Backstab
from all threads all i saw so far is this:
. thieves shouldn’t have stealth
- thieves shouldn’t do dmg from stealth
- thieves should be squishy
- thieves shouldn’t have moblity
- thieves shouldn’t have traits that help their survivabilityhonestly, do you guys even read what you write?
Thieves shouldn’t have perma stealth.
Thieves shouldn’t do a lot of damage from stealth.
Thieves should be more durable.
thieve should not have cheap teleports.
Thieves should have to make a choice between mobility and stealth.or stealth should have some type of counterplay and giving rangers a stupid skill on a long CD is not one of them.
This ^^
So thieves should play like Warriors taking everything front, or give up all thier effectiveness and avoid as much damage as possible, takes as much effort to kill as a Bunker, yet still be unable to hold points. That what you’re going for?
Part-time Kittenposter
from all threads all i saw so far is this:
. thieves shouldn’t have stealth
- thieves shouldn’t do dmg from stealth
- thieves should be squishy
- thieves shouldn’t have moblity
- thieves shouldn’t have traits that help their survivabilityhonestly, do you guys even read what you write?
Thieves shouldn’t have perma stealth.
Thieves shouldn’t do a lot of damage from stealth.
Thieves should be more durable.
thieve should not have cheap teleports.
Thieves should have to make a choice between mobility and stealth.or stealth should have some type of counterplay and giving rangers a stupid skill on a long CD is not one of them.
This ^^
So thieves should play like Warriors taking everything front, or give up all thier effectiveness and avoid as much damage as possible, takes as much effort to kill as a Bunker, yet still be unable to hold points. That what you’re going for?
dont you find it weird that the mesmer has a lot of those thing and doesn’t play like a warrior? obviously the mesmer has other mechanics.
But the thieve should be improved while removing all the cheap crap like perma stealth and free teleports, both aspect should exist but it shouldn’t be that ez.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
(edited by silvermember.8941)
from all threads all i saw so far is this:
. thieves shouldn’t have stealth
- thieves shouldn’t do dmg from stealth
- thieves should be squishy
- thieves shouldn’t have moblity
- thieves shouldn’t have traits that help their survivabilityhonestly, do you guys even read what you write?
Thieves shouldn’t have perma stealth.
Thieves shouldn’t do a lot of damage from stealth.
Thieves should be more durable.
thieve should not have cheap teleports.
Thieves should have to make a choice between mobility and stealth.or stealth should have some type of counterplay and giving rangers a stupid skill on a long CD is not one of them.
This ^^
So thieves should play like Warriors taking everything front, or give up all thier effectiveness and avoid as much damage as possible, takes as much effort to kill as a Bunker, yet still be unable to hold points. That what you’re going for?
dont you find it weird that the mesmer has a lot of those thing and doesn’t play like a warrior? obviously the mesmer has other mechanics.
But the thieve should be improved while removing all the cheap crap like perma stealth and free teleports, both aspect should exist but it shouldn’t be that ez.
Perma stealth is already going to be gone by December.
You want to compare thieves to mesmers, ok, let’s go:
Not sure what “free teleports” mean, but mesmers have a blink as well. Also staff #2, a “free teleport.”
Mesmers have stealth, especially condi mesmers who play with torch offhand. Here are the mesmer skills that grant them stealth: Torch #4 (3s) , Decoy (3s) , Veil (2s which you can walk back and forth in) , Mass Invisbility (5s). Mind you, with Prismatic Understanding, all of the above will get +1 sec of stealth. Unless you dive into shadow arts, which most don’t unless you’re Cruuk., the typical D/P thief has 3s of stealth everytime they go into it.
Also, note that in order for us to maintain just 6s of stealth, we need a total of 12 initiative. A typical thief will have 12-15 initiative, so that means for us to even stealth for 6s, we waste pretty much our entire initiative bar which is extremely dangerous in itself because it means if we choose to backstab you with 3 initiative left, we will have no initiative left aside from 1 heartseeker.
