Are we getting a new FOTM
Soon tm.
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I told you months ago if they gave warriors uptime on targets, they’d be broken. Everybody waved it off.
Lo and behold, patch makes it possible for warriors to stay on targets, and now everybody melts because warrior damage was and has always been since even beta, the highest possible damage in the game by far.
They don’t need to nerf hammer, or stuns, or even the stance/lyssa. They need to nerf warrior damage. That’s all that needs to happen. Just a flat nerf across all their weapons except mace and to a lesser extent rifle.
They don’t need to nerf hammer, or stuns, or even the stance/lyssa. They need to nerf warrior damage. That’s all that needs to happen. Just a flat nerf across all their weapons except mace and to a lesser extent rifle.
The main problem is: i play engi, i want to run bunker, i deal almost no damage. I play ele, i go hybrid bunker/support i deal no damage. I go full support with my mantras and my mesmer still deals very low damage. I play evade thief, my damage can be quite low. I play bunker MM necro and (except in 1v1s maybe) my damage is still pretty useless.
I play warrior and while being tough as hell, impossible to damage with conditions, with so much stability that no cc can be landed on me, i still deals craploads of damage. That’s a problem, a big one. Warrior can be the tank, it really fits my idea of warrior. But, as every other class, has to deal no damage. That +50% crit chance against stunned allows him to go with a full bunker amulet and still crit often as a zerker. Plus the base health and armor..it’s just broken..and 10th october won’t have much of an impact on it, sadly. Those slight nerfs won’t be enough to compensate the overall nerf to vigor on other classes and the warrior will still be top class in pvp..
It seems burst-longbow warriors are the new fad. I thought I could do high ranged damage on my Engineer as static discharge build (glass cannon), boy was I wrong. A warrior comes along and literally melts me with longbow.
Here’s the catch – if I try to go toe-to-toe against a longbow warrior in a ranged fight, he turns out to be VERY defensive with so much more toughness and health (+ blocks + heal signet)….while dealing better ranged damage than me. Not “bunker”, but they still have insane survivability for how much damage they can do! Guaranteed stomps with stability really rub it in.
That’s just not fair. Not fair at all.
It seems burst-longbow warriors are the new fad. I thought I could do high ranged damage on my Engineer as static discharge build (glass cannon), boy was I wrong. A warrior comes along and literally melts me with longbow.
Here’s the catch – if I try to go toe-to-toe against a longbow warrior in a ranged fight, he turns out to be VERY defensive with so much more toughness and health (+ blocks + heal signet)….while dealing better ranged damage than me. Not “bunker”, but they still have insane survivability for how much damage they can do! Guaranteed stomps with stability really rub it in.
That’s just not fair. Not fair at all.
Because warrior base numbers are much, much larger than the other classes. Only the thief kinda approaches those numbers in sustained damage, but the thief is far more fragile.
It’s a problem that’s been noted on the PvE side for quite a while, but wasn’t apparent to PvP people because warriors could be shut down in PvP teamfights.
Then they made it so warriors could wade in for extended periods of time, and suddenly people started noticing how broken the damage is.
Yeah, Healing Signet is dumb too, but it wouldn’t be such an issue if the warrior wasn’t constantly smacking you for 4-5k crits right and left.
Not even a full glass cannon signet gimmick thief can dip a bunker low.
I could run a BM ranger decked out in shaman at 2.2k toughness, and the most beefed up backstab that requires 40+ sec cooldowns and setup would not dip me the same way a mace stun>100b does or a full hammer combo.
(edited by Zenith.7301)
Champion Legionnaire is the new Champion Hunter