(edited by Silverkey.2078)
Are people interested in a class tournament?
What you’re proposing is a huge barrier for players to get into. Five players of the same class for each team, then mandating their builds to make sure each are on point, is a bit complicated.
Sounds interesting but difficult for players to get going, especially when people want to use a certain build but can’t because it’s being used. I recommend setting up a 2v2 or 3v3 tournament instead.
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What you’re proposing is a huge barrier for players to get into. Five players of the same class for each team, then mandating their builds to make sure each are on point, is a bit complicated.
Sounds interesting but difficult for players to get going, especially when people want to use a certain build but can’t because it’s being used. I recommend setting up a 2v2 or 3v3 tournament instead.
I do agree with you.
- For the theory part: I love theory crafting, so for me it is a fun challenge to make a good team comp with only one class. But this is definitely potentially difficult especially for casual players who won’t scrim just to see what is most effective. If I manage to get enough players for the first round, it will probably make things easier after though.
- finding 5 players of the same class is probably easier. Many players play at least 3 or 4 classes. I don’t see that as a big problem (but it may be).
I really would like a conquest tournament (oops, I didn’t mention it) so 5 players is needed.
For the sake of a new tournament mode, why not a 3v3 Conquest?
- Point cap is 250 rather than 500
- Only 1 Home and Mid point while Far point is off limits to everyone.
- Best out of 3. The off-limit Far point switches sides each round.
I think you can lower the point cap in a Custom Arena right? I haven’t created one in a long time.
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How about a “no HoT” tournament?
That way everyone can see how fun and enjoyable PvP is without the out-of-control power creep.
How about a “no HoT” tournament?
That way everyone can see how fun and enjoyable PvP is without the out-of-control power creep.
0 counterplay
How about a “no HoT” tournament?
That way everyone can see how fun and enjoyable PvP is without the out-of-control power creep.
I wish storm would do this for ag
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.
Well, a “no HoT” tournament is definitely something I would enjoy watching, and one of you may proceed and organize it if you want.
But my question was about a class stacking tournament. Should I conclude that the interest is low?
How about a “no HoT” tournament?
That way everyone can see how fun and enjoyable PvP is without the out-of-control power creep.
[Teef] guild :>
Well, a “no HoT” tournament is definitely something I would enjoy watching, and one of you may proceed and organize it if you want.
But my question was about a class stacking tournament. Should I conclude that the interest is low?
Well I would find it interesting in a 3v3 matchup. Finding more than 3 different builds that have a decent synergy in all professions is too unlikely.
Herald of Ventari
I don’t think it is that difficult. Sure, those teams won’t be meta-tier, but if you just try to think of roles and stuff, you can easily make up 5 different builds. Also, the rules are still fairly loose, so you can easily run variations of the meta. For example, you could imagine a 5 necro team with
- a dueler: MM necro
- a roamer: power necro
- a healer/damage: Sage necro (I usually played that with crusader, but they removed it so only condi is possible now)
- bruiser/condi DPS: corruptmancer
- bruiser/condi DPS: signet condimancer
I don’t pretend this is a good set up (probably more boon corrupt than needed for example), but I mostly wanted to show that you don’t usually need to go completely out of your way to find very different build. The rules are not that strict and small variations still work.
It’s really not that I am against 3v3, but I would like conquest and not just fighting, because it has more depth (I think). And conquest is just sad with only 3 players per team.
People are not interested in tournaments period. Last weeks ESL video has a grand total of 1.350 views world wide. That says a lot about how popular gw2 pvp is.
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I don’t think it is that difficult. Sure, those teams won’t be meta-tier, but if you just try to think of roles and stuff, you can easily make up 5 different builds. Also, the rules are still fairly loose, so you can easily run variations of the meta. For example, you could imagine a 5 necro team with
- a dueler: MM necro
- a roamer: power necro
- a healer/damage: Sage necro (I usually played that with crusader, but they removed it so only condi is possible now)
- bruiser/condi DPS: corruptmancer
- bruiser/condi DPS: signet condimancer
I don’t pretend this is a good set up (probably more boon corrupt than needed for example), but I mostly wanted to show that you don’t usually need to go completely out of your way to find very different build. The rules are not that strict and small variations still work.
