Auto Attacks Should Be Weaker
Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.
You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.
Stop whilst your ahead plox:)
https://twitter.com/TalathionEQ2
Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.
You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.
Stop whilst your ahead plox:)
But that’s what I was talking about, the ACTUAL dmg output from the auto’s, cutting the power dmg in half would do nothing… I’m talking about taking dmg from auto’s and putting it on the other weapon skills that require more to get them off.
And this isn’t some targeted “nerf” against Necro’s, it’s just a single example of what I think all the classes should move towards (Shortbow Ranger is also a very good example), so there’s more skillful combat. And it becomes of game of “can I avoid his big attack” or “how can I set up for a big combo” instead of “how many high dmg auto’s can I randomly avoid with dodge spam?”
Auto pressure does make fights end faster than most people seem to enjoy. It also makes saving your cooldowns comparatively less rewarding, which is one reason people complain about spam, since spamming your abilities is enough to get by in hotjoins etc.
It would probably just be too much though. You’re literally talking about rebalancing the entire game. Passive procs, healing, spike damage and therefore control all get stronger.
Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.
You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.
Stop whilst your ahead plox:)
Lol what mesmers dont have the highest ranged auto-attack in the game. Also the mesmer sword auto-attack doesn’t steal a boon it removes one. Its also on the last chain hit and it does this because the sword auto attack does extremely low damage.
Stunned Girls Can’t Say No <Hawt>
Melee auto attacks better be strong.
Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.
You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.
Stop whilst your ahead plox:)
But that’s what I was talking about, the ACTUAL dmg output from the auto’s, cutting the power dmg in half would do nothing… I’m talking about taking dmg from auto’s and putting it on the other weapon skills that require more to get them off.
And this isn’t some targeted “nerf” against Necro’s, it’s just a single example of what I think all the classes should move towards (Shortbow Ranger is also a very good example), so there’s more skillful combat. And it becomes of game of “can I avoid his big attack” or “how can I set up for a big combo” instead of “how many high dmg auto’s can I randomly avoid with dodge spam?”
It would make necromancer and other condition specs even more powerful.
https://twitter.com/TalathionEQ2
auto attack is fine.
dun touch it.
It’s an interesting idea, however I think it should be a more case by case basis. For instance, I don’t think this should apply to thieves, as all their weapon skills are either inept at damaging due to mechanics, or so damage oriented they’d start being used in place of auto-attacks. (S/D 3 spam would become a must)
Part-time Kittenposter
“Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.”
Mesmer greatsword is the noobtube for this game..
You can nerf it, but you wouldn’t hurt mesmers who are playing at a higher level, only new players really..
Sword dispels boons doesn’t steal em… Stop while “YOU” are ahead please.
(edited by Darnis.4056)
gotta agree with that. Make Spatial Surge hit for mid damage (300-600 range) at all ranges.