Are Treb and Lord too strong?

Are Treb and Lord too strong?

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Posted by: gwawer.9805

gwawer.9805

I’m not asking for strategy on how to win. I’m saying these elements just aren’t very FUN to play, relative to pure PVP.

Is it too major of a factor in a PVP game? I don’t want play with some 1-ability treb toy I would rather be playing my character fighting other players. Does it force players to play an element they’d rather not?

It’s one thing to attack NPC’s (lord on legacy) that are a major factor, which I think is too much points given, but to pilot a 4-button thingy is just….i mean come on man…

i’m so glad Temple doesn’t resort to these gimmicks.

nerf treb, lower points on lord.

I’m not asking for strategy on how to win. I’m saying these elements just aren’t very FUN to play, relative to pure PVP.

(edited by gwawer.9805)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I would say Lord needs a buff or 2, make it so that it requires EVERYONE from the team to down them. Maybe make it so that the Lord is immune to damage until all the adds are dead and when one add is pulled EVERY add and the Lord are pulled.

Treb, im not sure i have been in matches where we have not used the treb at all and won. Its down to the teams really as long as you can down their treb then it doesnt really matter if you use yours or not

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Posted by: UnholyVicar.2056

UnholyVicar.2056

Lord yes, treb maybe.

There’s been games where we’ve won every single team fight on foefire and lost because of an all in lord rush. We’re at 430, every point capped, their team gets portaled to the boss from mid and we instantly lose. IMO the lord is a failsafe for bad teams.

Treb it’s kind of your fault if you lose because of it. If you’re a competent player you can easily delay the treb from firing for your team to recover. Dedicate people to destroying the treb and its never an issue and the enemy mesmer has just wasted his time and cooldowns. Maybe make it so the treb doesn’t have infinite shots idk =p

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Posted by: MaXi.3642

MaXi.3642

i agree with ArmageddonAsh, Lord definitely needs a buff, at least that group agro of his adds, being soloed by thief who just walk right to him with stealth without even agroing his adds and easily killing him alone is just annoying…

trebuchet is quite strong, but its a big part of that map, many ppl in tournies even dont use it because its destroyed almost right after repair most of the time only mesmer on treb is annoying, but its more of a mesmer problem then treb problem…

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Posted by: gwawer.9805

gwawer.9805

but…do you actually enjoy playing the treb or killing the treb? do you enjoy sitting there hitting a non-player object? Do you enjoy playing your cannon mini game?

Would you rather be fighting players?

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Posted by: MaXi.3642

MaXi.3642

yes i do, i love helping to win 1v2 or 2v3 fights or killing that stupid bunker on clocktower with trebuchet but they usually send someone to destroy it asap so i must fight for it :P what i dont like is when i need to destroy their treb and some skilled duelist is here and kill me instead

anyway, you dont need to use trebuchet, just fight 5v4 on field if you want but dont forget to dodge every single trebuchet shot or you are dead :P or send some skilled duelist to take care of their treb :P

(edited by MaXi.3642)

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Posted by: Malicious.6742

Malicious.6742

Lord needs HP and dmg buff. At the current state it’s mad easy to solo it. The adds are cake as well. I usually just go in, pull all the adds and melt them together with the lord.

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Posted by: Khalifahaze.6045

Khalifahaze.6045

tbh I can’t stand either of these mechanics and I don’t think they really belong in a competitive pvp scene like anet claims they want this game to be. Then again people will argue that you have to change your strategies to work with these things. I still hold my view that these are some of the worst mechanics of any pvp map I have ever played. Lord giving you way to many points all you have to do is LOLzerg rush it at 350 and the game is yours, while treb can be dodged it still does way too much damage. I can live with the treb because it can be utilized to give a team that can’t win a team fight the advantage, but lord has to go.

QT Khalifa [Cute] – Necromancer

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Posted by: Aspen Tie.5084

Aspen Tie.5084

I think both add elements, to their appropriate maps, which require teams to have a less simplistic strategy, like that which is used on forest.

Back Door Beauty [MUF]

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Posted by: Wise.8025

Wise.8025

I’m not asking for strategy on how to win. I’m saying these elements just aren’t very FUN to play, relative to pure PVP.

Is it too major of a factor in a PVP game? I don’t want play with some 1-ability treb toy I would rather be playing my character fighting other players. Does it force players to play an element they’d rather not?

It’s one thing to attack NPC’s (lord on legacy) that are a major factor, which I think is too much points given, but to pilot a 4-button thingy is just….i mean come on man…

i’m so glad Temple doesn’t resort to these gimmicks.

nerf treb, lower points on lord.

I’m not asking for strategy on how to win. I’m saying these elements just aren’t very FUN to play, relative to pure PVP.

