Are all Warrior builds OP?
Tired of these Rifle Sword/Axe Wars.
you forgot to add rifle/sword-warhorn
People believe that any build with healing signet is an op build.
I would say only longbow looks imbalanced to me , the other stuff is finne. The problem is that everybody in PvP is some kind of bunker condi spammer and they need to nerf it pretty hard , so it won’t only affect warriors. Necro is beyond broken aswell , the dmg output is just too high for having such high defense and CC.
And healing signet is pretty weak if people keep spamming poison , so it’s not a huge deal, and warrior has no acces to defensive tools besides from berserker stance , so they can’t mitigate the dmg with protection\stealth\teleport .
The true terrifyingly OP monster of warrior builds is rifle/rifle 0/0/0/0/70. Steer clear of that beast, lest you get jfk’d.
really bad engineer
i play a sword + war horn / longbow warrior in sPvP
0/0/25/30/15
not OP.
i do well as support when i zerg along with team members.
those area might blast from fire field would help buff everyone’s damage.
The power creep on other classes has already overtaken many if the less cheesy builds.. You’ll see when the hammer/mace/LB gets nerfed it’ll take marginally more brain cells to win…
Condi warriors are tough to balance because they rely on so few key traits.
Phaatonn, London UK
I’ve been running an Axe/Shield, Hammer war with most of the Hambow traits and it seems pretty op tbh. There’s only 3 builds that are tough to face and that’s the dodge forever engi, full condi necro, and sometimes the actual hambow build. Other than those 3 unless the other person is MUCH better than me I don’t seem to have any trouble curbstomping them.
Edit: The only problem is in every game I play there is at least 4 of those builds being run. It’s kinda funny about people whining about all warrior soloq’s, but I’m in more all necro/engi games than all warrior games.
Unstable Shield, Unstable Light
Been running axe/warhorn and longbow warrior, its good fun.
Do feel a ‘little’ OP.
Its the longbow, really, its AWESOME vs all the petting zoo classes running around like Necro/Ranger. Also great vs Mesmers and there clones/phantasms.
The only class, I lose to is Engineer, I can’t beat a decent Engineer to save my life. Can draw the fight out but Engineer ALWAYS wins.
That’s my take on it, anyway.
(edited by Meglobob.8620)
When I ran the Hammer/Longbow build I noticed people would would insult me from time to time in matches, I noticed the complaints on the forums as well. I didn’t see very much complaints about the condition build, however now that I’m running it I’ve had a handful of people complain that this build is OP as well.
So I’m curious, what are you thoughts on the Warrior builds that are currently being run? OP? UP? Balanced?
Hambow
S/S+LB condi
Banner bunker
GS/LBYou name it, I want know if there’s any builds the forum believes are not OP.
Also, hope you’re all enjoying the double rewards we’ve been getting
Condi build isn’t OP, its sluggish as all heck (apart from the 5 skill on longbow) and is very cleansable. The stun-lock build is the main one that is hard to counter.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Base stats + healing signet = most warrior builds are extremely viable (if not OP).
No there aren´t. But people still will qq about them.
Base stats + healing signet = most warrior builds are extremely viable (if not OP).
^
Healing Signet plus base stats make warriors truly hard to kill when they’re half kitten skilled, plus the immense amount of condi cleanse/immunity.
So yeah, give mesmers/elementalists the same healing signet and same base stats and i’ll run around with mantras or whatever other stupid build i can think off and wreck people down regardless… or i’ll run with conjured weapons and destroy people easily.
I wish they’d just nerf healing signet slightly or change it to be more active. All these changes to other warrior stuff is just really really skirting the problem – healing signet is insane sustain, so much so that it pushes certain (normally non-condition due to poison) builds/classes out of the meta. I can slap a heal sig on any old warrior build and without even having to think about it (Because it’s 100% passive) that warrior build is now ready to tackle pretty much anything. The other heals aren’t even that bad now – in fact, they’re pretty good.
really bad engineer
I wish they’d just nerf healing signet slightly or change it to be more active. All these changes to other warrior stuff is just really really skirting the problem – healing signet is insane sustain, so much so that it pushes certain (normally non-condition due to poison) builds/classes out of the meta. I can slap a heal sig on any old warrior build and without even having to think about it (Because it’s 100% passive) that warrior build is now ready to tackle pretty much anything. The other heals aren’t even that bad now – in fact, they’re pretty good.
