Balance, bug fixes, and honor.

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Posted by: Eurantien.4632

Eurantien.4632

So, I was expecting SOME balance to be done today. I wasn’t expect much just some shaves here and there and bug fixes. Mainly bug fixes. That is HIGHLY because of this submitted list.

Tempest:

Rebound revives downed players: The Elite Skill “Rebound” can fully resurrect another Elementalist that’s in downstate. When the downed Ele uses Mist Form with it’s down state skill, you use rebound and when Mist Form ends the player is fully revived. We have not tested this skill with other classes.

Chronomancer:

Continuum Split bugs out: The skill bugs out and does not reset players cool downs after it ends. You have to wait a very long time before it resets your CDs. This often results in the player dying due to the nature of the skill. It’s hard to reproduce but happens enough to make it an issue. Sometimes it happens multiple times in a row.
Well of Eternity (heal skill) heals less than the intended amount: Heal well heals 2590 instead of 3230 with marauder in PvP on the initial pulse.
Tides of Time (shield throw) is deleted when it hits an invulnerable player: This is most commonly a problem when used on players or a group that recently enters down state. The period of invulnerability causes the CC to disappear.
Quickness shortens the duration of Well of Precognition: Quickness causes this well to last shorter than intended.
Weapon swap fail cast: If you swap weapons, and cast an ability that spawns a clone/illusion too fast, it will just go on cd and not work.

Druid/Ranger:

Celestial 4 when interrupted continues to work and is not effected by quickness and slow.

Dragonhunter:

Shield of Courage Virtue [F3 Active] blocks ALL attacks: Shield of courage is only supposed to block projectiles but blocks everything including melee attacks. Also, the radius seems larger than intended on this skill.

Dragonhunter Elite Trap and LB 5 visual is missing: DH Elite trap and LB 5 skill does not have any visual effect on screen. You end up getting stuck in the trap or ring of warding without knowing what’s happening. It’s basically invisible CC/Damage. This even results into players walking into already triggered traps.

Reaper:

Executioner’s strike’s [Death Shroud 5] chill field is unblockable: This wouldn’t be as big of an issue if chill didn’t do such high damage. The chill field is unblockable which is not listed in the tool tip. [This could have been coded similarly to Elementalist’s staff 4, Frozen Ground, which is a unique unblockable chill field]

The Necro signet heal can corrupt boons from infinite range and cannot be dodged.

Scrapper:

Detection Pulse only putting revealed debuff on already stealthed players: Scrapper Tool Belt skill “Detection Pulse” you get while running “Sneak Gyro” only puts revealed debuff on already stealthed enemies. “Revealed” is supposed to make it so they cannot stealth for the given duration if they are caught out of stealth as well. An example of another skill that does this in the game is are “Sic Em” and the “Revenant Reveal” in Legendary Dragon Stance.

General Bug:

Quickness and Slow causes stomps to fail: If you do not have quickness/slow for the entire duration of the stomp it causes the stomp to fail. It seems there might be a bigger issue to this bug.

THE ONLY THING that got fixed. Was ranger. What?

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Posted by: Morwath.9817

Morwath.9817

THE ONLY THING that got fixed. Was ranger. What?

As always.

Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.

(edited by Morwath.9817)

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

Warrior skill bugs like GS#5, Bull’s charge, savage leap, Eviscerate, etc that are present for years are never fixed….

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE

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Posted by: Eurantien.4632

Eurantien.4632

For what purpose should we report bugs then?

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Posted by: Fay.2357

Fay.2357

Just a quick note on the well:

Quickness appears (for all wells) to speed up both the visual animation and the sound effects (I know, it’s really weird). However, the tick speed doesn’t seem to be affected.

A quick note on stomping:

If your quickness runs out early, your stomp animation will retain the sped up first half, but the actual stomp registering on the server will be set back to the full non-quickness duration. If you wait for a second without interrupting the action, you’ll see the stomp successfully complete after you’ve already finished the animation.

Yeah, it’s broken, but it doesn’t actually make the stomp fail, it’s just really easy to screw it up when that happens.

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Posted by: Cynz.9437

Cynz.9437

THE ONLY THING that got fixed. Was ranger. What?

As always.

Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.

The real question is how is this even justified compared to backstab, that requires stealth, hit from behind, crit, being in melee, can be blocked/blinded etc. and deals measy 3k dmg on average.

All is Vain~
[Teef] guild :>

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Posted by: Chaith.8256

Chaith.8256

@Morwath

True shot still able to be blocked. It’s been Karlfirmed

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Morwath.9817

Morwath.9817

@Morwath

True shot still able to be blocked. It’s been Karlfirmed

Yes, we already know this. I’ve written that post 15 minutes before Karl.

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Posted by: Supcutie.2538

Supcutie.2538

Double ele booooyzzz

My Guide: http://bit.ly/SupcutieGuide (Easy link)
Mega link: http://bit.ly/mesmerguide

(edited by Supcutie.2538)

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Posted by: Kolly.9872

Kolly.9872

THE ONLY THING that got fixed. Was ranger. What?

As always.

Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.

The real question is how is this even justified compared to backstab, that requires stealth, hit from behind, crit, being in melee, can be blocked/blinded etc. and deals measy 3k dmg on average.

yeah but thieves are heavy armored, have stability, protection, blocks and above all 1200 range attacks…
oh wait…

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

THE ONLY THING that got fixed. Was ranger. What?

As always.

Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.

The real question is how is this even justified compared to backstab, that requires stealth, hit from behind, crit, being in melee, can be blocked/blinded etc. and deals measy 3k dmg on average.

On top of guardians having probably the best innate class defenses, with thieves having about the worst.

Last of the Red Hot Swamis

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Posted by: Arcaedus.7290

Arcaedus.7290

Dragonhunter:

Shield of Courage Virtue [F3 Active] blocks ALL attacks: Shield of courage is only supposed to block projectiles but blocks everything including melee attacks. Also, the radius seems larger than intended on this skill.

That’s definitely intended. Guardian f3 has been this way since BWE3. Oh one thing though: this skill has a 1/4 second cast time. On the very tiny off chance that you can interrupt it, the skill goes into full cool down, the guardian gets no boons nor a shield so there’s that.

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Posted by: Vegito.3048

Vegito.3048

If you look into revenant forums, there is a ton of bugs with them as well. Won’t bother looking and listing them again.

Rantev [Warrior]

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Posted by: ImdA.4701

ImdA.4701

Druid : Signet of Nature generate astral force permanently, even out of combat. Gamebreaking bug at the moment.

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Posted by: NotoriousNaru.1705

NotoriousNaru.1705

Guardian F3 is intended to block all attacks from the front(melee/projectiles). This was confirmed by Karl during beta testing. The radius can be larger if traited, otherwise its normal.