Autoattack aftercast.
I’ve complained about this in a suggestion thread, but didn’t get much traffic. An issue with GW2 balancing is that they don’t provide all available information. Each skill has several aspects to its time (initial delay, animation time, aftercast delay, server tick latency), and the devs have told us very little on skills.
I don’t have opinions. I only have facts I can’t adequately prove.
EVERYONE has complained about this.
Well, everyone with half a brain. There are still people opposed to the idea of full stat disclosure, and I fail to understand their motives.
I understand when there aftercast after Cluster bomb, but after the usual auto-attack is nonsense. It makes no sense to finish autoattack chain if at the end long aftercast.