Exactly… The healing skill is not related to any build so pretty much you can fit it right in, plus fact that warriors are not naturally squishy unlike eles/mesmer which means they can ditch out burst damage plus having insane sustain…
Any build with healing signet is OP relative to any build without healing signet. The regen it gives whilst never having to activate it is simply insane and cannot be countered.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Base stats + healing signet = most warrior builds are extremely viable (if not OP).
^
Healing Signet plus base stats make warriors truly hard to kill when they’re half kitten skilled, plus the immense amount of condi cleanse/immunity.
So yeah, give mesmers/elementalists the same healing signet and same base stats and i’ll run around with mantras or whatever other stupid build i can think off and wreck people down regardless… or i’ll run with conjured weapons and destroy people easily.
Ice bow is already OP
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I wish they’d just nerf healing signet slightly or change it to be more active. All these changes to other warrior stuff is just really really skirting the problem – healing signet is insane sustain, so much so that it pushes certain (normally non-condition due to poison) builds/classes out of the meta. I can slap a heal sig on any old warrior build and without even having to think about it (Because it’s 100% passive) that warrior build is now ready to tackle pretty much anything. The other heals aren’t even that bad now – in fact, they’re pretty good.
Really I dont think warrior is pushing non-condi classes out of the meta. It is the opposite. It is hard to play a necro when you have a couple of warriors jumping on you all game. Dont believe me then try it. Very little you can do. You cant CC them, you have limited dodges, no stab, and no soft cc. All this because of lyssa, zerker stance and healing signet. Honestly, sometimes I have to 1v1 a warrior whilst staying on a point to keep it, and I would say it is close to impossible to win
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
i was getting phys damage ticks of 1k from longbow burning field today, plus an extra 350 from the burning, this was on a rabid necro with 1.5k~ toughness lol.
I wish they’d just nerf healing signet slightly or change it to be more active. All these changes to other warrior stuff is just really really skirting the problem – healing signet is insane sustain, so much so that it pushes certain (normally non-condition due to poison) builds/classes out of the meta. I can slap a heal sig on any old warrior build and without even having to think about it (Because it’s 100% passive) that warrior build is now ready to tackle pretty much anything. The other heals aren’t even that bad now – in fact, they’re pretty good.
Really I dont think warrior is pushing non-condi classes out of the meta. It is the opposite. It is hard to play a necro when you have a couple of warriors jumping on you all game. Dont believe me then try it. Very little you can do. You cant CC them, you have limited dodges, no stab, and no soft cc. All this because of lyssa, zerker stance and healing signet. Honestly, sometimes I have to 1v1 a warrior whilst staying on a point to keep it, and I would say it is close to impossible to win
The issue is that warriors will do the exact same against power classes, and even worse because we usual burst builds can’t sustain so much high damage for so long, and they can dish out this damage easily.. especially if they get a good dodge in and out.
Basically warriors atm can counter everything easily for the reasons you described above… so non-warriors will still pick what its best/easier for them against other classes, which is conditions over power direct damage. Keeping in mind that warrior is not really burst spec, is sustain… same with thiefs.
I wish they’d just nerf healing signet slightly or change it to be more active. All these changes to other warrior stuff is just really really skirting the problem – healing signet is insane sustain, so much so that it pushes certain (normally non-condition due to poison) builds/classes out of the meta. I can slap a heal sig on any old warrior build and without even having to think about it (Because it’s 100% passive) that warrior build is now ready to tackle pretty much anything. The other heals aren’t even that bad now – in fact, they’re pretty good.
Really I dont think warrior is pushing non-condi classes out of the meta. It is the opposite. It is hard to play a necro when you have a couple of warriors jumping on you all game. Dont believe me then try it. Very little you can do. You cant CC them, you have limited dodges, no stab, and no soft cc. All this because of lyssa, zerker stance and healing signet. Honestly, sometimes I have to 1v1 a warrior whilst staying on a point to keep it, and I would say it is close to impossible to win
The issue is that warriors will do the exact same against power classes, and even worse because we usual burst builds can’t sustain so much high damage for so long, and they can dish out this damage easily.. especially if they get a good dodge in and out.
Basically warriors atm can counter everything easily for the reasons you described above… so non-warriors will still pick what its best/easier for them against other classes, which is conditions over power direct damage. Keeping in mind that warrior is not really burst spec, is sustain… same with thiefs.
