Am I good?… I’m good.
Balance, bug fixes, and honor.
Am I good?… I’m good.
THE ONLY THING that got fixed. Was ranger. What?
As always.
Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.
(edited by Morwath.9817)
Warrior skill bugs like GS#5, Bull’s charge, savage leap, Eviscerate, etc that are present for years are never fixed….
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE
For what purpose should we report bugs then?
Am I good?… I’m good.
Just a quick note on the well:
Quickness appears (for all wells) to speed up both the visual animation and the sound effects (I know, it’s really weird). However, the tick speed doesn’t seem to be affected.
A quick note on stomping:
If your quickness runs out early, your stomp animation will retain the sped up first half, but the actual stomp registering on the server will be set back to the full non-quickness duration. If you wait for a second without interrupting the action, you’ll see the stomp successfully complete after you’ve already finished the animation.
Yeah, it’s broken, but it doesn’t actually make the stomp fail, it’s just really easy to screw it up when that happens.
THE ONLY THING that got fixed. Was ranger. What?
As always.
Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.
The real question is how is this even justified compared to backstab, that requires stealth, hit from behind, crit, being in melee, can be blocked/blinded etc. and deals measy 3k dmg on average.
[Teef] guild :>
@Morwath
True shot still able to be blocked. It’s been Karlfirmed
Twitch.tv/chaithh
New Twitter: @chaithhh
@Morwath
True shot still able to be blocked. It’s been Karlfirmed
Yes, we already know this. I’ve written that post 15 minutes before Karl.
Double ele booooyzzz
(edited by Supcutie.2538)
THE ONLY THING that got fixed. Was ranger. What?
As always.
Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.
The real question is how is this even justified compared to backstab, that requires stealth, hit from behind, crit, being in melee, can be blocked/blinded etc. and deals measy 3k dmg on average.
yeah but thieves are heavy armored, have stability, protection, blocks and above all 1200 range attacks…
oh wait…
but they’re a lot stronger
than they will be next year!
THE ONLY THING that got fixed. Was ranger. What?
As always.
Also True Shot is Truly Unblockable. Not that it hits harder than Rapid Fire, not that it has shorter CD by half, but its also unblockable, exacly what we call balance.
The real question is how is this even justified compared to backstab, that requires stealth, hit from behind, crit, being in melee, can be blocked/blinded etc. and deals measy 3k dmg on average.
On top of guardians having probably the best innate class defenses, with thieves having about the worst.
Dragonhunter:
Shield of Courage Virtue [F3 Active] blocks ALL attacks: Shield of courage is only supposed to block projectiles but blocks everything including melee attacks. Also, the radius seems larger than intended on this skill.
That’s definitely intended. Guardian f3 has been this way since BWE3. Oh one thing though: this skill has a 1/4 second cast time. On the very tiny off chance that you can interrupt it, the skill goes into full cool down, the guardian gets no boons nor a shield so there’s that.
If you look into revenant forums, there is a ton of bugs with them as well. Won’t bother looking and listing them again.
Druid : Signet of Nature generate astral force permanently, even out of combat. Gamebreaking bug at the moment.
Guardian F3 is intended to block all attacks from the front(melee/projectiles). This was confirmed by Karl during beta testing. The radius can be larger if traited, otherwise its normal.