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Posted by: Raytek.6193

Raytek.6193

“How does this work?”
“Why is __________ not broken?”

If you’re new and have any questions (this game has a very steep learning curve) feel free to ask and we’ll try to answer.

(edited by Raytek.6193)

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Posted by: Raytek.6193

Raytek.6193

Wasn’t talking to you in particular feel free to create whatever topics you want. Keep in mind that if these things were truly broken/overpowered they would have been changed by now but many of them still remain in the game. There’s an alarming amount of people out there who don’t know how to deal with certain things like 100b.

(edited by Raytek.6193)

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Posted by: DoYourBestBear.6810

DoYourBestBear.6810

The inability to have information be both accurate and within reach is a barrier to entry into competitive tPvP.

Threads that have a tone similar to this, is why we can’t have nice things and creates an unnecessary barrier to entry.

If you want to offer help and/or assistance, by all means encourage the new players. If you want to reiterate how “sick” you are under the guise of offering assistance, then by all means continue to cannibalize the dwindling community we have.

As an edit: If you don’t want to come off as rude, then edit the OP.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

why is that sataarcoeny a roaming mesmer? and how does he get so many points a game?

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Posted by: zone.1073

zone.1073

Why do warriors have a 10 second weapon swap cooldown (EVEN OUT OF COMBAT SOMETIMES), even with the Fast Hands trait?

Why has this bug been existing since August’s beta testing?

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Posted by: Raytek.6193

Raytek.6193

Threads that have a tone similar to this, is why we can’t have nice things and creates an unnecessary barrier to entry.

I disagree, I would’ve been very grateful if there were experienced players around to help answer questions and clear things up me when I first started. I agree that there’s a huge gap of knowledge between new and experienced players but that’s largely due to no form of matchmaking. A lot of people have already talked about this so I won’t go into detail but the devs are aware.

There are definitely learning resources out there, albeit few. The real issue lies with natural progression, it’s very hard for people to pick up things in this game just by playing. Sure, get to rank 30 and you already have a good idea of how PvP works but the experienced players aren’t the ones making these threads because they’re the ones who understand how the game works. Threads like these are made by people who load up PvP and get instant killed by a backstab thief as they walk out of spawn.

@sataarcoeny Qts have broad shoulders so they carry the team. He gets loads of points from being a fearless mesmer and killing everyone on the point in 1 shatter combo.

@zone I haven’t experienced any weapon swapping issues (I don’t use fast hands but it only reduces the swap CD by 5 seconds when in combat iirc)

(edited by Raytek.6193)

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Posted by: DoYourBestBear.6810

DoYourBestBear.6810

Don’t get me wrong, I agree with you. But saying you’re sick of seeing threads about questions re: tPvP is counter-intuitive, regardless of the person asking the question.

At least you edited the OP.

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Posted by: Shukran.4851

Shukran.4851

Why do warriors have a 10 second weapon swap cooldown (EVEN OUT OF COMBAT SOMETIMES), even with the Fast Hands trait?

Why has this bug been existing since August’s beta testing?

why do all classes except for ELE can swap weapon freely out of combat while ELE has still attunements cd ?
if you think about engi, he still have at max 3 secs to swap toolkit.(engi afaik is the only class who don’t have cd for swapping. op)

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Posted by: Anshard.3489

Anshard.3489

Hmmm, fair enough, let me give this a try.

I would like to know why 100bs isn’t OP. How does one deal with it in casual play?

Please keep in mind I am not interested in 1v1. That is easy, but also only makes up a extremely minor fraction of PvP.

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Posted by: Raytek.6193

Raytek.6193

why do all classes except for ELE can swap weapon freely out of combat while ELE has still attunements cd ?
if you think about engi, he still have at max 3 secs to swap toolkit.(engi afaik is the only class who don’t have cd for swapping. op)

My only guess would be so that it doesn’t interfere with “On swap” attunement bonuses that elementalists have in their trait tree (there’s a few)

So for example, ele would not be able to swap back and forth between air/fire out of combat and get infinite swiftness and might stacks.

Hmmm, fair enough, let me give this a try.

