Armor of earth 10/balance stance 5
Well isn’t AoE the same cooldown as doylak? Balanced Stance is on a slightly lower CD @ 40sec. so it would make sense that it is now slightly weaker compared to AoE/Doylak.
(edited by Hachiman.2470)
Well isn’t AoE the same cooldown as doylak?
My problem is more about the comparison between Signet of Dolyak and Balanced stance
stance is 40 second cool down which you can not reduce the cooldown
Signet of Dolyak is like 60 second cool down?
but you basically use the Signet cooldown trait in any build other then shout.
so basically it will have 48 second cooldown compare to 40 second cooldown
8 second cooldown difference but 1x more effective?
Sure balanced stance also give swiftness, but Signet of Dolyak gives toughness when not used.
Are you kidding me? Armour of earth is on 75sec cd/6sec stability, dolyak is on 60sec/8sec, balanced stance on 40sec/8sec. Shall we just take the only stability skill that ele has, would that be fair?
Armor of earth 75 base cooldown
Signet of dolyak 60s base cooldown
Balance stance 40s cooldown.
Seems balanced.
At least now wars have a reason to use signet over balance stance.
I’m more curious about why they thought stand your ground and balanced stance should have same amout of stacks.
Are you kidding me? Armour of earth is on 75sec cd/6sec stability, dolyak is on 60sec/8sec, balanced stance on 40sec/8sec. Shall we just take the only stability skill that ele has, would that be fair?
Why should eles even have stability? Their attunements and cantrips remove “fear”, and then they could just have an alternative stunbreaker, instead of giving them the ability of a guardian or a warrior?.. Just point second. Blink is already OP.
Corupt boon works perfect :P
Are you kidding me? Armour of earth is on 75sec cd/6sec stability, dolyak is on 60sec/8sec, balanced stance on 40sec/8sec. Shall we just take the only stability skill that ele has, would that be fair?
Why should eles even have stability? Their attunements and cantrips remove “fear”, and then they could just have an alternative stunbreaker, instead of giving them the ability of a guardian or a warrior?.. Just point second. Blink is already OP.
Why do Warriors needs stability? They got way more health, healing and armor they can just tank the damage.
See how stupid that sounds? Just throwing random stuff one professions does better while ignoring everything it does worst.
You asked a question, why does Armor of Earth have 10 stacks and Balanced Stance 5? You got an answer, Armor of Earth has nearly double the cooldown.
Are you kidding me? Armour of earth is on 75sec cd/6sec stability, dolyak is on 60sec/8sec, balanced stance on 40sec/8sec. Shall we just take the only stability skill that ele has, would that be fair?
Why should eles even have stability? Their attunements and cantrips remove “fear”, and then they could just have an alternative stunbreaker, instead of giving them the ability of a guardian or a warrior?.. Just point second. Blink is already OP.
I don’t even know if you’re trolling or not. Yeah, stability is only for warriors and guardians, how can even any other class dare to ask to have some of it. Ele can cleanse fear, one form of many cc in the game. They don’t need to be able to be immune to stun, knockback, knockdown, daze, launch and pull for about 7 seconds on 60 seconds cooldown if traited. It’s really horrible how this class abuses a boon that doesn’t belong to them at all.
Why should eles even have stability?
Because Elementalist is an underpowered, weak, useless and squishy class with a small box of matches and it can’t defend itself otherwise. QQ
Need buff not nerfffff :c
u.u
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Let’s be honest, 5 stacks, 10 stacks….this isn’t going to affect pvp. I don’t know what everyone is worried about. 5 stacks still makes you invuln to just about all the cc’s for the duration, unless you dance around in slick shoes or run back and forth over line/ring of warding/ static field.
@trevor:
not sure if troll or not. even if armor of earth had 5 stacks nobody would use 5 ccs on it…
reduce the cooldown and i have no problems with it having only 5 stacks.