Lord needs a change without a doubt. He should not be capable of being solo’d by any class in under 10 seconds (Thief). He should either be more capable, be invulnerable until his support is killed, or both if he’s to be kept at 150 point value.

Treb I completely disagree with. It takes time to fire the treb, it doesn’t take a lot of time but you do have to align it to the general area. Killing treb is easily done and honestly most groups I see play don’t even both with treb at all any more because having another team member on the ground is far more beneficial. Even with mesmers using their portal to repair or another class with high mobility that can keep swiftness up 100% of the time I don’t see treb being an issue unless you have a couple of weak players or the enemy has 3+ bunkers and low mobility.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

My Idea for Lords:

1. Double the health of ALL adds and the lord
2. Increase their stats so they do more damage and take less damage
3. Make it so that if an add is pulled EVERY add and the Lord is pulled

The Lord should NOT be able to be killed in under 10seconds without the adds even being touched. It should take work from ALL the players on the team, They need more CC and condition damage to make it that bit harder. You get to 350ish points and 1 or 2 people can rush Lord and kill it with WAY to much ease

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Posted by: Suzu.4193

Suzu.4193

before any of this is even considered they should fix loading screen bug… over a week game breaking
zzzzz

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Posted by: milo.6942

milo.6942

Treb is fine imo.
For lord I’m not sure, but maybe he can only lose X health per second dependent on how many support are alive. Not to make it impossible to kill lord without first clearing the pit, but so it can’t be done in under few seconds or whatever. To encourage the strategy of first clearing at least 1-2 npc before it’s feasible to go for lord. You could have a thief throughout the game always trying to get in there to kill a few in preparation for the lord rush. I’d also like to see a few archers along the walls or inside that would cripple and pewpew invaders like gw1. Really I guess I’m just asking for gvg.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Treb is fine imo.
For lord I’m not sure, but maybe he can only lose X health per second dependent on how many support are alive. Not to make it impossible to kill lord without first clearing the pit, but so it can’t be done in under few seconds or whatever. To encourage the strategy of first clearing at least 1-2 npc before it’s feasible to go for lord. You could have a thief throughout the game always trying to get in there to kill a few in preparation for the lord rush. I’d also like to see a few archers along the walls or inside that would cripple and pewpew invaders like gw1. Really I guess I’m just asking for gvg.

except the adds die in seconds, making it take a few extra seconds is not going to fix the issues. The Lord and the adds need quite a boost. It needs to require EVERYONE on a team to down the boss and adds.

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Posted by: milo.6942

milo.6942

Treb is fine imo.
For lord I’m not sure, but maybe he can only lose X health per second dependent on how many support are alive. Not to make it impossible to kill lord without first clearing the pit, but so it can’t be done in under few seconds or whatever. To encourage the strategy of first clearing at least 1-2 npc before it’s feasible to go for lord. You could have a thief throughout the game always trying to get in there to kill a few in preparation for the lord rush. I’d also like to see a few archers along the walls or inside that would cripple and pewpew invaders like gw1. Really I guess I’m just asking for gvg.

except the adds die in seconds, making it take a few extra seconds is not going to fix the issues. The Lord and the adds need quite a boost. It needs to require EVERYONE on a team to down the boss and adds.

I think it’s important to make the npcs do something other than get ignored, and yes some extra health (or some form of dmg reduction per second) is probably good too.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Treb is fine imo.
For lord I’m not sure, but maybe he can only lose X health per second dependent on how many support are alive. Not to make it impossible to kill lord without first clearing the pit, but so it can’t be done in under few seconds or whatever. To encourage the strategy of first clearing at least 1-2 npc before it’s feasible to go for lord. You could have a thief throughout the game always trying to get in there to kill a few in preparation for the lord rush. I’d also like to see a few archers along the walls or inside that would cripple and pewpew invaders like gw1. Really I guess I’m just asking for gvg.

except the adds die in seconds, making it take a few extra seconds is not going to fix the issues. The Lord and the adds need quite a boost. It needs to require EVERYONE on a team to down the boss and adds.

I think it’s important to make the npcs do something other than get ignored, and yes some extra health (or some form of dmg reduction per second) is probably good too.

Hell they could make it SERIOUSLY tough:

1. Give the Lord 25% extra damage per each add still alive
2. Give the Lord 25% extra stats per a add still alive

and thats along with the other changes. The Lords should be VERY tough, you shouldnt be able to just rush the lord and win. Maybe even double the health of the doors to the lord as well

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Posted by: milo.6942

milo.6942

Yea that sounds good too. For the gate I’d appreciate some archers that guard it up top on either side, maybe 1-2 of them.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yea that sounds good too. For the gate I’d appreciate some archers that guard it up top on either side, maybe 1-2 of them.

