Are we there yet?

Are we there yet?

in PvP

Posted by: ryston.7640

ryston.7640

So, I bought GW2 for the PvP. There were a few promised items that weren’t quite ready at launch… I stuck around for about a year but then decided a watched pot doesn’t boil.

I’ll log in over the next few days and see for myself. BUT! I thought I’d ask the community: Here are the promises I bought the game for, I’m curious how they’ve come along.

I remember I wanted

1.) Working infastructure. (I left with a broken match making system, pairing solo ques against team ques and such)
2) MtG inspired mechanics. (so we had a stable core that usually won maybe, but there were gimmick builds that sort of almost had a shot and kept the meta stirred and interesting. You had to make hard decisions when building characters in a team set instead of just grabbing the 1 or 2 viable options.) … we weren’t there yet in terms of trait, skill, or amulet depth when I left.
3) Some sort of resemblance of GW1’s pvp spirit, at all. Could be point 2. Anything.

I think in terms of patch sequence, I left shortly after they nerfed Ele water magic power scaling by like 50% in an effort to curb bunkers. (not that I had some particular problem with what that patch was, just that I needed some space to cool off about what that patch wasn’t.)

Are we there yet?

in PvP

Posted by: Booms.2594

Booms.2594

You came back for eles to be buffed again. Honestly diversity in teams is pretty strong you can actually see top teams in NA not running guard or warr or thief at all. Solos and teams are seperate but you can still soloq in teamq so you get half decent tempted with the risk of fighting a pug

gerdian