Attention Developers: Please read this.
- Warrior:
- Warlord.9074 “The way that its such a trade off to use either one of the new traits, doent make them buffs at all. Becasue If we want boon hate we have to trade a damage increase from somewhere else to get it. Those other traits are a guaranteed boost. Either 10 or 12% depending. So unless the other player we are fighting has all 9 boons on them were not even going to break even on the loss. The dogged march is great but if we want that we have to give up leg specialist or something. That really doesn’t solve the problem of getting kited. Becasue sure we have 33% less movement but we lack the CC to keep the target from kiting. So we still get kited even more than if we hadent used dogged march at all. I’m not really sure were your trying to go with theses buffs. They don’t seem to be helping anything except rifle warriors.”
- Forestgreen.7981 “At the moment, even taking dogged march and 30 in discipline left me in a pretty bad position. The discipline trait line itself is awful, 30% crit damage and 3% burst damage is making me cry a bit how weak it is. I found taking the new boon hate makes me weaker against rangers and mesmers.
Also I would try out bull charge? frenzy HB but that only worked with 100% quickness because HB itself is a 3.5s channel and bull charge being a 2s knockdown means it’s the only way you’ll get fully combo someone without getting destroyed in the process. I’m losing all faith in A-Net for even making warrior viable anymore. Dogged march is so worthless.”
- Elementalist
- BlackBeard.2873 “Mobility isn’t OP, neither is not dying. The D/D bunker spec was OP because its damage was too high for a bunker (I’m looking at you sigil of battle). That was all that had to be fixed. If they wanted to fix RtL so that it wasn’t a super-spammy escape in pvp, just make it 900 range on 15s cooldown. PvE-ers would be happier (almost as much mobility, but with an actual offensive air ability that could be used in combat reasonably often), while pvp-ers would whine about something else other than RtL out of combat as an oh-crap button. Please note, bunkers will continue to be complained about (and we will keep being nerfed as long as the bunker is viable), because people get upset when they have to fight sustained battles.”
- Mesmer:
- garethh.3518 “They should have just scrapped mantra channeling, its a bad mechanic. No one wants to channel a skill for 3 kittening seconds. No one wants to be forced to run stealth utility skills just to not have a dead utility slot during a fight or pray they aren’t fighting someone with timely CC. It doesn’t make gameplay more fun, just punishes/awards you for the enemies spec… whether or not it has timely CC. There already is waaay too much of that with stability/CC breaks/conditions/direct dmg, its a terribly niche game where only a few specs actually have everything needed to actually work, it needs less of that sort of mentality, not more. Channeling mantras is simply, a bad mechanic. Anet, seriously you can scrap things, you should scrap bad ideas in the game. GW2 was released kittenING waaaay too early and has pretty much no playerbase left. There is nothing to lose from a trial period as you get all the kitten worked out of the game, only opportunity.”
- Entropy.4732 “Well, it happened and it’s worse than we could ever have imagined. 50% dam nerf and blinding befuddlement gutted. Glam build is dead. Other builds are majorly weakened. No fix / buff for scepters, no bug fixes for checkerboard shatters, no bug fix for clones not holding off hand weapons. No new altered / traits to replace the now useless glam traits . Glam confusion Mesmer is basically a pink paperweight now.”
- Necromancer:
- Ratphink.4751 “Definitely in agreement that the lack of Signet change., however I think the change they made to it was to keep the passive in line with the other passive stat boosts. The problem I have with Signet of Spite is just that it’s not worth activating. The steep cool down for such a brief effect is just disappointing. You can’t even really use it as a Bleed Source. Though the buff in the Power Stat is welcomed, I’d be more interested in seeing it’s effective active ability buffed somehow or that 90 second cooldown jiggered a little, because otherwise there are far better signets to use in the meantime.”
- krippler.9826 “I have run with epidemic in my WvW skill bar since launch, and I am still running with it. But at this point, I’m not sure if it is worth it. With all the condition removal and the nerf, it is just about impossible to get epidemic off on a walking target. I think when balancing, ANet needs to look at how often players are able to successfully transfer conditions from normal players vs downed players and NPCs. In WvW, I would bet that since they instated the nerf, 90+% of the successful condition transfers are from the latter, and it has totally taken the fun out of it.”
- CHIPS.6018 “-Signet passive was not the problem. They are still useless until their cooldowns are reduced.
-Epidemic still useless in WvW.
-They buffed the health on the 2 minions that doesn’t need help. One is used for teleport. One is used for knock down. Excellent…
-Grim Specter is still useless due to its 30s recharge. It needs a recharge of 5 seconds, zero damage, remove boons and cure conditions. Then maybe it is something to think about.”
Now alot of these can be exaggerated, and probably are, but there are GOOD reasons to be annoyed at the progress of this game’s fixes. I understand that you can’t do all of this at once and slam it down on people’s foreheads. However, That is what everyone is asking for
We WANT drastic changes, we WANT everything to be balanced, and we certainly don’t want to wait MONTH AFTER MONTH JUST FOR TOOLTIP FIXES!
When it’s ready, ok.
I can easily see the frustration of the Developers over a number of issues such as “There is just no appeasing these people” or “They don’t understand the process”
But so many of us with valid points are appealing to them for the sake of the game. I know many people, including myself, would be perfectly glad to explain the problems of the game better, how to fix them, or anything of that sort.
If the Developers do infact understand these problems, and how to fix them. Why haven’t they?
Mysterious are the ways of Anet.
agreed, after months of “work” you’d expect more than a couple of tweaks and some tooltip fixes, honestly what do you guys do? office mini golf?
as everyone else has been saying, we don’t want month after month of babysteps.
i will add however, that this patch has been babysteps in the right direction,
which is good!
I can understand “small steps” philosophy, but cmon Anet, do it at least every two weeks! With this pace you will never balance this game because new expansion will be released faster than “okay balance”.
My solution is to do either drastic changes or make patches every 2 weeks at least.
I would rather the developers grow some back bone and make a MASSIVE change and then whatever problems arose from that could be baby stepped back down…
Rather than baby step, fix, baby step, fix, baby step, fix in the span of 5 months.
agreed, after months of “work” you’d expect more than a couple of tweaks and some tooltip fixes, honestly what do you guys do? office mini golf?
as everyone else has been saying, we don’t want month after month of babysteps.
i will add however, that this patch has been babysteps in the right direction,
which is good!
They dont have to be held accountable for an update being small if they dont announce features when their designs are finalized. They probably have tried numerous styles for arenas and bug fixes, but beacuse we have no idea what they are actively working on scraping an idea is no big deal for them. Its a crappy design philosophy and the customer gets the short end of the stick.
http://www.twitch.tv/parisalchuk