Yeah could double the health of the door, have 2 or 3 (IMO) Archers above the gate and then have some people inside (before Lord) as well. It needs to take MINUTES not seconds to kill the Lord

It needs to be a TEAM kill, not just say “Hey Thief go kill Lord” and have him be able to kill it with ease. It needs to be either an all out win or lose situation and as at the moment 4 people can still fight for bases and let 1 person go get the kill and thats just wrong. It need EVERYONE doing it

(edited by ArmageddonAsh.6430)

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Posted by: Kline.9561

Kline.9561

Is it too major of a factor in a PVP game? I don’t want play with some 1-ability treb toy I would rather be playing my character fighting other players. Does it force players to play an element they’d rather not?
.

no and yes

yes it is in spvp where it feels like the game was intended more for 5v5 rather than 8v8 you simply get away with more stuff with more people.

and no because in tpvp with more coordinated groups there is easy counters and defensive strategies you can take to avoid losing your lord treb and or taking ou tthe enemies

just my take

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Posted by: Embershard.7294

Embershard.7294

Yea that sounds good too. For the gate I’d appreciate some archers that guard it up top on either side, maybe 1-2 of them.

Yeah could double the health of the door, have 2 or 3 (IMO) Archers above the gate and then have some people inside (before Lord) as well. It needs to take MINUTES not seconds to kill the Lord

It needs to be a TEAM kill, not just say “Hey Thief go kill Lord” and have him be able to kill it with ease. It needs to be either an all out win or lose situation and as at the moment 4 people can still fight for bases and let 1 person go get the kill and thats just wrong. It need EVERYONE doing it

I saw this last night. Just respawned. saw thief run in, stealth and drop Lord in seconds. No careful plan besides camping can stop that

Necromancer – Embershard
Guardian – Vindicator Azure
Thief – Labrat Thief

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yea that sounds good too. For the gate I’d appreciate some archers that guard it up top on either side, maybe 1-2 of them.

Yeah could double the health of the door, have 2 or 3 (IMO) Archers above the gate and then have some people inside (before Lord) as well. It needs to take MINUTES not seconds to kill the Lord

It needs to be a TEAM kill, not just say “Hey Thief go kill Lord” and have him be able to kill it with ease. It needs to be either an all out win or lose situation and as at the moment 4 people can still fight for bases and let 1 person go get the kill and thats just wrong. It need EVERYONE doing it

I saw this last night. Just respawned. saw thief run in, stealth and drop Lord in seconds. No careful plan besides camping can stop that

Yep. I have seen it many a time and the annoying thing is their is NO defense against it what so ever. At the VERY least they need to make it so that ALL the adds and the Lord can see through stealth and when one is pulled they all are.

That way a Thief cant just stealth to the boss and kill the boss without the adds doing anything

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Posted by: Waffler.1257

Waffler.1257

Yea that sounds good too. For the gate I’d appreciate some archers that guard it up top on either side, maybe 1-2 of them.

Yeah could double the health of the door, have 2 or 3 (IMO) Archers above the gate and then have some people inside (before Lord) as well. It needs to take MINUTES not seconds to kill the Lord

It needs to be a TEAM kill, not just say “Hey Thief go kill Lord” and have him be able to kill it with ease. It needs to be either an all out win or lose situation and as at the moment 4 people can still fight for bases and let 1 person go get the kill and thats just wrong. It need EVERYONE doing it

Haha, sounds like you just want GvG, and I agree, I want GvG too.

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Posted by: Gothir.3604

Gothir.3604

I think the treb is actually a fun mechanic. I love manning the treb because it can turn fights around and usually the other team will send 1 person to try and neutralize it…at least in tournaments where everyone doesn’t zerg :/. This is where I get the most 1v1s and I find that exhilarating. You can make a huge difference in the game if you can take out their treb destroyer and keep on shooting.

The Lord on the other hand just needs to go or be seriously buffed. The lord is often dead before you can even get back to the base when you start getting the “lord is under attack” message…even with a high mobility class. The lord needs to be a LOT harder to take down since he is worth so many points. A lord kill alone is worth 30% of the points you need to win the whole match and that is ridiculous considering how easy he is to kill.

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Posted by: Phira.3970

Phira.3970

Lord is not overpowered. My thief can run straight to the lord and aggro and ignore every npc hitting me and I can still kill the Lord within 20-30 seconds.

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Posted by: Xiomaro.2563

Xiomaro.2563

Lord is not overpowered. My thief can run straight to the lord and aggro and ignore every npc hitting me and I can still kill the Lord within 20-30 seconds.

^ This

If your team knocks down the door early in the game then a Thief can easily sneak in towards the end and kill the lord so quickly that the enemy team can’t respond.