A condi torch mesmer can maintain just as much stealth as a thief all while being able to continuously put massive condi dmg on you via clones, all of which are tracking. That is a HUGE advantage compared to thieves because thieves cannot do any damage to you in stealth besides lay down a poison field via shortbow. If a thief is in stealth, they are NOT doing damage to you…all you have to do is predict when he will backstab in stealth and most of his damage would be mitigated.
You want to talk about cheese on thieves, and say how mesmers are different…well just read the above and tell me what your thoughts are. I can tell you A LOT of veterans would rather fight a thief than to fight a condi stealth mesmer, which are extremely popular now.
Undercoverism [UC]
(edited by Amaterasu.6280)
i beg someone high skilled thief playing D/D with no stealth utilities please
ofc make a video and share here to prove thief backstab opness
here you go: https://www.youtube.com/watch?v=S9d4Og8KbEM
Legendary SoloQ
I guess I am really slow at catching on and realized this was a wvw problem not a tpvp problem which the past 1-2 pgs thought it was, Fortus… pls..
It still amazes me that this guy is complaining about thief. A two year old chimpanzee can smash his hands on his keys as a DPS guardian and kill any glass thief in the game. If he cannot then I have no words.
Thought you quit?
Hypercrushed
I love running into a backstab thief.
Thurr mostly easy to counter and kill, but if thry vatch you by surprise and you suddenly go to 50% health… Its just intense. Especially knowing the heartseeker comes next, or if you were alreay in a 1v1 with someone else when the thief comes :P.
Backstab thieves are super squishy, FYI.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
(edited by Chicago Jack.5647)
I guess I am really slow at catching on and realized this was a wvw problem not a tpvp problem which the past 1-2 pgs thought it was, Fortus… pls..
i simply posted that video from WvW because i already had it saved and didnt want to bother to find one on youtube on sPvP, but you are free to look the thousand of them up. Backstab still hits anywhere between 8k-10k in sPvP, if you are at 80% or lower thats a death sentence, and there is very little you can do about it
Legendary SoloQ
Not sure what “free teleports” mean, but mesmers have a blink as well. Also staff #2, a “free teleport.”
On an low dmg 2-handed condi weapon.
(issue:thief sword isn’t any of those)
Mesmers have stealth, especially condi mesmers who play with torch offhand.
Next to no dmg/low clone summon off-hand condi weapon in a class that relies pretty heavily on phantasms/clones for dmg.
Hint, thieves don’t need that sacrifice for better stealth.
A condi torch mesmer can maintain just as much stealth as a thief all while being able to continuously put massive condi dmg on you via clones
You mean through confusion?
lololol.
With a squishy as kitten class, confusion works like crap unless its just a natural hard counter to the enemy.
I’m not saying condi mesmers suck, they can be good and annoying as kitten to fight, but they will never come close to getting the QQ thieves do.
They will never kill people in a few seconds flat with that build.
Backstab still hits anywhere between 8k-10k in sPvP, if you are at 80% or lower thats a death sentence, and there is very little you can do about it
That is only true in builds that do absolutely nothing else other than backstab. Literally, builds who run 2 to 3 signets on their utility bar and blow them before each spike. Because, in order to get those types of numbers, you have to have at least 10 stacks of might on you. To the point where, the only thing you need to do to stop it, is put pressure on the thief. Those builds have no condi clear, limited escape options, easy tells, and fragile as hell. Otherwise, a typical backstab hits for 5.8 to 7.5k depending on the armor level.
(edited by Chicago Jack.5647)
That is only true in builds that do absolutely nothing else other than backstab. Literally, builds who run 2 to 3 signets on their utility bar and blow them before each spike. To the point where, the only thing you need to do to stop it, is put pressure on the thief. Those builds have no condi clear, limited escape options, and fragile as hell. Otherwise, a typical backstab hits for 5.8 to 7.5k depending on the armor level.
lyssa, shadowstep possibly shodow’s embrace and/or hide in shadows.
A kitten ton of condi removal if used well.
lyssa, shadowstep, hide in shadows.
A kitten ton of condi removal if used well.
No. Just no. There is a reason why we do not see this junk in sPvP as a backstab thief. Primarily because these builds are easily countered and way too predictable. Way too much QQ’ing going on in this thread. If people are losing to this? L2P.
Note, the warrior isn’t running drool-on-keyboard ham/bow zerker stance spec.