Armor of earth 75 base cooldown
Signet of dolyak 60s base cooldown
Balance stance 40s cooldown.Seems balanced.
At least now wars have a reason to use signet over balance stance.
signet of dolyak 48s traited though..
Phaatonn, London UK
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Since when does Armour of Earth give you 15 seconds protection? Not even mentioning, you get a passive benefit from dolyak.
You should all count yourselves lucky you didn’t get the Foot in the Grave treatment.
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Since when does Armour of Earth give you 15 seconds protection? Not even mentioning, you get a passive benefit from dolyak.
i was going to say 15 characters, so my post wouldn’t be too short to post but ok.
and it’s funny you compared the passive toughness to protection…i guess you just don’t know either of these two classes..
The game is balanced “game-wide”
Please tell me how a frontliner in WvW is supposed to do his job with only 5 stacks of stability vs. the many static fields and boon removing wells, whilst the elementalists in the back have 10.
But back to SPvP, are you not playing within intermediate to high level MMRs? Five CCs happens fast on-point with 2v2, 3v3 or more. Let’s do the math:
- Engineer pops Thumper Turret second click, pops Rocket Turret knockdown, drops supply crate on your head, uses #4 rifle aimed directly at you and then proceeds to blow up his turrets on purpose. Count the CCs.
- Mesmer uses F3 Diversion, Illusionary Wave, Magic Bullet. Count the CCs.
- Elementalist Do I really need to list the others past Static Field?
- Necromancer Terrormancer becomes more viable than ever. Do the math.
Do I really need to go in to further explanation? Do the math. These new intensity stacks will be GONE in a matter of seconds on point. It may seem fairly balanced in 1v1 but in 2v2 it becomes an unstable system and in 3v3 or more, it’s just broken and the stability intensity will be essentially worthless unless you are able to rotate a very frequently cycled 10 stacks, such as a properly traited D/D Elementalist, which is apparently the only class that will really have “stability” anymore.
Troll me now while you can because by the end of the week, there will be countless posts from players saying that heavies are no longer able to do their jobs. You can count on that.
Mesmers and necromancers were already removing stability boon. Stacks are not an issue. Or do you think the necro will waste 5 fears just to remove stab in spvp?
IMO 5 stacks is ok for balance stace. 6 would be better but 5 is just fine. Now people have 1 reason to get the underused signet of dolyak with its higher coodown and lame passive. 180 thoughness on a heavy armor that normally goes deep into defense trait line is nothing.
The game is balanced “game-wide”
Please tell me how a frontliner in WvW is supposed to do his job with only 5 stacks of stability vs. the many static fields and boon removing wells, whilst the elementalists in the back have 10.
But back to SPvP, are you not playing within intermediate to high level MMRs? Five CCs happens fast on-point with 2v2, 3v3 or more. Let’s do the math:
- Engineer pops Thumper Turret second click, pops Rocket Turret knockdown, drops supply crate on your head, uses #4 rifle aimed directly at you and then proceeds to blow up his turrets on purpose. Count the CCs.
- Mesmer uses F3 Diversion, Illusionary Wave, Magic Bullet. Count the CCs.
- Elementalist Do I really need to list the others past Static Field?
- Necromancer Terrormancer becomes more viable than ever. Do the math.
Do I really need to go in to further explanation? Do the math. These new intensity stacks will be GONE in a matter of seconds on point. It may seem fairly balanced in 1v1 but in 2v2 it becomes an unstable system and in 3v3 or more, it’s just broken and the stability intensity will be essentially worthless unless you are able to rotate a very frequently cycled 10 stacks, such as a properly traited D/D Elementalist, which is apparently the only class that will really have “stability” anymore.
Troll me now while you can because by the end of the week, there will be countless posts from players saying that heavies are no longer able to do their jobs. You can count on that.
