(edited by Geff.1930)
Auto-turning does not belong
Even projectile skills make you auto turn. There is something wrong with this. Any skill based game that wishes to be taken seriously cannot have this system in place for so long.
Even most newer mmorpg games with PvP do not allow auto turning. If this game sees itself as esport quality it should exceed the skill demand of an mmorpg, not have a lower skill demand.
Btw, I’m not talking about auto-turning when your opponent is in your field of vision but at an angle. I mean skills make you auto turn and attack even if the the target is directly behind you.
(edited by Geff.1930)
After seeing Warriors doing 180s in mid-air to still land eviscerate and GS #5 moving in zig-zag, i agree that there is something wrong with the system.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
After seeing Warriors doing 180s in mid-air to still land eviscerate and GS #5 moving in zig-zag, i agree that there is something wrong with the system.
Superior body training, yo. Do you (other classes) even lift?
It’s not like GS #5 can hit anything anyway.
I agree though, too much skills are automated. Maybe I’ll make a list some day or something…
because gratitude is a burden and revenge a pleasure.”
I would also like to see a reduction in auto-turning/auto-hitting.
Zulu Ox Tactics [zulu]
Are we still pretending that GW2 isn’t a game that plays itself?
In two years time I think most of these auto-skills will no longer be such but until then it is what it is. I lol everytime I see a leap rapidly change directions like the person is possessed by the spirits in Ghost Buster.
(edited by ensoriki.5789)
I find auto-turning to be an incredibly unreliable, and even then a necessity for my limitations. For I have this game in a manner that I have no mouse, and no access to right-click turning. This gives me a pretty big handicap against pro gamers, but what you guys are suggesting would spell the death of my presence in the PVP scene, as well as the death of everyone else who may have similar limitations to my own.
Half the time auto turning doesn’t even work. The first problem is that if you are in motion, at all, it won’t turn. Second problem is, the first attack or two before your toon truly designates a target (even after clicking on him) just goes off into a random direction, sometimes making me miss critical plays due to game delay. Camera turning without a right click makes it so you have to root yourself, otherwise you’ll just whip right back around and start running in the wrong direction.
The auto turning to launch attacks is one of the few saving graces built into this game that I can take advantage of without having to buy a gaming mouse (plus a table to use it on, plus a fan to cool the laptop down before it melts the cords it is connected to). It allows me to maintain offense when I have to root myself in order to turn at a rate quicker than what arrow keys offer me. The idea of having to keep some teleporting freak in a narrow cone of my frontal vision in order to fire off a few shots does not appeal to me. At all. It doesn’t sound like skill at all, just a wealth disadvantage.
I think i owned someone with my shieldbash runing combo… haha i love when they get so blood thirsty that they go chace you like 3 vs 1 then the other 2 drop, and only 1 tough guy is still chasing you, shieldbash and in his face hahhahaha.
Its called strategy, what class are you?, for sure i can form any argument of a skill of your class and complain about it.
Whe should remove autoattack by that logic, we should make any ranged character actually has to aim theyr hits so they can land and not be auto traveling to the enemy kitten .
(edited by Fenrir.5493)
Its called strategy, what class are you?, for sure i can form any argument of a skill of your class and complain about it.
Whe should remove autoattack by that logic, we should make any ranged character actually has to aim theyr hits so they can land and not be auto traveling to the enemy kitten .
This is class unspecific. Just like Warriors can shieldbash or bullsrush or eviscerate behind them, thief can, for instance, heartseeker behind them, rangers can point blank shot and so forth.
I’m not asking for aiming. Precise aiming and simply maintaining LoS are two different things completely. Autoattacks already require LoS on your target.
I find auto-turning to be an incredibly unreliable, and even then a necessity for my limitations.
Not to sound unsympathetic, but not everyone suffers from whatever digital limitations you are afflicted with. While I understand that you might have hand problems, frankly with these hand problems you are handicapped “against pro players” regardless.
(edited by Geff.1930)
I find auto-turning to be an incredibly unreliable, and even then a necessity for my limitations.
Not to sound unsympathetic, but not everyone suffers from whatever digital limitations you are afflicted with. While I understand that you might have hand problems, frankly with these hand problems you are handicapped “against pro players” regardless.
Then there’s no case to remove it. If it was overpowered then there might be a case, but because it is inferior to a gaming mouse through and through, then there is no case.
Oh I just love it, when people start dismissing auto-approach and auto-turn with arguments like: “No skill bro, YO!”
Seriously? Turning your camera around to face your enemy is what you label as “Skill”?
