I don’t understand why ArenaNet decided to shoot themselves in the foot with the elite specs. By far the biggest issue with the elite specs is not how powerful they currently are but how much of a nightmare they will forever be to balance.
Game developers everywhere, take heed and do not fall into the hole.
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Chronomancer: Rewinding time sounds pretty awesome, you can do anything you want twice. While there is nothing really wrong with it’s design, the issue comes in doing everything twice. Because of Continuum Split, the balance team must always consider the mesmer being able to do all of it’s abilities twice. So that means the base for mesmer must be gutted in order to confiscate for the fact of it can be used twice. Shatterspiking is the core damage for mesmer outside of phantasms. There is the big balance hole, whatever extra is added to mesmers, The balance team must ask themselves, “Hey, what happens if they use this twice in a row?” The biggest issue of why this will forever plague chronomancers is simply they can still shatterspike. If the balance team changes the way F1-F4 works for Mesmer means they can more easily adjust this classes defensive and offensive capabilities.
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Heralds: Broken OP Viper Revenants aside, Heralds actually provides the most problems when it comes to balancing Revenants for two reasons. ArenaNet must always consider the Revenant to have a perma fury, swiftness, regeneration and 15+ stacks of might AND must always consider Revenants having 50% boon increase. That is insane! That means everything the Revenant has must take into consideration to have a free boost to damage and support. So the base of the Revenant must be gutted or else it will simply be to strong. Revenants must also be dry of boons or else they will simply get out control because of their upkeep passive that grants 50% longer boon duration.
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Even ArenaNet is fully aware of this, you want to know a fun fact? Lets compare a full berserker Warrior with a full berserker Revenant, not a single point put into condition damage and both with mainhand swords. A level 1 burst Warrior’s Flurry does more POWER damage than the Revenants Unrelenting Assault. A condition attack, at it’s lowest point, does more power damage than the Revenants power attack!! See what a big hole you dug yourself ArenaNet? To make something balanced you had to gut it massively. Heralds needs to be looked at again and redesigned to be healthier.
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Reapers: Chill simply cannot work for balance. It amazes me when ArenaNet announced Reapers, they had no clue how deadly chill is. Oh, chill really does nothing to damaging classes but chill absolutely destroys any tanky class. Any build that relies on quick recovery is doomed by the reaper, not matter what class, chill hurts all that is tanks because of the slowed skill recharge means skill recovery is also slowed. So obviously, they cannot just give reapers perma chill so they made sure to limit how much they can output, making so the chill attacks are easily seen and dodgeable on the greatsword and reaper form.
Except no one uses the greatsword, everyone always goes staff and dagger just because they gutted the chill from the greatsword. Players found ways around the reapers limited chill with the aid of the natural necromancer. So in order to balance the reaper, they must gut the necromancer. As a class that can destroy tanks with ease yet still be able to survive very well cannot be healthy. What a nasty balance hole, Reapers are designed entirely around chill but making the condition healthy for PvP is simply impossible.
The same issue is with necromancers healing power, they must gut the necromancers ability to recover because of Death Shroud. They had a big hole with necromancers from the start and now they just made it deeper.
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Sorry about the lengthy post, but ironically that’s about it. All the other classes, all the ones that are overpowered with too much healing, damage, CC or support is not because of a design hole but rather a balance issue, number tweaking.
(edited by Nova Stiker.8396)