Balance Rewards Between Team and Solo Queue
I do agree here. SoloQ has completely devolved due to two key points:
1. Rewards from teamQ are so much higher, you still end up way ahead even when dealing with occasionally being rolled by an organized team. There are also very few organized teams to start with.
2. Skyhammer – its seriously that much of an incentive to not have to deal with the frustration of playing on this map. Spirit watch isn’t great, but at least there are real pvp matches, with fighting, damage, and deaths. Skyhammer is just Super Smash Brothers, but not nearly as fun.
This push of solos to teamQ then hurts actual teamQ as actual teams get stuck against random pugs. Maybe this last point is intentional though, as fighting a pug is better than waiting forever to face one of the other 2 teams actually queuing.