Balance: A framework to work in

Balance: A framework to work in

in PvP

Posted by: Salamander.2504

Salamander.2504

Hi ANet,
My goal this season was to get to diamond. After a few days of playing, I achieved this goal while duo-queuing, played a game or 2 in diamond, and then left ranked entirely. The game balance is so bad, ranked is pretty boring, win or lose. Since then, I’ve mostly been playing unranked on f2p accounts to get a sense for core game balance, which remains a huge issue.

Based on my experience, ANet, I hope I can offer you a framework in which to balance all of the elite specs: The idea is to balance all of the elite specs around vanilla bunker guard. For example, power rev needs to be nerfed so it can’t burst down a cleric bunker guard in 3 seconds, and cleric bunker tempest needs to be nerfed so it doesn’t offer drastically more support/sustain than the bunker guard. And so on.

This one simple concept, which has a very clear goal, should hopefully make balancing PvP a whole lot easier.

Also see: https://forum-en.gw2archive.eu/forum/game/pvp/Some-Constructive-thoughts-on-Balance/first#post5967639

Balance: A framework to work in

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Posted by: Covis.6037

Covis.6037

it used to be like this but then something happened…

Balance: A framework to work in

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Posted by: Aenaos.8160

Aenaos.8160

it used to be like this but then something happened…

Time changes everything.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

Balance: A framework to work in

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Posted by: style.6173

style.6173

It feels like they don’t have someone overseeing balance. Right now it seems like the classes are divided up between a few people who focus on their individual class.

ANET really needs someone to oversee the entire thing. If someone is already in that role, reassign them and have someone else do it.