Are you being carried or doing the carrying?

Are you being carried or doing the carrying?

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Posted by: felivear.1536

felivear.1536

So, have you ever been in a paid or a free and at the end, you want to know “So, how well did that player I picked up do?”
Or, have you ever been that pick up and wondered how you fared?

Would this help at the end of a game?

  • Enemy Player Downs
  • Kill assist (which implies 30% dmg done to target)
  • Revives
  • Times Downed
  • Times Stomped
  • Damage Done
  • Healing Done
  • Boons Granted
  • Points Nueted
  • Points Capped
  • Secondary Objectives

I’m just curious if you guys would want this info in as much as I would. I’m a little blown away that it isn’t already in (I think this may be the first PvP oriented game I’ve played where your damage and healing at least isn’t in at the end).

Now, a really good group leader can still tell if a new pick up pulled his own weight, but this will still be great, tangible evidence of how well you did; although, the most important thing is how well you rotated, if you let a cap get neuted, how well you assisted on a target, etc.

Thoughts?

feLIVEar: Your resident forum king.

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Posted by: monochrome.9841

monochrome.9841

I bet ANET will say that this is against they policy of playing together – this tool would give players something that they can argue about or even ditch fast weaker players becaus they stats arent high enough. But…

I would love to see those stats at then end of the game. If u could see only your stats it would really help with improving gameplay, builds and overally making the game a bit more interesting and clear.

“Professionals… are predictable; the world is full
of dangerous amateurs.” Murphy’s Law
Mr Mooo → Piken Square

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Posted by: daydream.2938

daydream.2938

Deaths/kills would be nice. Stuff about points sure, but boons done etc no way thats too class depedent.
Damage done might be ok, but i mean a bunker guardian could well be the player of the match and last on damage done.

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Posted by: felivear.1536

felivear.1536

Deaths/kills would be nice. Stuff about points sure, but boons done etc no way thats too class depedent.
Damage done might be ok, but i mean a bunker guardian could well be the player of the match and last on damage done.

Well, ya. Obviously. Maybe they could get a stat like “Time Spent On Point” or something.

feLIVEar: Your resident forum king.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

I’m at a point when it’s quiet hard to find a team that will carry you, so I carry the teams I pug with.

Seeing how well each of the team members performed is something i look into, to eliminate “weights” and to get better myself. How well did I do compared to my teammates? Compared to the enemy mesmer? Compared to all the 9 players I played with/against? Why and how?

Snow Crows [SC]

(edited by Miku Lawrence.6329)

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Posted by: Nier.2478

Nier.2478

Carried by class? Lots of people. Possibly including the OP even.

twitch.tv/blacktruth009
.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Ah yes, the class carry. Delicate topic indeed.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Sprawl.3891

Sprawl.3891

number of eles on each team should be #1

Sprawl – Necro – Eredon Terrace

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I usually love looking at my numbers and getting satisfaction in knowing I played really well even if my team lost the match. I’m not sure that would work very well in GW2, though.

Even in traditional MMOs, the top “damage done” player is usually some range AoE fluff damage add.

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Posted by: Skyro.3108

Skyro.3108

Yeah more end-game statistics would be fantastic. Look at all the different end-game statistics you see in games like DotA 2. Not only would it help top teams, more importantly I think it helps the casual playerbase see their effectiveness and progression as a player, which is very important for player retention.