Are you Disappointed ?

Are you Disappointed ?

in PvP

Posted by: Abimes.9726

Abimes.9726

According to me this balance patch is a huge disappointment.
I mean it took them about 4 months to bring some small nerfs on some classes, and to slightly improve some useless traits/utilities.

Basically, even hard buffing those traits/utilities would left them untouched by the players due to their lack of utility in most situations compared to the most commonly used Traits/skills/utilities, and still they decide to just add a few % here and there.

Instead of nerfing overly played HOT skills / traits, they change core traits which have proven to be balanced right before HOT launched (minimising the build diversity if you want to run something that’s not HOT related.) and if they dare change HOT traits/ skills they just increase CD’s or nerfs a few % here and there, leaving the “broken” mechanikittenouched.

The game feels overloaded with sustain, damage, mobility, crowd control, damage mitigation, reflects which are all on short CD and often fill more than one role.
And I’m not even getting started with class related problems and build diversity.

I really miss the pre HOT gw2, and if someone could pm me a private server where I can play the game I used to enjoy I’d appreciate (At this point, I don’t care if this cost me a ban.)

HOW DO YOU FEEL ABOUT THIS PATCH? LET US KNOW !

(edited by Abimes.9726)

Are you Disappointed ?

in PvP

Posted by: CptCuddles.8912

CptCuddles.8912

According to me this balance patch is a huge disappointment.
I mean it took them about 4 months to bring some small nerfs on some classes, and to slightly improve some useless traits/utilities.

Basically, even hard buffing those traits/utilities would left them untouched by the players due to their lack of utility in most situations compared to the most commonly used Traits/skills/utilities, and still they decide to just add a few % here and there.

Instead of nerfing overly played HOT skills / traits, they change core traits which have proven to be balanced right before HOT launched (minimising the build diversity if you want to run something that’s not HOT related.) and if they dare change HOT traits/ skills they just increase CD’s or nerfs a few % here and there, leaving the “broken” mechanikittenouched.

The game feels overloaded with sustain, damage, mobility, crowd control, damage mitigation, reflects which are all on short CD and often fill more than one role.
And I’m not even getting started with class related problems and build diversity.

I really miss the pre HOT gw2, and if someone could pm me a private server where I can play the game I used to enjoy I’d appreciate (At this point, I don’t care if this cost me a ban.)

HOW DO YOU FEEL ABOUT THIS PATCH? LET US KNOW !

Exactly! Instead of playing with the stats of things endlessly they need to start by removing functionality. So many of the HoT skills have cc, combo fields/finishers, blocks, and direct and condi damage all rolled into one skill. That might be a bit exaggerated but it is a fact that too many of the newer skills have way too many bells and whistles. Not to mention the low cd times on this stuff is nuts.

This stuff is so basic I don’t get why the balance team and some of the community are so against it.

Are you Disappointed ?

in PvP

Posted by: Abimes.9726

Abimes.9726

Well, sadly, time as proven arenanet Devs really lack vision of a global balance, and it’s not hard to understand when you see their individual skill in pvp and world vs world. (I’m just realistic, I don’t want to offend someone here.).

The casual community also tends to favor buffs instead of nerfs trivializing every game mode. I realy share Helseth’s dream of a competitive gw2 where the casual comunity should care for their pvp comunity, and understand competitivenes is what keeps a game going throug ages … but it will never happen in this game, simply because the roots of this game have been chopped down by to much negativity and poor design.

( I also believe the core game players should be able to compete with HOT gamers, to improve audience and create more investment by third party groups along side with cosmetic investment from the F2P community.)

(edited by Abimes.9726)