Balance fine tuning

Balance fine tuning

in PvP

Posted by: Hooglese.4860

Hooglese.4860

So despite the horrendous amount of QQing done by people I think the game is fairly balanced. There are a few obvious outliers, however that could be addressed. Keep in mind I’m some omnipotent gw2 god and I don’t know everything and the meta has yet to be developed. I’m also going to deny some QQing, sorry my fellow revenants.

Warrior
I don’t know warrior. It’s in a lot better of a place then it was but that’s only really due to the removal of pure bunkers. It doesn’t seem like warrior got buff it needed, but I will say it’s still terrifying when I see a rampage pop in or when they put 16 burn stacks on me. I’m not sure war will be meta but Rom has proved me wrong before.

Guardian
For the most part it’s in a pretty good place.

  • Procession of Blades is bugged and dazing every strike again. I guess that’s a technical issue…
  • Hunter’s Ward isn’t always animating. Again technical issue
  • True Shot hits just a little too hard. I don’t think it should be stronger than mighty blow, since it’s ranged.

Revenant
It’s no longer over powered in certain aspects but it’s pretty weak in others. Still needs a lot of work to fix. The 5k auto attack is gone and should be gone, please stop complaining.

  • Jalis needs to be fixed. Since there’s no stun breakers and everything is so expensive energy wise, it’s not easy to use.
  • Ventari needs to be fixed. Again similar reasons to Jalis but since it doesn’t scale well with healing power, skills are delayed and moving the tablet costs 10 energy so even if the delays didn’t exist and you could heal for a feasible amount with the right stats, you would burn your energy very quickly.
  • Precision Strike. Fix it. It’s buggy as hell. Don’t get me wrong I love the idea, but the bugs make it hilariously broken.
  • Corruption Trait line needs to be redone to accomodate the change of Mallyx to not reflect stacking condis on yourself. I’m talking about Replenishing Despair, Bolstered Anguish, Pulsating Pestilence and while other’s may argue no, Demonic Defiance (it’s just a free shield against condis now, where as before it was a needed shield to not kill yourself). None of these traits reflect Mallyx’s current state.
  • Pulsating Pestilence needs to activate depending on the current number of conditions on you. I can’t stress enough how silly it is that it’s a chance on hit.
  • Embrace the Darkness needs to be useful during upkeep. I don’t know any one that doesn’t just turn it off immediately (except to look cool of course)
  • Grasping Shadows needs to have a 260 range to hit. It’s impossible to land and costs so much
  • Retribution trait line needs to be looked at again. Any thing that isn’t in the meta is pretty inferior for obvious reasons.
  • Dismantle Fortifications is, well, pointless. There isn’t enough CC on rev for this to be worth it.
  • Salvation trait line needs an entire overhaul.

Engineer
Again I don’t play this lots but I see more so I know a bit more. It feels a bit strong given it’s quite defensive, mobile, and can pack a hell of a wallop

  • Rocket charge should only be one leap finisher. Why is it 3?
  • Electro-whirl should show appropriate numbers on the death screen as right now it just says it’s damage + the reflected damage resulting in some qqing. Tech issue ofc.
  • HGH + Elixer gun allows condi proofing and high damage. This should be looked at.
  • Sneak Gyro, despite having is CD doubled, is still taken over the other elites (for now). It still seems to be the best option.

Ranger
Pets, pets, jebus the pets. This is a big one, because it’s literally the only problem here.

  • Brislteback – lower that damage
  • Smokescale – lower that damage
  • Tiger – actually this is a misdirect I’ve never seen a tiger in pvp. Don’t touch yet.

Thief
Thief is fine. I can’t figure out why people are complaining. I’ve been killing these things left, right and center, but they’ve been killing me too. It’s how thieves should be. Oh wait one thing:

  • Dash – it removes all chill, cripple and immob, reduces damage taken by 10% and gives 10s of swiftness? This one’s just plain stronger than the other two as it prevents all and any soft cc. It’s the entire acrobatics line in one trait. I don’t mind the idea at all, but it needs to be toned down.

