Champion Paragon
(edited by D best.3547)
Hello so as you can see people are saying damage is too high everywhere on this forum. This is at least in part because now traits no longer grant some defensive stats.
Instead of all stats being on 1 amulet make half be on an amulet and the rest between 2 rings.
Currently most people are forced to go 100% damage or have one defensive stat but no Vitality to back it up. Because of everyone being glass canons things like Stealth are becoming OP again as first hits will often decide the outcome of the fight.
How I predict the new ring system will work.
- Those skilled enough and with the right builds will got 100% zerk for really good DPS
- Those without stealth/complaining of damage will add 1 defensive ring
- Bunkers and healers can now get 1 offensive ring, allowing for crit chance Sigils to proc
Adding 2 rings allows for the best balancing options while maintaining the simplicity of the PvP format of GW2.
Here is the example of what stats would be per item.
1 Berserker’s Amulet +600 Power + 450 Precision +450 Ferocity
1 Knights Ring +300 Toughness +225 Power +225 Precision
1 Soldiers Ring +300 Power +225 Toughness + 225 Vitality
Total +1125 Power +675 Percision +525 Toughness +450 Ferocity +225 Vitality
Another reason 2 rings is the perfect split. Traits used to give 300 in a stat when maxed out the line with these new ring s you also get 300 points in the main stat.
Thoughts? Suggestions? Is this a horrible idea? Let me know what you guys think.
(edited by D best.3547)
What type of Ideas do you guys have to bring back balance to PvP?
What type of Ideas do you guys have to bring back balance to PvP?
GW1 items with drawbacks, e.g. -X Vitality +X Power
First of all waiting to see if and how everything balances itself.
I really like this idea. I often have an idea for a build but can’t find an amulet with the right stats. This would allow for greater diversity.
wtb jewels back
I like this idea a lot. I definitely think the new amulets/stats are far more to blame for this ridiculous jump in damage. The traits don’t seem to be ridiculously over the top even if you can get 3/5 full trait lines now.
Amulets + 2 rings would allow for great stat combinations.
First of all waiting to see if and how everything balances itself.
The meta will definitely settle within 2 weeks I think a lot of it will be 1 shot builds or tanky condition builds. Also very tanky bunkers will probably make a comback as 1200 healing power is HUGE, i.e. a guardian dodge roll now heals 1.3K.
The problem area is builds that try to be a little tanky yet still maintaining decent damage such as a meditation guardian. Without the extra 300 toughness they are supper squishy and can be 2 shot by interupt/shatter Mesmers.
wtb jewels back
I was thinking of including Jewels as an example that had worked in the past. Jewels might actually drive an interesting variation with a 3/4 to 1/4 ratio so you only get 1 alternate stat to 300, it also makes the amulet’s stats closer to the prepatch 932/650/650 amulet
Jewel variation
Berserker’s Amulet +900 Power +675 Precision + 675 Ferocity
Soldier’s Jewel +300 Power +225 Vitality +225 Toughness
This is still an improvement that allows for build variety and is probably simpler than the rings Idea I proposed.
I proposed basically the same idea (50/25/25% stat split) numerous times over the past year, even before removal of stats from traits was announced. ANet just keeps going with their stupid amulet system.
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