Balance Issues In Hotjoin.

Balance Issues In Hotjoin.

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Posted by: Zane Hosigawa.6359

Zane Hosigawa.6359

I’ll just skip to the point, hopefully this will reach an arenanet employee.

There are some major issues in Hotjoin sPvP matches that anyone who plays can notice.

1.) First and foremost, the problem of outnumbered matches. You already have the autobalance feature, which will move one member from the team with too many players if it outnumbers the other by 2. This works to a point; however more often than not there is someone waiting to join whatever team is winning (the one with 2 more players) and the end result is the match still being outnumbered. My main point is that autobalance has become ineffective. That being said, it is appreciated that you’ve implemented the automatic win credit to an autobalanced player.

My recommendation: Add an automatic win credit for joining an outnumbered team a certain period after the match has started, in order to avoid the beginning of the match simply awarding anyone participating the win credit. Personally I would rather the records of wins and losses be removed to discourage abandoning teams, and encourage build testing and refinement rather than going with whatever is popular. Perhaps only removing the records for hotjoin matches but not tournament/arena matches.

2.) Absent players or “leechers”. In Guild Wars 1, if a player wanted to give up, they could use the /resign feature and the match would end. Atop this, there was also the report for leeching option if a team mate were to leave the keyboard for prolonged periods of time. In Guild Wars 2 however, there are no such features. If a team mate decides to give up individually and without the courtesy to simply leave the match, the rest of their team is left outnumbered and with no hope of autobalance.

My recommendation: Add an afk timer for sPvP as it is seen in other areas such as dungeons. “Unless your resume activity you will be kicked.”

3.) This last issue is less significant; however the most prominent of them all. Balance among classes It is common knowledge to join the team with the higher number of mesmers, engineers, or minion masters. The simple fact is that a team of 3 engineers can place one per capture point and fight on equal ground against two opponents each. The same goes for just 2 berzerker mesmers which can essentially either instantly kill any player before their pistol 5 stun is over, or stagger their stuns in the event of something like balanced stance, hiding in stealth until the other player is vulnerable. Hammer warriors have an easy time finishing off opponents before the target can even stand up off of the ground. This isn’t necessarily the problem. Despite the fact that with the combination of berserker’s stance and endure pain they become literally invincible long enough to do their job, they can be killed. The problem lies in the fact that there are no other options for warrior that match that kind of potential. This is common in several classes, where one particular build and weapon set have clear advantages in damage, survivability, and control than every other option available.

My Recommendation: Limit the number of any single class on one team in a match (i.e. a limit of 2 engineers per team, 2 mesmers, 2 guardians, etc.) More balancing among builds and weapons. Perhaps an introduction of pvp skills as seen in Guild Wars 1.

Thank you for your consideration.

Balance Issues In Hotjoin.

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Posted by: calyx.9086

calyx.9086

The problem is that you use hotjoin where it’s basically chaotic team deathmatch. Either join soloq, or queue up by yourself for tpvp.

Balance Issues In Hotjoin.

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Posted by: Ayrilana.1396

Ayrilana.1396

1) No option to choose team once match has begun. Remaining and new players are then randomly assigned to a team when they choose tojoin the match. Going to spectate mode from being in the match prevents you from going back into the match. This is to prevent forcing an auto-balance or to manipulate auto-assignment to get the team you want.

2) Player has 30 sec to leave spawn area or they are forcibly ported outside of their spawn area. If player is inactive for 60 seconds, they are kicked to spectator mode for the duration of the match.

(edited by Ayrilana.1396)

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Posted by: Zane Hosigawa.6359

Zane Hosigawa.6359

Calyx, I do go into s and tpvp to avoid it but the point was that I shouldn’t need to. Don’t you think the fact that you are literally blaming anyone who plays hotjoin for being in an outnumbered match is a problem? It shouldn’t be so easy as to say, hotjoin match, yes it will be outnumbered. But that is the case.

Aryilana, I’d agree with the second one that sounds pretty good. The first one doesn’t seem very fair. Even a good player can’t make up for some teams and it shouldn’t be their fault just for trying to join. any match that they get thrown into a bad one.

Balance Issues In Hotjoin.

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Posted by: Ayrilana.1396

Ayrilana.1396

They can wait until the next match. It’s hotjoin afterall. This is just to lrevent people from manipulating the auto balance to join the winning side and to stop spectators from joining the winning side. Those are some of the major issues that i see people complain about.

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Posted by: Liewec.2896

Liewec.2896

it would be so easy for Anet to fix the spectator exploitation.
the fact that it is still here after sooo many patches is just embarrassing for Anet,
if they want to maintain the illusion that they actually care about pvp then this should have been fixed long ago.
it looks to me like pretending to care is even too much effort now.

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Posted by: Ehecatl.9172

Ehecatl.9172

Just remove team select as an option and make it so new players entering the map can only join the team with a lower score unless said team has one man more than the winning team.

An example:

Red team is winning and has 3 players.

Blue team is losing and has 3 players.

A new player cannot join the game and go to Red team. They HAVE to go to blue.

If blue team has 5 players to Red’s 4 and is still losing, only then can you join Red team for the win.

This would make it harder to get on the side that is winning and make sure that in order to join the winning team the losing team has to have the larger group to begin with, so the losing team can never have one less player than the winning team unless absolutely no one will join the match.

It also wouldn’t stop the thing that I tend to do to get the game balanced, which is to force an auto balance by going into spectate mode, then joining the team I was already on just to get the teams balanced.

Then just add a bonus for anyone who joins a losing team and sticks with them for the whole match. Without needing the autobalance prompt. This would make switching to the losing team in a 5v4 more appealing even if autobalance can’t yet be triggered.

(edited by Ehecatl.9172)

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

“The problem is you hotjoining. Use soloQ or Tpvp.”

Actually the problem is I play out of the south pacific, so when I get home and have the time I find I can wait 25-40 minutes before I even get a match. Once I’m in the match it is anyone’s guess if it will be 4 vs 5, we’ll have a leecher or a quitter.

However, if all else fails there is hotjoin, at very least it is pvp, just maybe not the pvp you want. To make it even more unenjoyable they introduced standard models and then applied them to custom or ranked matches only. You know, a QoL mechanic that was optional, but reserved only for the rich and the poor degenerates in hotjoin or genetic falures that use glasses like myself ain’t worthy of having a little quality of life.

And that sums it up. Never look at what a person says, just at their actions. Actions speak louder than words. A ranked system that best suits anyone in the northern hemisphere, a MMR system that fails to recognizes when teams are incomplete, stealth nerfs and QoL adjustments that only apply to people who are ranked or wanting to be ranked.

The same reason they removed monk (Too many ppl looking for monk sounds like waiting to have fun, but not actually having fun.."..Try playing pvp from anywhere outside EU/US..it is the definition of waiting to have fun, but not actually having fun. Can’t even get feature updates on the one mode that is accessible to you.

Yet so much head scratching as to why esports never kicked off.

(edited by CntrlAltDefeat.1465)