It’s really not that I am against 3v3, but I would like conquest and not just fighting, because it has more depth (I think). And conquest is just sad with only 3 players per team.
Try that on Revenants…
Invocation herald
Retribution herald
Condi herald
Condi Revenant
Bunker/Support Herald
Did I do it right?
And thieves?
Herald of Ventari
(edited by Varezenem.2813)
I don’t think it is that difficult. Sure, those teams won’t be meta-tier, but if you just try to think of roles and stuff, you can easily make up 5 different builds. Also, the rules are still fairly loose, so you can easily run variations of the meta. For example, you could imagine a 5 necro team with
- a dueler: MM necro
- a roamer: power necro
- a healer/damage: Sage necro (I usually played that with crusader, but they removed it so only condi is possible now)
- bruiser/condi DPS: corruptmancer
- bruiser/condi DPS: signet condimancer
I don’t pretend this is a good set up (probably more boon corrupt than needed for example), but I mostly wanted to show that you don’t usually need to go completely out of your way to find very different build. The rules are not that strict and small variations still work.
It’s really not that I am against 3v3, but I would like conquest and not just fighting, because it has more depth (I think). And conquest is just sad with only 3 players per team.
Try that on Revenants…
Invocation herald
Retribution herald
Condi herald
Condi Revenant
Bunker/Support HeraldDid I do it right?
And thieves?
Well yes, this team works (except that they all have swords). I do not know if you were trying to prove that this is possible or to prove that this is stupid. Overall, the rules are here to prevent exact same builds, but does not prevent very similar builds to be used. Hopefully, synergy and roles will ensure that there is some diversity.
Now I agree it will be more difficult for some classes, and thieves are a great example. But this is also a good way to highlight the weaknesses in the design of some classes.
Maybe after trying a few match, we will see the inherent flaws of this tournament concept. I am personally very interested in seeing such games which is why I suggested this. But I am not 100% sure indeed that all games will be highly competitive.
I don’t think it is that difficult. Sure, those teams won’t be meta-tier, but if you just try to think of roles and stuff, you can easily make up 5 different builds. Also, the rules are still fairly loose, so you can easily run variations of the meta. For example, you could imagine a 5 necro team with
- a dueler: MM necro
- a roamer: power necro
- a healer/damage: Sage necro (I usually played that with crusader, but they removed it so only condi is possible now)
- bruiser/condi DPS: corruptmancer
- bruiser/condi DPS: signet condimancer
I don’t pretend this is a good set up (probably more boon corrupt than needed for example), but I mostly wanted to show that you don’t usually need to go completely out of your way to find very different build. The rules are not that strict and small variations still work.
It’s really not that I am against 3v3, but I would like conquest and not just fighting, because it has more depth (I think). And conquest is just sad with only 3 players per team.
Try that on Revenants…
Invocation herald
Retribution herald
Condi herald
Condi Revenant
Bunker/Support Herald
Did I do it right?And thieves?
Well yes, this team works (except that they all have swords). I do not know if you were trying to prove that this is possible or to prove that this is stupid. Overall, the rules are here to prevent exact same builds, but does not prevent very similar builds to be used. Hopefully, synergy and roles will ensure that there is some diversity.
Now I agree it will be more difficult for some classes, and thieves are a great example. But this is also a good way to highlight the weaknesses in the design of some classes.
Maybe after trying a few match, we will see the inherent flaws of this tournament concept. I am personally very interested in seeing such games which is why I suggested this. But I am not 100% sure indeed that all games will be highly competitive.
Sorry forgot about sword, it can be swapped on one of the condi revs for staff (base rev probably).
Changing into something like this:
Condi bruiser Rev.
Herald of Ventari
(edited by Varezenem.2813)