https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
(edited by Reikou.7068)
I was rereading the Introducing PvP Leagues article that was posted on the 10’th of August, and came off with the distinct impression that PvP leagues are not actually going to be very different from the grind leaderboards that we all know and hate.
Specifically, this quote gave me that negative impression.
Divisions are broken up into a variable number of tiers, and each tier has several pips. To rise a tier, you must earn pips. Winning a match guarantees you a pip, and in some cases you won’t need to win—you’ll simply need to beat a required score threshold if you’re matched against a team outside your skill bracket.
Sound familiar? Yup. It sounds just like the old point system for the grind leaderboards You don’t even need to win a match to move forward. Just keep grinding, and eventually you’ll move ahead.
It will basically come down to how matchmaking will work in the new system. Will the new matchmaking system only match you against opponents in a very similar league position (tier/division) as yourself? In which case the new matchmaking and league system will actually have some merit.
Or, will the new matchmaking system match you up against a wide range of opponents as implied by “if you’re matched against a team outside your skill bracket,” assuming “skill brackets” are determined by league position in which case, its probably just going to be a crapshoot.
Or perhaps the worst situation would be if the matchmaking system doesn’t even take League position into account and simply matches you based on another system (such as our current MMR-system.) in which case there will be a disjoint between player skill and their position in the Leagues, and the League system will once again be a completely meaningless grind like our last “points-based leaderboard,” and the lower MMR you are , the faster you rise in the leagues.
Either way, I’m curious what the rest of the community thinks about this, and perhaps if someone with better insight could shed some light and clear some of my doubts it would be great.
(edited by Reikou.7068)
We definitely need a ready-up on the topic (whatever happened to that show anyway?)
Or perhaps the worst situation would be if the matchmaking system doesn’t even take League position into account and simply matches you based on another system (such as our current MMR-system.)
This is basically what the current functioning league systems are doing, and I hope it will be the same here. You can imagine the league system as a mask put over the mmr.
They need to make it so you lose a pip that vast majority of the time you lose if win probability is comparable. Imo even if you score 400+ if its an even match you should lose a pip. Not losing a pip for a loss should not be common.
It will be a system to require time to reach Legendary division. For the majority of people it will be impossible because seasons has a duration and you need to reach the legendary division in X time.
How much time you need it depends about your wins and loss and about your performance when you lose.
ofc it will require time and games, and it’s good, because you don’t really think to get a legendary item with low effort, right?
The real problem will be that premades against soloers are an disadvantage for soloer, so soloer will really need more games to climb divisions.
I only hope they can fix this soloer vs premade issue, i think other stuff is fine.
Bumping because i saw this coming a mile away.
But you implied there would be a new matchmaking system! You dreamed too big! Not only do we have the same terribly bad one but they didn’t even bother to reset it.
Or perhaps the worst situation would be if the matchmaking system doesn’t even take League position into account and simply matches you based on another system (such as our current MMR-system.) in which case there will be a disjoint between player skill and their position in the Leagues, and the League system will once again be a completely meaningless grind like our last “points-based leaderboard,” and the lower MMR you are , the faster you rise in the leagues.
ayyyyyy lmao
;_____________;
They need to make it so you lose a pip that vast majority of the time you lose if win probability is comparable. Imo even if you score 400+ if its an even match you should lose a pip. Not losing a pip for a loss should not be common.
Actually, if it’s an even match, you do lose a pip. If it’s uneven match in your disfavour, you lose a pip (the thresholds for not losing/geting one seems to be placed way too high compared to the actual advantage skill difference provides). If it’s uneven match in your favour, you can lose more than one pip.
MMR system is not matching well (pun intended) with the league system. To advance from higher divisions, you need either a better than 50% win rate, or long win streaks. First is something MMR system tries to prevent from happening (when your mmr becomes equal to you real skill, you are supposed to have around 50% win rate. Anything better and you start to get matched against players that are better than you). Second is equally bad, as it increases your MMR much faster, and then you not only end up fighting players that are way better than you, but when losing you start to lose more pips (as the game expects more from you than you can deliver).
As it is, currently there’s only one sensible strategy of advancement – and that is throwing a lot of matches as soon as you advance into new division, in order to get your MMR as low as possible. I think i don’t really need to point out why this isn’t exactly desirable situation as far as game health is concerned.
Also, lol, good predictions.
(edited by Astralporing.1957)
First, I think this is an old system with a new UI.
Second, I truly believe if you win you should get a pip, but it shouldn’t the be only factor. Moving up ranks because your team wins, especially if you’re a soloq player, is just luck of who you’re placed with it doesn’t mean you’re any more or less skilled than another player. I wanted something that rewards skill on individual level more than a team level.
(edited by Mysticjedi.6053)
First, I think this is an old system with a new UI.
Second, I truly believe if you win you should get a pip, but it shouldn’t the be only factor. Moving up ranks because your team wins, especially if you’re a soloq player, is just luck of who you’re placed with it doesn’t mean you’re any more or less skilled than another player. I wanted something that rewards skill on individual level more than a team level.
the way I see it, it currently is pretty much just a reskin of the old and hated grind leaderboards, all with the same issues and loopholes.
>_>
kittenmit pvpers…
https://leaderboards.guildwars2.com/en/eu/pvp
is not online
is not working
but they have the data althought internaly
ppl can loose all they want in purpose for the rewards
When the leaderboards is online then their Rank/Win%/Placement on the Leaderboards will be ……… ??? (pop quiz)
>_>
>_>
kittenmit pvpers…https://leaderboards.guildwars2.com/en/eu/pvp
is not online
is not working
but they have the data althought internalyppl can loose all they want in purpose for the rewards
When the leaderboards is online then their Rank/Win%/Placement on the Leaderboards will be ……… ??? (pop quiz)
>_>
well those leaderboards weren’t even reset. So lol.
Well you were right.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.