ArenaNet RoadMap wishes
Why don’t you just play LoL if you want GW2 to be exactly like that.
Even if most of your suggestions are good the LoL ones are pathetic.
You forgot that gw2 is not a pure pvp game, you cannot expect the system to be like LoL where you don’t even need to create characters and stuff, get over that.
I do like those ideas from Gw1 though
“Why don’t you just play LoL if you want GW2 to be exactly like that.”
I just watcth what is good on other games. And i found this system pretty good.
" LoL ones are pathetic."
plz don’t be so easy in trash talking and help to improve if you have idea, or tell us you are happy with current system
“You forgot that gw2 is not a pure pvp game”
Yes i know, it’s maybe the main issue, maybe it is necessary to separate these two modes of games ?
“where you don’t even need to create characters and stuff, get over that”
Just plz see what happened actually in pvp, your stuff is not necessary. Just the skins are.
you can easily imagine a user interface just to change skins/color of all stuff on all classes for PvP.
(edited by fy f y.5392)
First season for me. My thoughts on incentives and other things I’d like to see:
Better stats. PvP players love to crunch numbers. Give us more detailed stats. For instance, I might like to know how my average contribution to team heals vs.other players of my class matches up within my rating tier and compared to other tiers. The more access the better.
Exclusive rewards, yes. But not just for the guys at the top and not just for playing games. How about rewards when you advance to a new rating tier for the first time? It may not be an accomplishment for legendary players to reach platinum, but everyone has their level of play.
Better stats. PvP players love to crunch numbers. Give us more detailed stats. For instance, I might like to know how my average contribution to team heals vs.other players of my class matches up within my rating tier and compared to other tiers.
May seem like a fun way to compare your profession to another, but it will no way measure in-game skill level. It will also be inaccurate because a Bunker Guardian will have vastly different stats than a Burn Guard or a Power Guard.
Also… players will compare stats in a toxic way like how it was before. It’s a step back.
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