Let me tell you something. GW1 had auto-turn AND auto-approach, and guess what? Playing GvG was in skill terms in my opinion way more demanding. Because there was LOADS of other stuff you had to watch out for. Enemy splits, enemy flagger, counting down enemy blind, guardian, aegis, shield of absorption cooldowns, bodyblocking, every enemy had a skill progression bar when you targeted him, so when you saw him casting something you could interrupt it. The SKILL was in observing what your enemy does and reacting to it accordingly. That’s what real skill is in RPG. Not turning your character around. lol.
So no, Auto-turn does not eliminate skill and turning your character in the direction of your enemy does not demand skill. In a tactically demanding game auto-turn is a convenience that allows you to focus on other tactical aspects of the game. And in a tactical game only tactical aspects count as skill, as far as I’m concerned. If you want skill in turning your character play Quake. But saying that you need SKILL in order to turn your character where you want to shoot your arrow in GW2 must be the sorriest excuse for the term “skill” I have ever heard.
Sure they can remove all the auto-turns, but then they should as well just add FPS style controls with crosshair at the center of your screen and be done with it.
Don’t forget this is still an RPG and RPGs always had a certain amount of mechanical stuff automated so you could focus on tactical element of the game. And if anything in GW2 I wish the tactical element strengthened, not the action element of combat.
I love FPS games and I love RPG games, but I’m becoming fed up with cheap mixtures of both genres, because those games usually just pill off the best of both genres and you end up with a dumbed down mixture of both. Aiming for motorically kittened and a shallow RPG element.
(edited by samo.1054)
Maintaining LoS on a stationary target might not require skill but maintaining LoS on a skilled person who tries to consistently stay behind you does require skill.
If you want to judge this game by the standards of an RPG then the system in place is fine. But, if you want to judge it by the standards of an esport MOBA it is not fine.
Again I repeat, maintaining LoS is different from aiming. I’m not saying that your target has to be directly infront of you. I’m just saying that the target cannot be behind you. Yes, it might not be difficult to turn around, but it is certainly easier to not even bother to do that and simply spam skills.
(edited by Geff.1930)
Then you’ll have to remove phantasms and thieve’s leaps behind the enemy.
Considering how much of a mess this game can get, I don’t think it’s skill based. AND we need a decent targeting system, making differences between players and AI.
And this is not a MOBA. Or an FPS.
because he doesn’t know it himself
If you want to judge this game by the standards of an RPG then the system in place is fine. But, if you want to judge it by the standards of an esport MOBA it is not fine.
You mean like in DotA 2 where you right click the enemy once and your hero will autoturn, automove in range and autoattack to victory until the target is dead?
Maybe you were thinking of FPS and not MOBA?
Also, this game ground target AoEs (Necro staff) aren’t OP enough for you? We need to nerf every other skill in the game?
I didn’t realize this game auto-turned on anything but channels 0.o Oh well, I’ll keep mashing RMB turn like I always have.
If you want to judge this game by the standards of an RPG then the system in place is fine. But, if you want to judge it by the standards of an esport MOBA it is not fine.
You mean like in DotA 2 where you right click the enemy once and your hero will autoturn, automove in range and autoattack to victory until the target is dead?
Maybe you were thinking of FPS and not MOBA?
Also, this game ground target AoEs (Necro staff) aren’t OP enough for you? We need to nerf every other skill in the game?
Dota 2 uses an isometric view and therefore LoSing behind opponents does not apply. But, instead think about SMITE which is a 3rd person MOBA. Imagine if Anhur could run away from an enemy and without even turning around shoot Impale behind him to knock back enemies, or if Ymir could frost breath enemies chasing behind him.
Again, I’m not asking for skills to be aimed. Simply they cannot attack targets that are behind you. A lot of skills already follow this mechanic and all autoattacks already follow this mechanic.
Well, at least you have to stop running in order to make auto turn work.
because he doesn’t know it himself
I can speculate that the devs have atleast considered at length the auto-turning functionality of cetrain skills. Note that they only recently changed the Engi magnet skill from auto-turning to now requiring LoS. I want to know why they have not made this requirement global.
I don’t think it’s a matter of convenience. If players are given a choice between convenience and effort ofcourse they will choose convenience over effort. But, the question you have to ask yourself is: Is the game rewarding a player’s level of skill proportionately?
Maintaining LoS demonstrates proper positioning and awareness. Other things that demonstrate this are managing cooldowns and endurance effectively (not only your own, but keeping track of enemy cooldowns and dodges) and knowing the range and speed of projectiles (the latter to a lesser extent in this game). If someone who has the wherewithal to maintain LoS is being rewarded equally to someone who isn’t doing so and merely spamming skills at targets who are behind them then we are not rewarding skill proportionately.
(edited by Geff.1930)
Auto turning shouldn’t be in a skill based game as the OP said. Take heartseeker for example, you can just click it and you’ll be on top of your enemy..