Balance Ideas for S3
I mostly like it. However, don’t increase continuum split cd. Either change the functionality entirely (reduce cd, remove skill reset portion for instance) or leave it and nerf other things about condi mes (i prefer the former however). Raising the CD without any compensation would gut shatter mesmer even further- something i am strictly opposed to.
yeah good point, honestly i’d also rather have a nerf on the shatter skills cause most mesmers just spam them brainlessly and still get rewarded for it..
Rev:
– increase CD of precision strike
- reduce duration of unrelenting assault’s evasion from 2s to 1s
- for the love of god increase the CD of phase traversal, an UNBLOCKABLE 1,2k range dmg dealing teleport every 5 (!) seconds is way too op
- increase CD of assassins annihilation, 300health regen every second is too strong imoEle:
- reduce healing in general, ridiculous that you can get healed from 100hp to full life in less than 5seconds
Warrior:
- needs a complete makeover, anet knows that anyway
Guard:
- imo fine as it is, highly depends on players skill level (what the main factor in pvp should be)
Engi:
- reduce the boon spam and the sustain on hammer attacks
- delete the “perfectly weighted” trait, 3second stab on a 5sec CD… no words for whoever invented that trait
- maybe (?) give healing turret another animation or a bit longer cast time so that its actually interruptibleRanger:
- reduce range of search and rescue and let the pet only teleport the player, but not rez him (optional, but better for balance imo)
Necro:
- Chill needs to be a bit toned down since it highly affects your movement speed, your skills recharge slower AND it deals massive dmg
Thief:
- same as guard, still not top tier but not complete trash like warrior
Mesmer:
- nerf shield #4, why the heck would you give this skill a double block
- increase CD of continuum split to 120secsThoughts?
Revenant staff 5 needs to be adjusted. It should either not serve as an evade, have a longer cooldown or energy cost, or not be a CC. It wrecks guardians
I make PvP & WvW videos
Here are some balance ideas:
-nerf elite specializations
-nerf elite specializations
-nerf elite specializations
-did i mention elite specializations need a nerf?
In all seriousness op’s suggestions are more or less dead on.
In case of the ranger/druid perhaps nerf the base healing of astral skills but increase the scaling so that you cannot play a marauder that can heal ppl from 1% to 100%.
Another thing that they could address regarding rangers are the pets, not so much balance but the pathing and some skills that almost always miss such as the drake breath f2 skills (that by the way work the exact same way as the bristilback f2 and that got a update so that the bristilback can rotate while channeling his f2 so now it can actually hit player that slightly sidestep, why not do the same for drake’s f2?).
Scrapper hammer skills need a few nerfs, i think making the block not do damage but inflict vuln and cripple with each pulls would be a fair change (just for a comparison imagine if net shot on rifle did 2 sec immobilize and did 600 dmg per sec to the target, because that’s what the hammer shield feels like).
In fact what if dh’s virtue block, scrapper hammer, and revenant staff block only blocked attack that hit the character from the front. It would make them in to skills that require situational awareness not just things you spam off cd or would that be too much of a nerf?
Nerf stun-meta.
Give every stealth skill reveal.
We have too many stuns and dazes in the game since HoT, or at least too many with a relatively short cd.
Those are the stuns/dazes that came with HoT:
Scrapper skill 5 on hammer does stun, leap finisher with hammer 3 into into the lightning field gives daze. Also all gyros daze on self-destruct + Engi has a trait for 25% less stun/daze duration on you and 25% more outgoing duration from you.
Revenant has daze on the Shiro elite skill and staff 2. Also a trait for dazing when using an elite skill.
Druid has daze on one glyph, avatar skill 3 and also traits for daze on swap to staff, and immobilize for hitting a stunned or dazed person (not counting the 50% duration increase of daze/stun on the normal ranger traits).
DH has a trait for stun on traps.
Reaper has stun on Chilled to the Bone and shroud 5. Daredevil has one stun and one daze on the utilities + daze on impact strike. Chronomancer has stun on shield 5. Berserker got an elite skill. (Tempest got nothing btw.)
If we take metabattle builds, because everyone and their mother is playing them in pvp, we get this:
Chrono: 1 daze (38 sec cd), 2 stun (40sec cd) [not counting Signet of Illusion and Alacrity]
Druid: 1 daze on glyph (24 sec cd), 1 daze (5 sec cd while in avatar) + 5 sec immobilize and bleed for hitting someone stunned or dazed [1 more daze with gs 5 if equipped; counting trait for glyph cd reduction]
Revenant: 1 stun (50 sec cd), 1 daze (15 sec cd)
Necro: 1 stun on warhorn (30 sec cd), 1 stun on shroud 5 (30 sec cd) and 1 on elite shout (90 sec cd without trait, 81 sec with, 57 sec if 5 enemies hit)
Scrapper: 1 stun on hammer 5 (24 sec cd), 1 daze on bulwark gyro self-destruct (20 sec cd) [1 daze on sneak gyro self-destruct if equipped (40 sec cd)]
Daredevil: 1 daze on pistol 4, 1 daze on elite (40 sec cd), 1 daze on steal (25.5 sec cd) [counting cd reduction on steal via trait]
DH: 2 dazes with traps (both 24 sec cd) + 2 more stuns in the other utility (20 sec cd) and the elite trap (60 sec cd) if equipped [counting trap dc and cd reduction via trait; ignoring that traps go on cd after being placed]
I ignored Berserker and Tempest here. Ele got no daze/stun and warrior is rarely played this season. If you are in lower tiers (till ruby I guess) you have less revenants and more DHs. Thiefs are kinda rare in general. Still, the stun/daze is everywhere.
Being dazed to death while you sit in front of your computer unable do to anything against it isn’t a good mechanic to have in a pvp mode.
Make stun/daze affect you less the longer you were exposed to it, hard cap it if that’s the only thing that works, I don’t know. That and reveal for everyone so engis can’t out-stealth thiefs with 1 skill anymore and we’d have already taken a big step in a better direction imo.
If we give reveal to every class, thief will be unplayable
Imo its better we take the stealth from classes that dont deserve stealth (ranger longbow #3 and smokescale skill blast, engis gyro etc) and give only thief and mes the ability to stealth
Also a huge step forward would be to delete all the passive traits like Last stand, self-regulating defenses, mirror of anguish, versed in stone, soothing bastion etc etc
If we give reveal to every class, thief will be unplayable
I meant that every skill that uses stealth automatically also gives the player reveal when it ends, no matter what class you are, i.e. reveal if the stealth from the sneak gyro or the mass invisibility runs out etc.
I mostly like it. However, don’t increase continuum split cd. Either change the functionality entirely (reduce cd, remove skill reset portion for instance) or leave it and nerf other things about condi mes (i prefer the former however). Raising the CD without any compensation would gut shatter mesmer even further- something i am strictly opposed to.
I would say increasing cd of continuum shift is a nice and simple change compared to changing functionality which will never happen with Anet.
This can also make it easier to buff power-based mesmer in other areas for better overall shape of the class.
Here’s a balance idea… how about you give every class the same amount of pressure and sustain.
Rather than having two or three classes ok at both.
two or three classes good at sustain
two classes good at dps
and one class that’s completely useless in both areas.
That way there are no…. lololol u can’t kill me 2v1 moments.
Here are some balance ideas:
-nerf elite specializations
-nerf elite specializations
-nerf elite specializations
-did i mention elite specializations need a nerf?
This ^^. I want to see all elite specializations nerfed. If base specs cannot be played competitively after the balance update, then I consider the update a failure