skills for sPvP and WvW. Untill they continue to be able only to manage over amulets, sigils and runes there’s nothing they can do about that
It has been very clear that many players have the ability to sustain themselves. At this point 1 vs 1 can often end in stale-mates regardless of the amulet which I can hardly call unfair and there no real losers in this sense. The real issue is brought up in team play. The ability to stack healing is slowing down pvp and forcing the 100-0 burst found on Revenants and DH. Just two druids together make teams almost immortal as they can out res damage and stack healing to keep the team alive. {As if the players themselves don’t already have personal damage mitigation and a healing skill(s).}
One possible fix in the upcoming patches may be to remove support classes ability to excessively heal themselves while increasing their healing to others. This would make healing more coordinated and healing comps more focused.
To get heard by the balanced team, you need to give feedback on class forum for each class with sPVP in mind.
PVP team on pvp forum, balanced team on class forum.
The balanced team since HoT did a good work of nerfing OP things and buffing unused one. They listen to us and do their work.
The cleric amulet removal was not need, since the Tempest got their nerf from the balance team.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
I have pointed out that right now they need to tone down power creep but everything has some sort of counter right now so in a sense I see balance for all classes except thief. What is an issue: When two druids or engineers are in a 2 vs 2. No matter how many times you down them, the good ones will interrupt you and or quickly res the target within half the time it takes to finish the downed player. They can even out res quickness stomping if they react fast enough. As if ressing wasn’t bad enough, They prolong the fight.
The main issue with pvp is point turnover. Players take too long to take a point. Once a point is taken it can take 100-200 points of game progression to take it back. In this way bunker rotations have taken over solo que and pugs thanks to a sustain creep.
Quickness stomping?
Removed between season 1 and 2, the only similar skill is the thief elite finisher (Impact Strike)
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Quickness stomping by rangers pales in comparison to quickness super res by druid. Engineer is also somewhat broken. DH is probably the more balanced with resing despite my opinions on it as a strong class.