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Posted by: Calafalass.3486

Calafalass.3486

To put it bluntly, I will say THIS RANKING SYSTEM IS A JOKE. Why? Ranking should promote the best players and not the people who play the most number of games …
Wining the match we get 1 to 3 points and when losing, one time we lose points and sometimes not. That is still riddle to me. I saw couple of times that someone get 2 points for losing cool right?
So how make ranking to as it should be?

Win should always give only 1 point and a losing take away 1 point in my opinion it looks like the best solution and the only sensible. What is the meaning to play this PvP Tournament for more than two months, every day to simply stay in the top of table? Right now there is no real rivalry beetwen the players, current way favoring those who play all day long instead the best players.

At last there is another matter that should be improve on PvP. Matching players in teams. I am a player who already has more than 4,000 matches and is disappointing when you get the whole team that player are a beginners in PvP and you spimply can’t do anything to win the match. It should be restricted somehow to better match the teams.

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Posted by: robertul.3679

robertul.3679

This turret engi leaderboard farmer sure knows whats up!

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Posted by: Rolisteel.1375

Rolisteel.1375

What you are asking for is already in the game. It’s called premade.

Another way is if we get solo q and then you don’t face any premade if you want to play with random peoples against random peoples.

You can’t become best leaderboard hero. because it’s very luck based. But it can work 5v5 premade way or 1v1 With random players only thing that can happen is skilled random peoples will know your name if you are skilled and want to take you down asap and focusing you hard thats all. Most turret engi have very good win rate 60%-75% but they are OP for random gaming.

(edited by Rolisteel.1375)

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Posted by: insanemaniac.2456

insanemaniac.2456

the only time you can get 2 points for losing is when matchmaking makes a terribad match

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: TPMN.1483

TPMN.1483

Problem is MMR between players in a team can be so wide that it makes it impossible to be on the same page or even library where the book is stored.

As you seem to move up in your understanding of the maps/techniques you suddenly get poorer and poorer teammates – resulting in your more likelyhood of losses esp As a solo quer.

I have all bit given up on decent match ups right now – there is just not enough population playing PvP. Hence why we are thrown matches with <20% of winning or getting enough points on the board. RNG Stuff like this just makes my blood boil as its a waste of time playing .

It all boils down to – not enough ranked players to ensure quality decent fair match ups. We had 10 min Ques + before as it tried to find games should have some prospect of winning as a quality game. Now the criteria has been loosened so much that avg Ques of 4 mins result in 8 mins for some players still. This is I believe due to quality players abandoning the pvp scene as they have all the rewards/grind over time.

There is no fun in carrying any team or people who are even remotely near to your level of play on either side. No one likes 500-50 wins or losses.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com