Auto Attacks Should Be Weaker

Auto Attacks Should Be Weaker

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Posted by: Knote.2904

Knote.2904

I think the game is too auto attack heavy, to me auto attacks should just be the “filler” unless they provide some other utility like an evade or boon strip or aoe field/finisher, otherwise they’re just dmg filler.

And this filler shouldn’t be very strong, just ok/decent dps, the meat of your dmg and utility should be from the 2-5 weapon skills, and high risk/high reward can make them take more thought/“skill” and make them much more rewarding, something like S/D Ele (Fire NOT Air, air is actually a bad example because there is 0 risk and massive reward), or Greatsword Warriors.

Mesmers also hold true to this, their auto’s aren’t the meat of their dmg, their high dmg weapon skills (phantasms), or shatters are. Even confusion condition builds, aside from bleeding (which is mainly from spamming autos).

This also affects PvE I believe, if a boss has invuln periods or blocks or something, there’s no need to really think about when you attack, you just have your high dmg auto on and will start doing high DPS again once the invuln is off, as opposed to accidentally feeding it your high dmg combo.

Or if a greatsword warrior accidentally wasted 100blades on a boss that started his movement phase or started using a big attack you have to dodge, compared to an axe warrior that’s just spamming super high dmg auto’s the whole time, which one loses out by not thinking about their attacks?

Take Necro’s, who are infamous for just being mindless spammers (which is the best way to play them), just take Sceptre for example, spam spam spam auto’s and maintain lots of bleed/poison on a target for free no risk, just permanent bleed/poison maintained and high dmg. (Also very boring)

Now what if the dmg output from auto attack was weaker, and more emphasis was put on their #2 and #3 attacks, Grasping Dead could have a 1 second delay on the ground with a good telegraph that applies 6 bleeds, or become an aoe field that applies a large amount of bleed/cripple over time, like 2 per second. And Feast on Corruption could detonate conditions applied by the necro for a big spike of “condition based” dmg, or could apply extra bleeding based on how many conditions are on the target, also with a really good telegraph.

It’s just an example, but it would move it away from auto, auto, auto, auto, grasping, auto, auto as the bulk of your dmg, and becomes a game of trying to set up CC to combo your grasping dead and feast on corruption, while also requires more thought to put out dps in PvE as well.

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Posted by: Daecollo.9578

Daecollo.9578

Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.

You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.

Stop whilst your ahead plox:)

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Auto Attacks Should Be Weaker

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Posted by: Knote.2904

Knote.2904

Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.

You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.

Stop whilst your ahead plox:)

But that’s what I was talking about, the ACTUAL dmg output from the auto’s, cutting the power dmg in half would do nothing… I’m talking about taking dmg from auto’s and putting it on the other weapon skills that require more to get them off.

And this isn’t some targeted “nerf” against Necro’s, it’s just a single example of what I think all the classes should move towards (Shortbow Ranger is also a very good example), so there’s more skillful combat. And it becomes of game of “can I avoid his big attack” or “how can I set up for a big combo” instead of “how many high dmg auto’s can I randomly avoid with dodge spam?”

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Posted by: Mammoth.1975

Mammoth.1975

Auto pressure does make fights end faster than most people seem to enjoy. It also makes saving your cooldowns comparatively less rewarding, which is one reason people complain about spam, since spamming your abilities is enough to get by in hotjoins etc.

It would probably just be too much though. You’re literally talking about rebalancing the entire game. Passive procs, healing, spike damage and therefore control all get stronger.

If you’re not playing to win, don’t complain when you lose.

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Posted by: Derps.7421

Derps.7421

Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.

You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.

Stop whilst your ahead plox:)

Lol what mesmers dont have the highest ranged auto-attack in the game. Also the mesmer sword auto-attack doesn’t steal a boon it removes one. Its also on the last chain hit and it does this because the sword auto attack does extremely low damage.

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: ensoriki.5789

ensoriki.5789

Melee auto attacks better be strong.

The great forum duppy.

Auto Attacks Should Be Weaker

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Posted by: Daecollo.9578

Daecollo.9578

Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.

You made the necro scepter auto-attack damage as an example. You could cut the power damage of it by 50%, do it I don’t care. You can’t nerf the condition damage.

Stop whilst your ahead plox:)

But that’s what I was talking about, the ACTUAL dmg output from the auto’s, cutting the power dmg in half would do nothing… I’m talking about taking dmg from auto’s and putting it on the other weapon skills that require more to get them off.

And this isn’t some targeted “nerf” against Necro’s, it’s just a single example of what I think all the classes should move towards (Shortbow Ranger is also a very good example), so there’s more skillful combat. And it becomes of game of “can I avoid his big attack” or “how can I set up for a big combo” instead of “how many high dmg auto’s can I randomly avoid with dodge spam?”

It would make necromancer and other condition specs even more powerful.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

auto attack is fine.

dun touch it.

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Posted by: Dual.8953

Dual.8953

It’s an interesting idea, however I think it should be a more case by case basis. For instance, I don’t think this should apply to thieves, as all their weapon skills are either inept at damaging due to mechanics, or so damage oriented they’d start being used in place of auto-attacks. (S/D 3 spam would become a must)

Registered Altaholic
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Posted by: Darnis.4056

Darnis.4056

“Mesmers have the highest ranged autoattack in the game, there autoattack for sword also steals boons.”

Mesmer greatsword is the noobtube for this game..

You can nerf it, but you wouldn’t hurt mesmers who are playing at a higher level, only new players really..

Sword dispels boons doesn’t steal em… Stop while “YOU” are ahead please.

Will the Real Pink Puma Please stand up?

(edited by Darnis.4056)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

gotta agree with that. Make Spatial Surge hit for mid damage (300-600 range) at all ranges.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.