This is kind of the point. The previous version of Stability essentially allowed someone to run around with no worry of counter play. Also, as a previous poster stated, why would someone burn all of their CC effects just to remove all the intensity stab stacks? The boon duration hasn’t changed so more than likely this will not change the game play in small skirmishes but will have a significant affect in WvW. In WvW there was a significant problem of stability stacking basically giving no counter play whatsoever.
Let’s imagine a 3v3 on-point at mid:
- Red team has: Engineer, Mesmer, Necromancer
- Blue team has: Warrior, Guardian, D/D Cele Ele
- Red team knows the new meta so they purposely pop all CCs together vs. Blue
- Do the math ~ There are almost triple the amount of CCs needed to burn through a meager 5 intensity stack stability buff and it will happen in a matter of seconds. Who will be alive on the blue team when this assault is over? The D/D Cele Ele with the back to back 10 stack Armor Of Earths, that’s who.
(edited by Trevor Boyer.6524)
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Since when does Armour of Earth give you 15 seconds protection? Not even mentioning, you get a passive benefit from dolyak.
i was going to say 15 characters, so my post wouldn’t be too short to post but ok.
and it’s funny you compared the passive toughness to protection…i guess you just don’t know either of these two classes..
I didn’t compare passive toughness to protection, I simply states that Dolyak has another thing than just stability. Armour of earth already has higher cooldown and lower stab duration, I really don’t see what’s so unbalanced about this.
Well I guess this could burn off all the stacks if the warrior, guardian and ele are ALL standing on top of each other and do not dodge any of the CC. You act as if engi, mesmer and necro can pop all of their CC skills at once. Like an engi is going to simultaneously #4 rifle and pop all 3 turrets at once (which btw would only happen in low/mid teir pvp matches since NO ONE is turret engi in high lvl competition). Guardian also has access to blocks so I doubt that the CC would take off stacks if the attack was blocked. I think you’re exaggerating how much it will affect smaller skirmishes.
Some people seem to be forgeting that you can also dodge cc, blind, block, teleport, etc.. Classes like mesmer and thief are played with 0 source of self stab.
Too much QQ for such a small change in spvp.
@ Laraley:
+180 toughness off Dolyak is nothing compared to 8 seconds of protection, in terms of damage mitigation.
Furthermore, you aren’t understanding that Warrior’s cannot get away with running double stability utilities within this current meta “but now they may have to” to still do their job. 48s recharge on Dolyak, 40s recharge on Balanced for a total of 15 stacks of stability for 10 1/2 seconds or maybe longer depending on one’s own adjucation of their use and timing. Point being: Elementalist, even though Armor Of Earth is 60s cool-down, every spec ran on Elementalist uses Earth’s Embrace with is also a 60s cool-down and is an easy 2nd source of Armor Of Earth. Mind you, they can do this without sacrificing any selections for their good specs, which are already high meta. Not to mention that it is 20 cumulative stacks of stability on a light character that is already the dominant spec vs condi DPS and it is now also the dominant spec vs physical CC Bursting. Do the math.
@ Hachiman & xDudisx:
We’ll see how small that change is by the end of the week.
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Since when does Armour of Earth give you 15 seconds protection? Not even mentioning, you get a passive benefit from dolyak.
i was going to say 15 characters, so my post wouldn’t be too short to post but ok.
and it’s funny you compared the passive toughness to protection…i guess you just don’t know either of these two classes..
can’t really say the cooldown is lower AND you get passive toughness.
those are not both 2 separate benefits – they are 1 combined benefit, because they can never exist at the same time.
this is kind of a dumb conversation because it’s still going to be WAY more efficient to wait out the stability and then blow them up instead of wasting all your CC cooldowns removing stacks…..
You guys are missing the point here
The point is that D/D Cele Ele is already the best spec vs. condi DPS and now it also is the best spec vs. physical CC bursting. It is an even stronger meta now than it was before the patch.
You guys are missing the point here
The point is that D/D Cele Ele is already the best spec vs. condi DPS and now it also is the best spec vs. physical CC bursting. It is an even stronger meta now than it was before the patch.
i think 5 stacks is enough and anything more is just going to be wasted 99% of the time unless we’re talking about lich or rampage or something big.
