Balance
Although I agree the current bunker meta is broken, I don’t see many valid changes here.
Those changes would be a bit too much..
Revenant needs rework on its survivability or its damage (cant be Ultimate DPS and tanky at the same time)
Same for Scrapper if you ask me; they got too much survivability for a Marauder spec tbh. Although their damage is completely fine, their survivability doesnt add up the amulet they’re using.
Even though I despise elementalists right now, I feel like daredevil with Staff actually counters them as I can easily 1v1 on a point. So I dont rly think they need hard nerf.
Bunker mesmer should be looked at, that’s just a fact. Maybe increase cd on the blocks and cc’s would be a huge help.
Warrior doesn’t need more armor. It needs more adrenaline gain as Anet went overboard with the Adrenaline Decay. It also needs some traits being moved back as it was before so we could make viable builds again like they’re used to. And not choose between all the traits they used to have.
As an (ex) main thief, I dont think giving it swiftness will resolve anything. I think they should increase the heal and even have it give Vigor baseline. Give more toughness/vitality and also some reduction on Initiative cost here and there.