Balance for Guild Wars 2 means many different things to many different people. The pacing of fights is a big factor for most who claim something is unbalanced. Some fights end very abruptly, some fights extend indefinitely(or until the match ends). Some people prefer this style of “balance”.As a result of this pacing of fights, any given match is almost entirely dictated by momentum and tactics.
The team with the most momentum, or the ability to largely disrupt the momentum of the opposing team will win. Most of the time it’s sending high damage high mobility classes to shift the momentum of stagnant fights. Sometimes it’s sending an extremely tough class/build to a point to hamper their momentum. Every fight, whether is is 1v1 or 5v5 is dictated by momentum as well.
It seems there is actually very little strategy involved in GW2 at the moment. The most strategy you will likely encounter are beginning strats for who to send to which point. The match is then dictated by tactics or reactionary decisions and decisive movements. It is impossible to say at the beginning of a match how you will be dealing with anything near the end of the match.
The problem herein is that between the rapid pace of fights and little strategy involved, gives very little room for error. For instance in a 4v4 one team may down 3 members of the opposing team, in a decisive action, one team may give up a point to assist the losing(and now downed team). That one person can single-handedly shift a losing team with 3 people on the ground, to 5 people standing and reverse the situation all in a matter of seconds with either a stomp or a res. That person could have been stopped, but still that’s not a lot of room for error. I’ve personally witnessed this very scenario on many occassions.
I cannot and will not blame any individual class for any of the percieved imbalances in this game. Do I think the game is imbalanced? It doesn’t matter, I just don’t really enjoy playing the game(PvP) the way it is right now. I think many others might feel the way I do. Most people on the forums just end up pointing fingers.
I blame the pacing of this game(not the "action"or amount of activity skills, speed, mechanics). I don’t think this game is very far from having good pacing. I believe that the basic problems across the board for “pacing issues” lie in the amount of damage overall and the amount of defenses available.
If all damage(not just burst) were toned down, points could be more easily contested or held off with less tanky builds, and making mistakes when defending, wouldn’t be so costly. Also group fights would be more habitable to melee classes like warrior and thieves, so balanced builds might be more desirable than burst. AoE damage(which stated as a problem by the devs themselves) would also be toned down.
If less defenses were available(along with less damage) fights would result in less stagnant standoffs. Also because there would be less defenses available and less damage flying around, support builds would become more attractive and thus more build diversity.
The pacing would become more of an even temper across the board. It doesn’t invalidate burst and it doesn’t remove defensive builds. What it does do is make coordination and teamwork have a greater effect.
I think apart from the few people who actually do enjoy the current state of PvP in this game, this solution would solve many problems for many people. It would make the game a little more noob friendly, make fights more thoughtful and involved, and make errors a little less costly.
I want to enjoy playing GW2, but right now all I can do is make absurdly long forum posts and hope -_-