Just because stability has been changed to stacks does not necessarily mean the approach to fighting someone with stability will change (in small skirmishes). If you have boon strip you will still use this to remove it. If you have a lot of CC burst you will still wait for stability to expire because lets face it, why spam all your CC burst just to remove something that will be gone in 6s?
You guys are missing the point here
The point is that D/D Cele Ele is already the best spec vs. condi DPS and now it also is the best spec vs. physical CC bursting. It is an even stronger now than it was before the patch.
No you are missing the point. Stability went from “infinite stacks” (old stab imune to any number of incoming CC) to a finite amount. And as others pointed you are not going to remove 5 or 10 stacks anyway. They will either remove the boon or wait for it to wear off.
CC bursting? What class is going to pop 5 cc in a chain? Even engi will have a hard time with it.
Before the change you had to wait or corrupt stab.
After the change you will still wait or corrup the stab. You won’t have enough CC to remove the stacks. Does not matter if 5 or 10.
For spvp things stay basicaly the same. The change will mostly affect wvw.
pop 5 CC’s to remove stability, or wait and actually have those 5 CC’s LAND on the person?
duh….
^^^^^^^^^^^^^^^
This, this, this….
I fully agree with everything in the OP! Ele should get Balanced Stance, and Warrior should get Armor of Earth!
The only reason they made this change is so people can kill others more easily in outnumbered fights. In even fights it won’t be worth it to burn 5-10 ccs to remove the stab. Also, warriors shouldn’t be complaining, necros one decent source of stability is now as strong as an adept trait.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Since when does Armour of Earth give you 15 seconds protection? Not even mentioning, you get a passive benefit from dolyak.
i was going to say 15 characters, so my post wouldn’t be too short to post but ok.
and it’s funny you compared the passive toughness to protection…i guess you just don’t know either of these two classes..
can’t really say the cooldown is lower AND you get passive toughness.
those are not both 2 separate benefits – they are 1 combined benefit, because they can never exist at the same time.
I get your point but at times you don’t need stability you benefit from the toughness, when you do, you know it’ll be off cooldown sooner than Armour of earth.
@ Laraley:
+180 toughness off Dolyak is nothing compared to 8 seconds of protection, in terms of damage mitigation.
Furthermore, you aren’t understanding that Warrior’s cannot get away with running double stability utilities within this current meta “but now they may have to” to still do their job. 48s recharge on Dolyak, 40s recharge on Balanced for a total of 15 stacks of stability for 10 1/2 seconds or maybe longer depending on one’s own adjucation of their use and timing. Point being: Elementalist, even though Armor Of Earth is 60s cool-down, every spec ran on Elementalist uses Earth’s Embrace with is also a 60s cool-down and is an easy 2nd source of Armor Of Earth. Mind you, they can do this without sacrificing any selections for their good specs, which are already high meta. Not to mention that it is 20 cumulative stacks of stability on a light character that is already the dominant spec vs condi DPS and it is now also the dominant spec vs physical CC Bursting. Do the math.
@ Hachiman & xDudisx:
We’ll see how small that change is by the end of the week.
You obviously don’t know what a normal dd ele runs. Hardly any run earth embrace, that’s for staff eles which normally run two stabs and yet, they’re still worse than a dd ele.
You don’t get 8 sec protection, without anything you get 6 sec on 75 sec cooldown. Why should a skill with such a high cooldown have only 5 stacks?
Not even mentioning that it won’t be even happening often that you get stripped of all 5 stacks, it’s better to wait it out.
Leave it to a warrior to whine their class is not OP enough. That’s how we got healing signet buffed into godhood and given some of the best condi clear in the game even though the class design published by devs said they were meant to be vulnerable to conditions.
Much higher cooldown on the squishiest class… Stop nerfing ele.