(edited by Chicago Jack.5647)
Thieves shouldn’t have perma stealth.
Thieves shouldn’t do a lot of damage from stealth.
Thieves should be more durable.
thieve should not have cheap teleports.
Thieves should have to make a choice between mobility and stealth.or stealth should have some type of counterplay and giving rangers a stupid skill on a long CD is not one of them.
Stealth requires some kind of counterplay, I agree completely. In WoW DoTs could break stealth as well as warrior’s shout (aka ‘Fear Me’) and Hunter’s Flare could reveal stealthed opponents.
It’s been over a year and ANet still really hasn’t made progress in that area. Warhammer got it right – they didn’t put it in the game in the first place.
(edited by Thedenofsin.7340)
lyssa, shadowstep, hide in shadows.
A kitten ton of condi removal if used well.No. Just no. There is a reason why we do not see this junk in sPvP as a backstab thief. Primarily because these builds are easily countered and way too predictable. Way too much QQ’ing going on in this thread. If people are losing to this? L2P.
Note, the warrior isn’t running drool-on-keyboard ham/bow zerker stance spec.
No but he is running OP 400+/sec regen signet and has heavy armor and I’m guessing is stacking toughness too. Is that all it takes to kill a thief? Just an OP warrior?
Stealth requires some kind of counterplay, I agree completely. In WoW DoTs could break stealth as well as warrior’s shout (aka ‘Fear Me’) and Hunter’s Flare could reveal stealthed opponents.
Counterplay and straight up counters (what you were describing above) are not the same thing. In regards to backstab thieves, stealth has as more counterplay than anything else in the game, it doesn’t need hard counters as well.
Stealth requires some kind of counterplay, I agree completely. In WoW DoTs could break stealth as well as warrior’s shout (aka ‘Fear Me’) and Hunter’s Flare could reveal stealthed opponents.
Counterplay and straight up counters (what you were describing above) are not the same thing. In regards to backstab thieves, stealth has as more counterplay than anything else in the game, it doesn’t need hard counters as well.
would you mind listing some of those numerous “counters” to stealth?
I’ve stayed at this party entirely too long
lyssa, shadowstep possibly shodow’s embrace and/or hide in shadows.
A kitten ton of condi removal if used well.No. Just no. There is a reason why we do not see this junk in sPvP as a backstab thief.
??
??
You linked a fight where the guy was using quite literally all of the stuff I listed.
what… how is that… ?
I’m so confused.
(edited by garethh.3518)
would you mind listing some of those numerous “counters” to stealth?
I didn’t say counters, I said counterplay.
Anyway assume you know most of this, but since you’re asking I’ll go over some ways to counterplay stealth (as it’s a backstab thread, I’ll be using that as an example).
-Move around. It makes it take much longer to reach your back if you’re constantly moving and turning than if you just hold onto your S key. (The amount of people that think that will work is ridiculous)
-Judge how long it will take for the thief to reach your back, then dodge when you think he’ll be about to hit you. Eura went over what to do if they try to teleport-stab you.
-When you block, evade or invuln a backstab attempt the game will tell you that you did so and from what direction the attack came from. From there you can retaliate while they’re still in stealth, turn to face them (backstab from the front does bad damage) or use that information to try to kite them.
-Marks/ traps will still trigger if a stealthed enemy walks over them. Don’t just stand on a trap and expect it to make you immune to backstab, instead be aware of them and try to face that way and attack.
-Interrupt blackpowder>heartseeker
-Dodge cloak and dagger, even if you see them cast it out of range dodge anyway as they are likely to teleport to you. At that point they’ve wasted 6 initiative and steal.
-Melee auto attack chains will cycle through if you hit a stealthed enemy. It’s not always the best technique to try but it is useful in some situations.
-If there’s another enemy to hit and you have bouncing attacks (like dancing dagger, mirror blade or ricochet) the projectiles should still bounce to stealthed enemies.
-If you have a ranged projectile based weapon you can use your mouse to aim manually. You can tell if you hit a stealthed enemy if the projectile stops in mid-air. This is mostly impractical but this can still be useful if you have no better abilities and if there aren’t particle effects filling your screen.