I would like to know why 100bs isn’t OP. How does one deal with it in casual play?

Please keep in mind I am not interested in 1v1. That is easy, but also only makes up a extremely minor fraction of PvP.

100b will literally take your health down from full to 0 if you let it. The thing about warrior is that you have to consider how fragile he is. If he misses that 100b burst or doesn’t time it right, nearly all his burst is negated and he’s going to have a very hard time staying alive in fights due to his low survivability and vulnerability to control effects (cripple, stun, etc).

The counter to 100b is simple, the easiest way is to just dodge out of the way. There are a few tells that the warrior has such as the rage animation/signet animation that are dead giveaways he’s about to bulls charge you. Abilities like the Thief’s shortbow 3 are very good at this as you can spam dodge over and over.

Of course you can’t always see him coming. This is where stunbreaks come in, and they’re a hard counter to heavy burst. Every class has a stun breaker utility and they’re practically required to have a good balanced build regardless of role. If the warrior catches you off guard (you don’t see him coming) and lands his combo it’s up to you to use that stunbreak and dodge out of the way. You WILL take some damage but it won’t be a very big deal. Players with great reflexes are able to stunbreak before any serious damage is done. Be careful to save it during fights for when you really need it, because a good warrior will wait until you’ve used all your stunbreaks and then charge you.

There are other classes who don’t need to use stunbreaks to deal with 100b such as Necro using deathshroud/plague form/blind well but that’s class specific.

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Posted by: Anshard.3489

Anshard.3489

100b will literally take your health down from full to 0 if you let it. The thing about warrior is that you have to consider how fragile he is. If he misses that 100b burst or doesn’t time it right, nearly all his burst is negated and he’s going to have a very hard time staying alive in fights due to his low survivability and vulnerability to control effects (cripple, stun, etc).

The counter to 100b is simple, the easiest way is to just dodge out of the way. There are a few tells that the warrior has such as the rage animation/signet animation that are dead giveaways he’s about to bulls charge you. Abilities like the Thief’s shortbow 3 are very good at this as you can spam dodge over and over.

Of course you can’t always see him coming. This is where stunbreaks come in, and they’re a hard counter to heavy burst. Every class has a stun breaker utility and they’re practically required to have a good balanced build regardless of role. If the warrior catches you off guard (you don’t see him coming) and lands his combo it’s up to you to use that stunbreak and dodge out of the way. You WILL take some damage but it won’t be a very big deal. Players with great reflexes are able to stunbreak before any serious damage is done. Be careful to save it during fights for when you really need it, because a good warrior will wait until you’ve used all your stunbreaks and then charge you.

There are other classes who don’t need to use stunbreaks to deal with 100b such as Necro using deathshroud/plague form/blind well but that’s class specific.

Thank you for your response. While I agree this clearly outlines the ease of which someone can evade this attack (and the state it leaves the Warrior in), I disagree that makes it balanced.

That being said, it answers anyone’s questions about how to best respond, and anticipate, 100bs.

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Posted by: Shukran.4851

Shukran.4851

My only guess would be so that it doesn’t interfere with “On swap” attunement bonuses that elementalists have in their trait tree (there’s a few)

So for example, ele would not be able to swap back and forth between air/fire out of combat and get infinite swiftness and might stacks.

hi i am engi and i have inifite swiftess and vigor. nice to meet you

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Posted by: Thirsty.2875

Thirsty.2875

Why do warriors have a 10 second weapon swap cooldown (EVEN OUT OF COMBAT SOMETIMES), even with the Fast Hands trait?

Why has this bug been existing since August’s beta testing?

why do all classes except for ELE can swap weapon freely out of combat while ELE has still attunements cd ?
if you think about engi, he still have at max 3 secs to swap toolkit.(engi afaik is the only class who don’t have cd for swapping. op)

Warrior CD bug is a tough fix for ANet, it was stated in a post by them and the bug only happens the first switch when you are changing weapon sets. Engis need to take up a utility slot to have toolkit and Eles get four weapon sets free with attunements.

