Am I good?… I’m good.
Balance Design : Cater to Casuals
Am I good?… I’m good.
I think separating game modes is best. The thing is any good game needs balancing for skill. For example a low skill thief should lose to anyone whereas a high skill thief should beat anyone 1v1. So the class would be “OP” for dueling, but only if you truly mastered the class (same applies to other high skill cap professions.)
PvE should be the same way too, balanced for skill. Lower level areas should assume the player is new and has blues and greens whereas Orr should assume rares and masterworks. Level 80 areas introduced after Orr should assume you’re fully ascended and that’s just on the gear front. If you just hit random buttons hoping stuff will die then your character should die instead since random button pressing should be punished while deliberate, skillful, well timed play should be rewarded.