I disagree that condis is the way to kill a warrior. Not 1 on 1 at least. I would take mesmer, ele, thief, dps guard vs a warrior everytime…as opposed to a necro. On a point this is, which is often the case. I would guess that a warriors easiest kill would be a necro. Probably why whenever I play there are 2/3 of them on the opposing team trying to jump on me all game and force 1v1s vs me. It is harder to beat a warrior now than it used to be to beat a cantrip ele with valk back before the ele nerfs/necro buffs. And that was basically never going to happen except if you hit 100% of skills and they were bad
But I agree warrior isnt a burst class. I think in team fights people make a mistake to focus them, espicially if they have soliders. If you are fighting guard/2x warrior/thief/ranger then I have (since maybe a few days ago) learnt to call target on ranger first. Then move onto guard or warrior depending who is low on health and cooldowns.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I wish they’d just nerf healing signet slightly or change it to be more active. All these changes to other warrior stuff is just really really skirting the problem – healing signet is insane sustain, so much so that it pushes certain (normally non-condition due to poison) builds/classes out of the meta. I can slap a heal sig on any old warrior build and without even having to think about it (Because it’s 100% passive) that warrior build is now ready to tackle pretty much anything. The other heals aren’t even that bad now – in fact, they’re pretty good.
Really I dont think warrior is pushing non-condi classes out of the meta. It is the opposite. It is hard to play a necro when you have a couple of warriors jumping on you all game. Dont believe me then try it. Very little you can do. You cant CC them, you have limited dodges, no stab, and no soft cc. All this because of lyssa, zerker stance and healing signet. Honestly, sometimes I have to 1v1 a warrior whilst staying on a point to keep it, and I would say it is close to impossible to win
The issue is that warriors will do the exact same against power classes, and even worse because we usual burst builds can’t sustain so much high damage for so long, and they can dish out this damage easily.. especially if they get a good dodge in and out.
Basically warriors atm can counter everything easily for the reasons you described above… so non-warriors will still pick what its best/easier for them against other classes, which is conditions over power direct damage. Keeping in mind that warrior is not really burst spec, is sustain… same with thiefs.
I disagree that condis is the way to kill a warrior. Not 1 on 1 at least. I would take mesmer, ele, thief, dps guard vs a warrior everytime…as opposed to a necro. On a point this is, which is often the case. I would guess that a warriors easiest kill would be a necro. Probably why whenever I play there are 2/3 of them on the opposing team trying to jump on me all game and force 1v1s vs me. It is harder to beat a warrior now than it used to be to beat a cantrip ele with valk back before the ele nerfs/necro buffs. And that was basically never going to happen except if you hit 100% of skills and they were bad
I’m not saying that condis is the way to kill a warrior, if you re-read what i said, there is literally nothing going on that could counter warriors easily to be honest, maybe a dps guardian.. i’m not sure. But taking warriors out of the picture.. most classes will normally still pick conditions build over direct damage, because – apart from warriors – you can deal with pretty much anything with conditions. And now the meta has ‘evolved’ with CC builds from warriors simply because they can deal much easier with conditions, exact the reason why there are gazillion warriors out there.
do you mean clerics cantrips, lordrosicky? valk eles with cantrips doesnt make much sense. nevertheless fighting a warrior on point is stupid as a necro. warrior class is really lenient on how many mistakes you can make/get away with and still kill your opponent when you’re running cleansing ire+healing sig. You try any of the old warrior builds without zerker stance and it’s still pretty much the same as warriors always used to be.
I wish they’d just nerf healing signet slightly or change it to be more active. All these changes to other warrior stuff is just really really skirting the problem – healing signet is insane sustain, so much so that it pushes certain (normally non-condition due to poison) builds/classes out of the meta. I can slap a heal sig on any old warrior build and without even having to think about it (Because it’s 100% passive) that warrior build is now ready to tackle pretty much anything. The other heals aren’t even that bad now – in fact, they’re pretty good.
Really I dont think warrior is pushing non-condi classes out of the meta. It is the opposite. It is hard to play a necro when you have a couple of warriors jumping on you all game. Dont believe me then try it. Very little you can do. You cant CC them, you have limited dodges, no stab, and no soft cc. All this because of lyssa, zerker stance and healing signet. Honestly, sometimes I have to 1v1 a warrior whilst staying on a point to keep it, and I would say it is close to impossible to win
The issue is that warriors will do the exact same against power classes, and even worse because we usual burst builds can’t sustain so much high damage for so long, and they can dish out this damage easily.. especially if they get a good dodge in and out.
Basically warriors atm can counter everything easily for the reasons you described above… so non-warriors will still pick what its best/easier for them against other classes, which is conditions over power direct damage. Keeping in mind that warrior is not really burst spec, is sustain… same with thiefs.