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Posted by: Chakuna.6325

Chakuna.6325

It’s funny because it sounds like you think that gw2 PvP is balanced, even slightly.

I’m trying to go back, but I’m still here.

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Posted by: Seether.7285

Seether.7285

It’s funny because it sounds like you think that gw2 PvP is balanced, even slightly.

What’s funny is that it is a lot more balanced than people give it credit.

Are you limited in selection of viable builds? Yes
Are the viable builds relatively equal and competitive? Yes

The biggest issue with the state of balance is that so many classes are pigeonholed into specific traits/utilities. Most balance complaints outside of that tend to be whines from inexperienced players.

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Posted by: Infectious.4836

Infectious.4836

When will all the noobs stop QQ’ing about the game being IMBA?
When will they learn that in the long run small changes are better than massive power swings like what happened in GW1?

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Posted by: edruviransu.1029

edruviransu.1029

When playing gs warrior, how do I contribute in team fights? In team fights, I tend to have difficulty contributing to damage without dying myself. Obviously, once someone gets low, bursting them contributes, or hundred blades to prevent a res, but until we get someone low, what should I be doing?

Additionally, should I be building more defensively? I currently usually go 20/30/0/0/20 with divinity runes and zerker’s amulet with soldier’s jewel.

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Posted by: Shukran.4851

Shukran.4851

When playing gs warrior, how do I contribute in team fights? In team fights, I tend to have difficulty contributing to damage without dying myself. Obviously, once someone gets low, bursting them contributes, or hundred blades to prevent a res, but until we get someone low, what should I be doing?

Additionally, should I be building more defensively? I currently usually go 20/30/0/0/20 with divinity runes and zerker’s amulet with soldier’s jewel.

lol. and you pretend to saty alive with that build? imho if you want to be helpfull to your team in teamfights….don’t go melee with that setup. or at least use it with endure pain up… really guys… and someone sometimes says devs should consider casuals opinions?

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Posted by: Raytek.6193

Raytek.6193

When playing gs warrior, how do I contribute in team fights? In team fights, I tend to have difficulty contributing to damage without dying myself. Obviously, once someone gets low, bursting them contributes, or hundred blades to prevent a res, but until we get someone low, what should I be doing?

Additionally, should I be building more defensively? I currently usually go 20/30/0/0/20 with divinity runes and zerker’s amulet with soldier’s jewel.

Imo the hardest thing about playing a glass warrior is timing your burst correctly. You miss it and you’ll have a very hard time doing much in the fight but if you land it, it can be game changing.

Stay around the edges of the fight and always target the Necro if they have one, if not go for their main source of damage (thief, other warrior etc). Necros can be devastating if you let them sit and spam their AoEs and warrior is probably the best Necro counter out there. Use your 3/4 abilities a lot, both skills can do a huge amount of AoE damage in the center of a fight and Whirlwind acts as a long dodge.

I usually save my Frenzy 100b for when someone goes down, I pop balanced stance so I don’t get cc’d off and if you can catch 2-3 people in there you’re doing your team a huge favor. Not only will you kill the downed guy but you’ll be doing a ton of AoE to anyone rezzing him possibly downing another 1 or 2. If people just aren’t getting low you can bait a stunbreaker and then go in for the Frenzy 100b keep in mind you won’t have it for the rest of the fight.

Alternatively if one of your guys goes down and you see a lot of people going in for the stomp you can Frenzy 100b the pile and it’s just as effective.

As far as your build feel free to go as glass as possible if you plan to be playing a bursty build. Any survivability is a waste imo because it won’t do much to help you from being bursted.

Also consider getting the 10 trait that immobilizes on cripple, you can use it to chain cc someone and get part of a 100b off or use it as a gap closer if they’re kiting you around.

(edited by Raytek.6193)

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Posted by: scerevisiae.1972

scerevisiae.1972

Why is there a downed state in PVP when so many hate it and it comes with so many well-documented downsides? (favouring numbers over skill, diluting a 10-skill game into a 4-skill game, DS class imbalances, ludicrous rallying mechanics, WVW spying, among others).

downed state is bad for PVP