-Move close to clones/ minions/ spirits. Sometimes a backstab will miss and hit these by accident revealing the thief and giving opportunity to attack.
That turned more into advice than a list of ways to counterplay, but that should help out anyone that thinks backstab is op (and therefore needs to l2p).
So to summarize: spam skills, liberal use of aoe, dodge randomly even when they’re out of range, and use copious AI for body blocking.
and people wonder how we got to this meta…
I’ve stayed at this party entirely too long
So to summarize: spam skills, liberal use of aoe, dodge randomly even when they’re out of range, and use copious AI for body blocking.
and people wonder how we got to this meta…
You just can’t help some people….
I’m so confused.
He’s not getting a 10k backstab. In order to achieve that kind of backstab combo in his build, he would have to do a significant setup job + an rng factor for fire sig prot. In fact, the only time he was able to achieve 7k backstab was when Tarcis was in frenzy. He’s not making a cheese backstab build though, because they are terrible builds. He runs an actual balanced build. This is what you’re thinking of, and it’s a trash thief set-up.
Thedenofsin,
Actually no. Tarcis was actually running a warrior build that required a level of skill beyond drooling on the keyboard. He has plenty of other vids showing his taste for the warrior class beyond the fotm build that everyone runs now. The mere presence of heal sig does not break the game if you know how to use poison effectively. What breaks the game is when heal sig is used with other broken crap like zerker’s stance (which kills any hope of applying poison). On top of things, since he is greatsword (a spec most fotm warriors would laugh at), he is forced to bring frenzy, which leaves him open and someone can capitalize on it. In short, there are a lot of avenues that both players can screw up into if they don’t know what they are doing. Both players got outplayed in different instances. The warrior build is a pretty balanced build.
(edited by Chicago Jack.5647)
would you mind listing some of those numerous “counters” to stealth?
I didn’t say counters, I said counterplay.
Anyway assume you know most of this, but since you’re asking I’ll go over some ways to counterplay stealth (as it’s a backstab thread, I’ll be using that as an example).-Move around. It makes it take much longer to reach your back if you’re constantly moving and turning than if you just hold onto your S key. (The amount of people that think that will work is ridiculous)
-Judge how long it will take for the thief to reach your back, then dodge when you think he’ll be about to hit you. Eura went over what to do if they try to teleport-stab you.
-When you block, evade or invuln a backstab attempt the game will tell you that you did so and from what direction the attack came from. From there you can retaliate while they’re still in stealth, turn to face them (backstab from the front does bad damage) or use that information to try to kite them.
-Marks/ traps will still trigger if a stealthed enemy walks over them. Don’t just stand on a trap and expect it to make you immune to backstab, instead be aware of them and try to face that way and attack.
-Interrupt blackpowder>heartseeker
-Dodge cloak and dagger, even if you see them cast it out of range dodge anyway as they are likely to teleport to you. At that point they’ve wasted 6 initiative and steal.
-Melee auto attack chains will cycle through if you hit a stealthed enemy. It’s not always the best technique to try but it is useful in some situations.
-If there’s another enemy to hit and you have bouncing attacks (like dancing dagger, mirror blade or ricochet) the projectiles should still bounce to stealthed enemies.
-If you have a ranged projectile based weapon you can use your mouse to aim manually. You can tell if you hit a stealthed enemy if the projectile stops in mid-air. This is mostly impractical but this can still be useful if you have no better abilities and if there aren’t particle effects filling your screen.
-Move close to clones/ minions/ spirits. Sometimes a backstab will miss and hit these by accident revealing the thief and giving opportunity to attack.
That turned more into advice than a list of ways to counterplay, but that should help out anyone that thinks backstab is op (and therefore needs to l2p).
Some high damage mug-bs combos are op against low armored targets though. There is little to nothing these non-tanky builds can do against a instagib mug combo coming right out of the blue.This is bad for the game as it just promotes these cheesy, overplayed bunker builds over skillful glass cannon builds.
