Okay first off, I’m going to preface this by saying that I think thief is – contrary to many people’s opinion – for the most part, in a good state of balance. Personally, the area where I’d like to see the class improved the most would be to have all weapon skills have some REAL purpose in a fight. Currently D/P and Shortbow are the only weapon sets, in my mind, that are the most balanced weapon sets around this idea. S/P is mind-numbingly boring and an easy spec to play. S/D is a bit tougher to play now, but still viable (though in my opinion still boring to play) – Dagger offhand is in a terrible state right now. D/D Thieves are a one-trick-pony, and that’s boring. It doesn’t help that Deathblossom and Dancing Dagger are terrible skills.
This being said, I’m here to talk about some of the precieved “cheese” revolving around backstab builds. Usually they revolve around perma stealth – which, for the record, sees no relevant play in tpvp. In order for perma stealth to work, the team you’re up against needs to be really bad as it can be beaten, at the very least, with proper teamwork. Much of the spam that many people complain about can be beaten with a few well timed hits – this is the nature of going all-in with spam. As someone has stated before on these forums, “It’s about as cheesy as saying spamming low kick in fighting games is cheesy.” However, where the thief shines (at least where good thieves shine) is their ability to be unpredictable.
Let’s side-step a bit and examine a skill in the thief’s kitten nal: Shadow Trap. Shadow Trap is, aforementioned, a trap that is laid down in wait for someone to trigger it. If no one triggers it, the thief can cast a 1.5 second spell (about the time it takes to cast basilisk venom) to port him back to its location. Doing so is a stunbreaker and grants the thief some temporary health regen. If someone triggers the trap, the trap skill then turns into a shadow return skill in which the thief has the option to teleport back to the behind of the target that triggered it while in stealth – basically prepping for a shadow attack. What people might not know, when the thief teleports back to its target, there is a black circular shroud that appears at the feet of the thief. It only occurs for about a half a second.
Okay now lets step forward and discuss our current situation – perma stealth backstab thieves. Many people assume if you’re playing D/P, then you must be spamming 2 through smoke fields all day. In reality, they might be fighting a D/P trickery build which doesn’t do this. Regardless these people who have complained about D/P haven’t played enough of the thief class to recognize what a thief can and cannot do. As anyone who has played enough of the class can tell you, if you’re spamming heartseeker through smoke fields, you’re not going to have enough initiative to reliably use virtually anything else on the set – this is why I don’t play perma stealth as, just like D/D, it’s a one-trick-pony. The Tessa personally introduced me to her legendary perma stealth build, I was immediately turned off to it for this very reason. If you choose to use anything else, you run the risk of being exposed for too long, and a perma stealth thief (being the nature of Shadow Arts traits) wants to be in stealth for as long as possible and out of stealth for as least as possible. Thus, perma stealth thieves are very predictable. So because of this, good players know how to deal with them.
HOWEVER:
A lot of the complaints are about how the backstab is unpredictable. To a certain extent, it is. To another, it isn’t. Fighting a thief, and fighting as a thief, is all about the mind games – getting into the head of your opponent and spotting how they operate. Being able to fool the opponent by mixing things up and to easily read them at the same time is what separates the good thieves from the bad. However I am constantly asking myself, “Is the class/spec I play (D/P trickery) really that bad?” For the most part, or rather regarding most concerns, I think not. In other areas, though, I think it might have the potential to be improved. (to be continued)
(edited by Chicago Jack.5647)