Note: First of all, it’s hard to balance things between PvP and PvE, so please split them finally
Main thought behind these changes is just reducing passives’ impact on game and reducing the CC spam.
Any feedback is appreciated, some stuff might not be very thought through, some could use other cds etc..
-Amulets:
Remove Paladin Amulet, imo provides way too much defense with such offensive stats.
Any Condition Power + Power amulet shouldn’t have these stats at 1050 both. Reduce one to 560 or sth.
-Runes:
Rune of Nightmare: Add an Icon for 6th buff.
Rune of Surging: Add an Icon for 6th buff.
Rune of Krait: 6th buff application on hit only.
Rune of Sunless: Add an Icon for 6th buff. 6th buff application on hit.
Rune of Forge: Reduce protection to 5s.
Rune of Grove: Add an Icon for 6th buff.
-Autoattacks:
(?)Reduce thier dmg by 10-15% overall.
-Condition Removal:
Get rid of RNG remove. Either switch it back to how it was before June Patch last year(I believe it was then when it got
changed) or make new tab in pvp menu where each player could create his own priority of condition remove (just an idea, not sure if it’s healthy tho)
-Auto Attacks:
Make autoattack non-crit attacks / Reduce thier dmg by 10-15% overall.
-Falling Damage traits: Switch them with new traits in PvP.
-Build Templates: Let us save build templates.
-Queing: Just an idea, but maybe lock build and character when entering match. You play with what you queued with.
RANGER:
Instinctive Reaction: Reduce percentage of healing power.
Protective Ward: Increase cooldown to 30s. Trigger on 50%. Make it dodgeable andgive this trait an icon showing up in player’s bar.
Beastly Warden: Increase cooldown to 40s. Add an Icon on player’s bar.
Wilting Strike: Add an Icon.
Go for the Eyes: Add an Icon.
Ancient Seeds: remove daze from CC list. It shouldn’t trigger on soft CC.
Primal Echoes: Increase cooldown to 10s.
Glyph of Tides: Increase cooldown to 40s.
Glyph of Equality: Increase cooldown to 40s or add animation.
“We heal as One!”: Increase cooldown to 30s.
“Strenght of the Pack!” Increase cooldown to 70s.
REVENANT:
Enduring Recovery: Endurance reduced to 10.
Unwavering Avoidance: Increase cooldown to 10s.
Eye for an Eye: Add an Icon.
Versed in Stone: Increase cooldown to 60s.
Ferocious Aggression: Reduced percentage to 5%.
Vicious Lacerations: Reduce percentage to 1%.
Targeted Destruction: Reduce percentage to 5%.
Swift Termination: Reduce Health Threshold to 40%.
Surge of the Mists: Increase cooldown to 30s.
Precision Strike: Increase Energy cost to 20.
Drop the Hammer: Increase cooldown to 20s.
Coalesence of Ruin: Increase Energy cost to 10.
Mace Autoattack: Decrease condition duration. Torment: 1,5s Poison: 3s.
Echoing Eruption: Increase Energy cost to 10.
WARRIOR:
Adrenal Health: Change scaling, It should heal waay less without any heal power.
Skull Grinder: Increase cast to 3/4s.
Head Butt: Increase cooldown to 30s. Increase cast to 3/4s.
Pulverize: Decrease weakness to 2s.
Shattering Blow: Decrease bleed stacks to 2. Decrease bleed duration to 5s.
Wild Blow: Increase cooldown to 40s.
NECROMANCER:
Deathly Chill: Reduce bleed duration to 5s. Update trait describtion.
Dhuumfire: Reduce burn duration or make it trigger on all skills except first one.
Weakening Shroud: Do something about rng weakness, rework trait or sth.
Scepter AA: Reduce duration of each bleed to 1s. Reduce poison duration to 3s.
Grasping dead: Reduce bleeding stacks to 2.
ENGINEER:
Aim-Assisted Rocket: Increase cooldown to 20s.
Thunderclap: Increase cooldown to 35s.
Electro-whirl: Increase cooldown to 8-9s. Reduce damage by 10%.
Shock Shield: Reduce strikes to 3. Increase cooldown to 24s.
Gyro Self-Destruct: Reduce daze to 1/2s-1s.
ELEMENTALIST:
Elemental Shielding: Reduce protection to 1,5s.
Soothing Ice: Increase cooldown to 30s. Add an Icon.
Geomancer’s Training: Recharge reduction reduced to 20-25%.
(?)Overload Earth: Reduce Stability stacks to 2.
THIEF:
Unload: Initiative cost increasted to 6.
Headshot: Initiative cost increased to 5.
Death Blossom: Initiative cost increased to 5.
MESMER:
Illusionary Reversion: Add 10s cooldown.
Mistrust: Reduce Confusion duration to 5s.
Winds of Chaos: Remove burn vulnerability application. Reduce bleed duration to 3s.
GUARDIAN:
Heavy Light: Add an Icon. Increase cooldown to 20s. Increase range to 400.
Thank you for reading.
(edited by Charlie.1482)