Are They watchin class winratio?
Profession MMR is disabled.
Profession MMR is disabled.
Correct class is not used for MMR but they still look at which classes are played most, which builds/traits used most to determine popularity etc.
They then throw the data away and just nerf war and thief more and keep buffing Ele.
“Buff my main class, nerf everything else. "
I don’t honestly think ANET is looking at the stats much. They play among themselves and make determinations based on which dev got there feelings hurt on the internal server.
They don’t seem to look at the main stats at all.
Profession MMR is disabled.
Correct class is not used for MMR but they still look at which classes are played most, which builds/traits used most to determine popularity etc.
They then throw the data away and just nerf war and thief more and keep buffing Ele.
Well i’m under the impression everyone complains about any class except the engineer and they always end up being the stealthy top dog.
Profession MMR is disabled.
Correct class is not used for MMR but they still look at which classes are played most, which builds/traits used most to determine popularity etc.
They then throw the data away and just nerf war and thief more and keep buffing Ele.
Well i’m under the impression everyone complains about any class except the engineer and they always end up being the stealthy top dog.
You dont remember the Turret Engie QQ?
“Buff my main class, nerf everything else. "
Profession MMR is disabled.
Class is not used for MMR but they still look at which classes are played most, which builds/traits used most to determine popularity etc.
None of those responses answer the OP question. OP is not asking if classes are MMR enabled or if they are considering classes/builds popularity, but about class win ratio which is different factor. If anybody knows whether a class victory ratio table exists I’m also interested to know.