Armor Stat Proposal

Armor Stat Proposal

in PvP

Posted by: Pixels.6532

Pixels.6532

I think the meta would be well served with having more stat options for armor in sPvP. The current Amulet and Jewel feels very rigid, and I suspect you’d have more viable builds by opening up the player base to more gear options.

This is lunch-break analysis, so I’m not 100% sure about the stat distribution between all the pieces (and I’m proposing a true Zerker set with just the Pwr, Pre & Crit damage in addition to the +Vit set currently available, and I’m not quite sure the %s are right there).

You don’t get as much diversification here as you do in PvE/WvW, but I think its a start and wouldn’t require a complete break with the current system, just an expansion of it by getting rid of the current 2x piece system and making it a 6x piece system.

So here’s the table:

Attachments:

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Armor Stat Proposal

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Posted by: Jax.5261

Jax.5261

In PvE you can build a bunker Guardian spec’d into AH and Dodgeroll heals (not possible in pvp) and you get 18% more critchance and extra damage. Effectively you would be a Bunker-DPS Guard with no negatives.
There’s an extremely important reason why you can’t have that extra stat allocation in pvp.
Another suggestion I may as well address is when people say ascended gear should be in pvp, that brings out even more silly builds.

Armor Stat Proposal

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Posted by: Pixels.6532

Pixels.6532

In PvE you can build a bunker Guardian spec’d into AH and Dodgeroll heals (not possible in pvp) and you get 18% more critchance and extra damage. Effectively you would be a Bunker-DPS Guard with no negatives.
There’s an extremely important reason why you can’t have that extra stat allocation in pvp.

IMO, the limiting factor on that bunker spec has more to do with the 50% reduction in Selfless Daring HP scaling in sPvP than stat combos, coupled with the fact that you can run consumables to further boost your stats.

And yes, adding 6 options for stat pieces that still total to the same overall stats numbers provided by the 2 piece system now would create more variability, but always at a sacrifice. You couldn’t build the Bunk/DPS you mention above with the 18% crit chance w/out sacrificing some Healing Power (And possibly toughness) making the bunking aspect less potent at the gain of some additional damage.

And given that these combo options would be available to all classes, lowering your bunker based stats in an arena where players can spec higher crit damage with the true Zerk gear in the proposal might not work out too well for you.

As for ascended level stats, I don’t care either way.

Sanctum of Rall

Armor Stat Proposal

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Posted by: Jax.5261

Jax.5261

In PvE you can build a bunker Guardian spec’d into AH and Dodgeroll heals (not possible in pvp) and you get 18% more critchance and extra damage. Effectively you would be a Bunker-DPS Guard with no negatives.
There’s an extremely important reason why you can’t have that extra stat allocation in pvp.

IMO, the limiting factor on that bunker spec has more to do with the 50% reduction in Selfless Daring HP scaling in sPvP than stat combos, coupled with the fact that you can run consumables to further boost your stats.

And yes, adding 6 options for stat pieces that still total to the same overall stats numbers provided by the 2 piece system now would create more variability, but always at a sacrifice. You couldn’t build the Bunk/DPS you mention above with the 18% crit chance w/out sacrificing some Healing Power (And possibly toughness) making the bunking aspect less potent at the gain of some additional damage.

And given that these combo options would be available to all classes, lowering your bunker based stats in an arena where players can spec higher crit damage with the true Zerk gear in the proposal might not work out too well for you.

As for ascended level stats, I don’t care either way.

You can min/max which means you can allocate more away from unnecessary healing power toughness and vitality. In over your can run ~500 with the same effect so you can again allocate that healing power elsewhere.

  • it was a bonus 18%
  • you don’t need more to defend against slightly more damage
    If you want more explanation to how this won’t work you’ll have to wait because I’m on my tablet and takes ages to typeanything.

Armor Stat Proposal

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Posted by: Valkyriez.6578

Valkyriez.6578

Word Silven. Most of my posts are from an iPhone. Takes forever.

Armor Stat Proposal

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Posted by: DiogoSilva.7089

DiogoSilva.7089

An ultimate zerker amulet would be overpowered to classes that can burst fast and hard, and have enough self defense mechanics. Shatter mesmers and Backstab thieves would be completely broken. Likewise, an healing power, toughness and vitality spec would be completely crazy for bunkers as well.

There’s a reason why all amulets are hybrid to a certain extent, which is to prevent extremes. This current meta alreayd relies too much on bunker/ burst extremes, and the devs are already trying to nerf it. Creating those kind of amulets would only make the problem worse.

However, I do think more amulets (as long as they aren’t offensively or defensively extreme) would open up new possibilities. For example,
- Power/ Toughness/ Healing Power (but I guess that would be too strong, thus why Valkyrie’s exists);
- Power/ Precision/ Healing Power (would open viable glass cannon builds for elementalists, guardians, etc);

Armor Stat Proposal

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Posted by: Pixels.6532

Pixels.6532

You can min/max which means you can allocate more away from unnecessary healing power toughness and vitality. In over your can run ~500 with the same effect so you can again allocate that healing power elsewhere.

  • it was a bonus 18%
  • you don’t need more to defend against slightly more damage
    If you want more explanation to how this won’t work you’ll have to wait because I’m on my tablet and takes ages to typeanything.

Understand about the tablet, and yeah, I would like more detail because I’m not following you. Could you put this build together using one of the online editors like gw2skills.net with current pvp spec and then show how, using the table above you could turn it into spvp bunker/dps spec like it can be in PvE/WvW.

Again, you can only use the stat combos (with the exception of pure zerk) currently available in spvp.

thanks.

Sanctum of Rall

Armor Stat Proposal

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’m not sure I agree with the option of trading the extra vitality on the current zerker’s amulet for more crit damage, but other than that I think this is a great idea. I think it would be fantastic if bunker guards could take just a little precision instead of healing. It would make bunker guard builds a little less one-dimensional.

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Posted by: Ezrael.6859

Ezrael.6859

I’d like an amulet with:

798 Power
569 Precision
569 Toughness