So, I bought GW2 for the PvP. There were a few promised items that weren’t quite ready at launch… I stuck around for about a year but then decided a watched pot doesn’t boil.
I’ll log in over the next few days and see for myself. BUT! I thought I’d ask the community: Here are the promises I bought the game for, I’m curious how they’ve come along.
I remember I wanted
1.) Working infastructure. (I left with a broken match making system, pairing solo ques against team ques and such)
2) MtG inspired mechanics. (so we had a stable core that usually won maybe, but there were gimmick builds that sort of almost had a shot and kept the meta stirred and interesting. You had to make hard decisions when building characters in a team set instead of just grabbing the 1 or 2 viable options.) … we weren’t there yet in terms of trait, skill, or amulet depth when I left.
3) Some sort of resemblance of GW1’s pvp spirit, at all. Could be point 2. Anything.
I think in terms of patch sequence, I left shortly after they nerfed Ele water magic power scaling by like 50% in an effort to curb bunkers. (not that I had some particular problem with what that patch was, just that I needed some space to cool off about what that patch wasn’t.)