Of course, this is really just an issue in WvW where it isn’t important to contest points and where it is quite easy to achieve 18k+ backstabs on lightly armored targets. Short of running a fotm tank build, there is absolutely zero counterplay against this type thief builds. This is the reason why thieves get so much hate.
ps. this is coming from a thief player running such a build. (30/30/10/0/0)
(edited by Master of Timespace.2548)
So to summarize: spam skills, liberal use of aoe, dodge randomly even when they’re out of range, and use copious AI for body blocking.
and people wonder how we got to this meta…
You just can’t help some people….
help some people what?
by all means, tell me how I’m wrong.
which suggestion you gave actually “reveals” a stealthed opponent?
I’ve stayed at this party entirely too long
(edited by hackks.3687)
Thieves shouldn’t have perma stealth.
Thieves shouldn’t do a lot of damage from stealth.
Thieves should be more durable.
thieve should not have cheap teleports.
Thieves should have to make a choice between mobility and stealth.or stealth should have some type of counterplay and giving rangers a stupid skill on a long CD is not one of them.
Stealth requires some kind of counterplay, I agree completely. In WoW DoTs could break stealth as well as warrior’s shout (aka ‘Fear Me’) and Hunter’s Flare could reveal stealthed opponents.
It’s been over a year and ANet still really hasn’t made progress in that area. Warhammer got it right – they didn’t put it in the game in the first place.
wow has different mechanics than gw2
in wow you needed target for most spells to be able to execute them, in gw2 you don’t
in wow there was DR on CCs, in gw2 there is none
in wow rogues had CDs that allowed them to use stealth skills w/o going stealth
in wow rogues were CCs bots (aka had a lot of CCs) which allowed them to stay alive, i could keep someone hard CCd(stuns, daze, silence) for about 30+ sec if i really wanted invest resources into it; in gw2 it is not possible
in wow rogues had actual high burst , where in gw2 they keep nerfing it
in wow rogues had passive dodge, where gw2 is based around active dodge
in wow stealth offered a lot of good spells like stun, high dmg like backstab, silence etc. , in gw2 all you have is lol backstab
in wow stealth on rogues was permanent unless you get hit by something (aoe), in gw2 stealth in isn’t; that is the biggest counter to it – there is NO actual perma stealth in this game
if they applied same mechanics to counter stealth as in wow, thieves would disappear from game
in wow people also cried rivers about stealth, even tho to get into stealth you had to use 2 min CD; guess what happend? blizzard kept adding major aoe and counter stealth mechanics leading to the point where arena population looked like 25% warriors 1 % rogues; nice balance yo
keep crying about stealth untill same crap happens in this game as well (already happening heh)
[Teef] guild :>
(edited by Cynz.9437)
Nobody is “crying” about anything, the sooner you realize that the better off we will all be. It is true that this game has a lot of toxic elements, backstab and stealth being two of them, backstab being the worse, or just about any high hitting spell that comes out of stealth every 4 secnds, THAT is toxic, and as you mentioned, what do all those game that you mentioned have in common? They succeeded? Want to know why? because they created an atmosphere that was as little toxic as possible, so the fact that you even mentioned only validate our point even more.
Legendary SoloQ
Nobody is “crying” about anything, the sooner you realize that the better off we will all be. It is true that this game has a lot of toxic elements, backstab and stealth being two of them, backstab being the worse, or just about any high hitting spell that comes out of stealth every 4 secnds, THAT is toxic, and as you mentioned, what do all those game that you mentioned have in common? They succeeded? Want to know why? because they created an atmosphere that was as little toxic as possible, so the fact that you even mentioned only validate our point even more.
you call that succeed… do you know how bad arena in wow is?
i find it really funny how you say backstab is toxic because it is high dmg comming out of stealth, yet so called “succeed” game (aka wow) had exactly same mechanic for rogues involving high dmg output out of stealth; heck there were patches where i could as rogue bring someone from 100% to 0 out of stealth within 3 sec unless they broke stun
if i had my rogue in this game and kept all mechanics she had, i would global most people before they coul even see me; wow and gw2 work completely different and can’t be compared
backstab or rather preparation to backstab has a lot of downsides, what is truly toxic is classes that have little trade off, cheezy mechanics (trololol HS) and maps (lol skyhammer), condi meta where dodge and toughness don’t matter
this game has many problems, but backstab is hardly one of them
[Teef] guild :>
(edited by Cynz.9437)
My damage vomit warrior gets kill shots for over 10k (recently got a 17k in hot join) and arcing arrows aoe for up to 9k which is far harder hitting than my thief can hope for. Plus my teammates can stealth him for extra lulz.