I disagree that condis is the way to kill a warrior. Not 1 on 1 at least. I would take mesmer, ele, thief, dps guard vs a warrior everytime…as opposed to a necro. On a point this is, which is often the case. I would guess that a warriors easiest kill would be a necro. Probably why whenever I play there are 2/3 of them on the opposing team trying to jump on me all game and force 1v1s vs me. It is harder to beat a warrior now than it used to be to beat a cantrip ele with valk back before the ele nerfs/necro buffs. And that was basically never going to happen except if you hit 100% of skills and they were bad
I’m not saying that condis is the way to kill a warrior, if you re-read what i said, there is literally nothing going on that could counter warriors easily to be honest, maybe a dps guardian.. i’m not sure. But taking warriors out of the picture.. most classes will normally still pick conditions build over direct damage, because – apart from warriors – you can deal with pretty much anything with conditions. And now the meta has ‘evolved’ with CC builds from warriors simply because they can deal much easier with conditions, exact the reason why there are gazillion warriors out there.
That’s why I’m worried about the upcoming nerfs; what if they hit the damage so hard that suddenly they aren’t such a threat to condition builds? I don’t mind if they want to cut down on it a bit but they are proposing hitting hambow from 4 different angles. Them nerfing Burst Mastery also hurts unrelated builds as well. Of course if I had to pick then I’d take a damage hit over sustain or CC because it took a year for Warriors to get to where they are, damage was never a problem.
So long as a strong counter to conditions exists, the builds can remain strong yet kept in check. Now, if they do change conditions significantly then lowering their counter as well is fine. This upcoming patch though doesn’t look like there’s going to be any major changes. I guess we’ll have to wait and see.
Not to be harsh on the devs but I feel the playerbase should be the ones to test the changes before release, because they are more likely to find bugs/exploits/OP builds. While I enjoy the dev streams sometimes when they showcase builds they don’t use the correct version which makes me nervous when it comes to balance changes.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I have no problem killing warriors or guardians on my spirit ranger. Just learn to dodge their slow kitten hammer and make them blow their cool downs. Keep poison applied.
[url=https://] [/url]
I often met warriors complain about my engineer build. Whiners are everywhere.
Tekkit’s Workshop
Not another endless discussion about warrior OP or not . They are fixing hambow , where’s.the problem? The condi build is going to be on the same level with spirit ranger, condi or mm necro and hybrid engi.
if you don’t pack all the warrior strengths into one build you’re not gonna be OP.
Stuff like healing signet, cleansing ire, greatsword, berserker stance, unsuspecting foe. Just don’t put them into the same build and you’ll know you’re not playing an op build.
lol greatsword OP? It has a weak autoattack , #2,4,5 skills all useless and never hit the target. And yes healing signet+ cleansing ire is a must have for a wARRIOR . I agree however that UF trait needed a change and hammer nerfs pretty mich needed because they wanna separate CC from the damage.
with greatsword, warrior can achieve damage, sustain, mobility in the same build along the same vein as old DD ele. without greatsword a warrior can’t be truly OP, but that’s just my opinion.
greatsword is only good for mobility and downed body pressure. you can combo some stuff with 100b at times i guess.
If you guys think Warrior is bad now wait until the S/S LB Settler’s build starts getting play.
It’s like old school BM Ranger but able to move 3x faster and doesn’t even need to dodge anything you throw at it, just cleanse it with Combustive Shot or laugh at you trying to direct damage to 3.6k armor.
lol greatsword OP? It has a weak autoattack , #2,4,5 skills all useless and never hit the target. And yes healing signet+ cleansing ire is a must have for a wARRIOR . I agree however that UF trait needed a change and hammer nerfs pretty mich needed because they wanna separate CC from the damage.
with greatsword, warrior can achieve damage, sustain, mobility in the same build along the same vein as old DD ele. without greatsword a warrior can’t be truly OP, but that’s just my opinion.
In WvWvW that might be useful. In spvp not that much. Running away mostly equals giving up.
And damage is achieved with other weapons to support hundred blades.
You can do that with base damage, but you have to build for it.
because he doesn’t know it himself
Running away is really smart if you know you would be more helpful somewhere else and get there soon enough to prevent a wipe or seal the deal on a fight that could have gone either way.
I agree with the building strategy though, GS needs to be built around to set up 100blades with CC or immob stacking.
Hammer build is OP rest are moderate.
Running away is really smart if you know you would be more helpful somewhere else and get there soon enough to prevent a wipe or seal the deal on a fight that could have gone either way.
I agree with the building strategy though, GS needs to be built around to set up 100blades with CC or immob stacking.
I know, but you can do it with many other things, too. Then you can say warrior has more roaming capability, and I agree.