As a main thief, however, I can definitely say that thieves are EXTREMELY effective at pushing other glass cannons out of the meta. There is far too much risk in running such a build when you can get bursted down out of nowhere. However this is more a problem with teleporting around than stealth or DPS potential.
Edit: communication is a surprisingly effective counter to glass thieves, since they do rely on getting that first hit free
(edited by ens.9854)
Just so people are aware spvp backstabs are possible for up to 17k. Yes its a 4 signet build pure GC that dies if you sneeze.
i’m not defending/attacking backstab.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
My damage vomit warrior gets kill shots for over 10k (recently got a 17k in hot join) and arcing arrows aoe for up to 9k which is far harder hitting than my thief can hope for. Plus my teammates can stealth him for extra lulz.
As a main thief, however, I can definitely say that thieves are EXTREMELY effective at pushing other glass cannons out of the meta. There is far too much risk in running such a build when you can get bursted down out of nowhere. However this is more a problem with teleporting around than stealth or DPS potential.
Edit: communication is a surprisingly effective counter to glass thieves, since they do rely on getting that first hit free
the problem comes from the fact that usually it isnt only the first hit, but also the second hit, and the third, and the fourth, and the last if so they desire.
there is no catching up to a thief that wants to get away (same for warriors), there is no first hit on a thief that has at least some basic awareness of their surroundings, and that is whats wrong.
Legendary SoloQ
Yeah, I was playing on my alts but these 2 thieves in WvW ran stealth utility and shadow refuge. They were out of stealth only until revealed wore off then went back into it.
On my 2k hp, 16k health mesmer a backstab was still critting me for about 6k. That’s 1/3 my health. I could get away with my stealths and run, but there was no chance in hell of killing a thief with shadowstep and blackpowder+HS and lyssa runes and blinding powder.
If one thief was close to going down the other thief would just position shadow refuge for an easy rez. Since the shadow refuged thief could then port out of shadow refuge, the other thief would have stealth and provide a guaranteed rez.
I can do the same on my thief. It’s pretty guaranteed. To those who say interrupt BP>HS, count the godkitten interrupts and how many classes have them in the game. Not that many. And standing on the smoke field does not work. I stood on it all the time and an experienced thief just knows to HS out from the edge not from the center as to avoid hitting someone.
The two just went about killing anyone who wasn’t condi bunker spec, and as the bunker spec yourself there was nothing you could do to save those glassier people. It’s not like you can peel stealthed opponents.
To compare them to warriors is a pointless exercize, since warriors are broken as well, but at least roots work on them and they don’t have all the teleports.
Either way they went and nerfed ride the lightning into oblivion with a 40 sec cd while warrior can rush/whirlwind out much better for half the cooldown assuming no reduction on GS cd’s.
If warrior doesn’t want GS he can sword+shield and shield block+zerker stance+balanced stance and leap his way out alongside earthshaker leaps.
I really don’t think backstab is so much of a problem than that you won’t be revealed after missing. Granted d/x backstab/hs spam thieves are not that good in spvp but it doesn’t mean they shouldn’t be punished for failing. It’s probably not priority #1 atm tho :P
What? man so many thieves here and they don’t know about thief either
we should be the best dmg dealing class here and they qq about backstab
cmon Anet i want a 3/5skill combo=kill
Between a master and apprentice, i would love to see the differences.
What? man so many thieves here and they don’t know about thief either
we should be the best dmg dealing class here and they qq about backstab
cmon Anet i want a 3/5skill combo=kill
well it actually wouldn’t be bad if hief had better sustained as trade off for backstab nerf however the only build that had that sustain (s/d) got majorly screwed lol (i am not fan of s/d btw)
so anet doesn’t want thieves have sustain, nor stealth, nor dodge.. nor high dmg…apparently
on side note: traps are still garbage lol
[Teef] guild :>
Sustained as in survival, or sustained damage? Because dagger outdamages sword in sustained by a considerable amount.
People used sword because it made you impervious to focus fire, and you could pepper people with 3k crits, steal their boons, and have high evade uptime.
I don’t even know why thieves hated s/d. I found it fun, it just needed less spam. They should have made it so that instead of stealing all those boons, just steal one boon, but when flanking strike connects it should grant the thief 5 secs of prot and regen.
Less spamming, but more tanking ability. Also, what they could do with thief for sustained should be leeching HP, and not just from some crappy venom trait. Reduce backstab, but make the weapon chains steal some HP.
No, it is not ok to have this much damage out of stealth, period.
Legendary SoloQ
No, it is not ok to have this much damage out of stealth, period.
Was it really necessary to bump this thread? You already have a thread about the exactly the same thing on the front page.
At this point you’re starting to look desperate.
No, it is not ok to have this much damage out of stealth, period.
Was it really necessary to bump this thread? You already have a thread about the exactly the same thing on the front page.
At this point you’re starting to look desperate.
Actually he’s mad cuz can’t beat a teef.
Not really, I bumbed because awareness has to be brought, simple.
And no, Im not having much issues with thieves are per lately since I’m not playing sPvP all that much (given the obvious balance issues we face such as condition spamming and stealth nukes).
Im simply doing it for the health of the game. The day will come when you will all thank me, until then, I will keep doing this thankless job of bringing the game to a better balance stage.
Legendary SoloQ
It’s people like you that got Haste nerfed Fortus and the meta has been crap ever since….At high level play, a 7k backstab is the LEAST of my concerns atm. My advice is to learn to move when the thief goes into stealth and hit him with CC when you can. You’ll find that a thief can’t sustain on a point worth crap in this current meta.
Nothing has changed……..
Legendary SoloQ
Nothing has changed……..
Yeap. Just the way it is. I mean I’m ok with glass cannons doing high amounts of damage, but unless anet gives every class the ability to do that much damage in ONE hit then I think it needs a look over. I mean if a thief could do 13k damage in like 4-kittens that’s fine. But one hit is a bit much.
zerk theif kills another zerk theif, fortus pls..
Nothing has changed……..
Yeap. Just the way it is. I mean I’m ok with glass cannons doing high amounts of damage, but unless anet gives every class the ability to do that much damage in ONE hit then I think it needs a look over. I mean if a thief could do 13k damage in like 4-kittens that’s fine. But one hit is a bit much.
Most classes can do this, Necro can Trait for DS auto to go threw and Ive (on my thief) seen it hit for 6-7k, now that IMO is worst than BS, b.c its an auto attack, they sit out of range and just Autos.
Warrior Ax f1 I can make it hit for 10k, yes you can “see it” but A/M or A/S, Bulls Charge then the f1 skill and then its VERY hard to stop.
Have seen Engi and Ele combos (I know they are combos, but they can be done with in seconds) do 20k+ damage with 2-3 attacks.
Ranger Ive seen 8k GS Bear attack with an instant 10 Invul and swamp to LB, KB Quickness/Volley and your dead.
The Point is, Every Class you can Build FULL DPS and try to land those insane DPS attacks, when you do you will notice that you start to play like a thief, going in and out of fights picking and choosing your targets carefully.
Most classes can do this, Necro can Trait for DS auto to go threw and Ive (on my thief) seen it hit for 6-7k, now that IMO is worst than BS
cough cough..
no it isn’t.. in so many ways it isn’t more then you can ever phanthom.
stop defending this ridiculous occurrence.
E.A.D.
Nothing has changed……..
You posted the same screenshot you started this thread with. I can tell you Backstab doesn’t hit nearly as hard with the change to Ferocity. I used to hit for 7k now 4.5k.
Most classes can do this, Necro can Trait for DS auto to go threw and Ive (on my thief) seen it hit for 6-7k, now that IMO is worst than BS
cough cough..
no it isn’t.. in so many ways it isn’t more then you can ever phanthom.
stop defending this ridiculous occurrence.
I was mistaken it was Lich Form elite skill Auto, DS is a 4k auto. But still its a necro power build that you could do 6-7k autos with.