But IMHO he meant mobility also as capability to reset a fight. Well, that doesn’t happen much in spvp, IMHO. Unless you go out of combat, but then it doesn’t matter.
Either for setting up 100blades or for increasing your base damage.
IMHO you need at least 20 points in Strength to make it a threat without hundred blades.
because he doesn’t know it himself
If you guys think Warrior is bad now wait until the S/S LB Settler’s build starts getting play.
It’s like old school BM Ranger but able to move 3x faster and doesn’t even need to dodge anything you throw at it, just cleanse it with Combustive Shot or laugh at you trying to direct damage to 3.6k armor.
Tried running that bad boy with healing, cleansing shouts the other day…
All I can say is.. Lol…
Phaatonn, London UK
Its filthy isn’kitten I feel bad even trying it
Are yall REALLY going to start picking on warrior? Yes its a great class in PvE and I have only used that professions since head start. My issues are for people like me who don’t use meta builds and farm the random arena for rank points. I realistically have been tinkering for month’s trying to come up with something that isn’t the scam of a cheap spam build. Warrior is a terrible class to play because everyone else STUN locks and CONDITION spams you to death.
Now last night I watch 3 threads run here about how warrior needs to be nerfed…
What will be left of this profession for me to use if people cry about fire fields and the slow hammer actually to have a nice burst skill? I am tired of cloaks, and clones but that’s my personal issue. When I see mesmers and thieves coming at me I don’t even want to deal with that already known frustration. Warrior is melee class for the most part and everyone kites us to death.
So what am I to do if I actually want to play warrior? I can easily use the current spammed necro/ranger spirits/cannon thieves but the Champion Legionnaire title is something I’d like to make as a goal. Its becoming painful as warrior; doesn’t really have that unfair spammable stuff no one is currently complaining about (because it works in their favor to farm rank points)
FracTonic|OmniPot|Golden Arms
Ad Infinitum & The Ascension
I REFUSE to play condi war.
because he doesn’t know it himself
I REFUSE to play condi war.
+1 m8 that is booring as hell and this is coming from someone that played condi builds way before anyone even tought a warrior can have a condi build.This game is so full of cheese and no skill easymode bandwagoneers it’s not even funny.Just look at every classes meta ,Copy/Paste Iwin ftw.
(edited by mini.6018)
I REFUSE to play condi war.
+1 m8 that is booring as hell and this is coming from someone that played condi builds way before anyone even tought a warrior can have a condi build.This game is so full of cheese and no skill easymode bandwagoneers it’s not even funny.Just look at every classes meta ,Copy/Paste Iwin ftw.
I use healing signet, but I never copy pasted. This is a Role playing game, not call of duty.
And… well, I always felt like conditions on war worked in an awkward game. And it’s more fun to ram into the enemy.XD
because he doesn’t know it himself
they should change healing signet completely.
large heal, short cd, extra damage received while casting it.
(oldschool for us GW1 players)
they should change healing signet completely.
large heal, short cd, extra damage received while casting it.
(oldschool for us GW1 players)
I’m hoping that the new skills will be more focused on risk:reward and what we have now is the starter set focused on passiveness like spirit rangers. What I’m hoping for even more are unfixed weapon skills to add to the depth of customizing builds and seeing where it takes the perception of meta.
they should change healing signet completely.
large heal, short cd, extra damage received while casting it.
(oldschool for us GW1 players)
Only if all other classes work on the same way.
they should change healing signet completely.
large heal, short cd, extra damage received while casting it.
(oldschool for us GW1 players)Only if all other classes work on the same way.
all other classes dont have a nice passive heal signet that tick for 397 hp/sec + high hp pool + heavy armor ….
Huh before making healing signet “active” can you fix the passive faceroll spirit rangers and MM necros? It requires like even less skill than any warrior buil out there. And warrior will go back to poor sustain if they nerf HS. The upcoming hambow change is more than enough. As I said only longbow is overpowered on a warrior ..
any warrior build can kill a spirit ranger if you know how to deal with it ( stuns kill really fast a spirit ranger).
BTW, spirits were nerfed, and in the upcoming patch they nerf spirits too…..
Base stats + healing signet = most warrior builds are extremely viable (if not OP).
^^this
[Teef] guild :>
they should change healing signet completely.
large heal, short cd, extra damage received while casting it.
(oldschool for us GW1 players)Only if all other classes work on the same way.
all other classes dont have a nice passive heal signet that tick for 397 hp/sec + high hp pool + heavy armor ….
Other classes have other ways to sustain themselfs.