Mesmer
Mesmers in an okay place. I’m not happy with the nerf to alacrity but something needed to be done, I personally would have limited access to it. Here’s some gripes

  • Blinding Dissapation needs a low internal cooldown
  • Danger Time needs some kind of improvement. +30% crit chance vs slowed enemies? Cool I already have near 100% with pack runes, maurader ammy and fury but okay lets push it up that extra 20%
  • Time Catches Up is just not that good. I like the idea, but it does nothing to prevent the clones from dying (or being crippled for that matter) before they reach their destination nor does it give the mesmer superspeed. Not exactly a good trait.

Necro
Stop complaining about necros, people. Start bringing some condition defense. Necros are still pretty squishy, since there’s not a lot that can be done about cc on them. I’m also not saying they can’t be toned down

  • Bitter Chill – I’ll say it, it could take a slight hit.
  • Soul Eater – the secondary effect does next to nothing.

Elementalist
So your unending defense went down? Oh wow that must feel horrible. While ele got hit hard in pvp it didn’t get killed. Fresh air tempests are something new that I really gotta get used to. 10k bursts from overload air are ouchy. It’s roll got taken out, who know it might find a new roll?

  • Warhorn needs a buff. No one uses it and it’s not because it doesn’t look cool. It’s just worse than the other two options
  • Overload air could take a small nerf. Nothing major at all, like a slighly smaller radius.
  • Overload water and earth could have better support.

All in all I like this balance. It feels okay, I haven’t encountered anything besides dash thieves that I’ve been disappointed by.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

Balance fine tuning

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Posted by: Elpredator.8523

Elpredator.8523

Guardian and Mesmer in a good place are you serious.

Balance fine tuning

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Posted by: ErazorZ.5209

ErazorZ.5209

So despite the horrendous amount of QQing done by people I think the game is fairly balanced. There are a few obvious outliers, however that could be addressed. Keep in mind I’m some omnipotent gw2 god and I don’t know everything and the meta has yet to be developed. I’m also going to deny some QQing, sorry my fellow revenants.

Warrior
I don’t know warrior. It’s in a lot better of a place then it was but that’s only really due to the removal of pure bunkers. It doesn’t seem like warrior got buff it needed, but I will say it’s still terrifying when I see a rampage pop in or when they put 16 burn stacks on me. I’m not sure war will be meta but Rom has proved me wrong before.

Guardian
For the most part it’s in a pretty good place.

  • Procession of Blades is bugged and dazing every strike again. I guess that’s a technical issue…
  • Hunter’s Ward isn’t always animating. Again technical issue
  • True Shot hits just a little too hard. I don’t think it should be stronger than mighty blow, since it’s ranged.

Revenant
It’s no longer over powered in certain aspects but it’s pretty weak in others. Still needs a lot of work to fix. The 5k auto attack is gone and should be gone, please stop complaining.

  • Jalis needs to be fixed. Since there’s no stun breakers and everything is so expensive energy wise, it’s not easy to use.
  • Ventari needs to be fixed. Again similar reasons to Jalis but since it doesn’t scale well with healing power, skills are delayed and moving the tablet costs 10 energy so even if the delays didn’t exist and you could heal for a feasible amount with the right stats, you would burn your energy very quickly.
  • Precision Strike. Fix it. It’s buggy as hell. Don’t get me wrong I love the idea, but the bugs make it hilariously broken.
  • Corruption Trait line needs to be redone to accomodate the change of Mallyx to not reflect stacking condis on yourself. I’m talking about Replenishing Despair, Bolstered Anguish, Pulsating Pestilence and while other’s may argue no, Demonic Defiance (it’s just a free shield against condis now, where as before it was a needed shield to not kill yourself). None of these traits reflect Mallyx’s current state.
  • Pulsating Pestilence needs to activate depending on the current number of conditions on you. I can’t stress enough how silly it is that it’s a chance on hit.
  • Embrace the Darkness needs to be useful during upkeep. I don’t know any one that doesn’t just turn it off immediately (except to look cool of course)
  • Grasping Shadows needs to have a 260 range to hit. It’s impossible to land and costs so much
  • Retribution trait line needs to be looked at again. Any thing that isn’t in the meta is pretty inferior for obvious reasons.
  • Dismantle Fortifications is, well, pointless. There isn’t enough CC on rev for this to be worth it.
  • Salvation trait line needs an entire overhaul.

Engineer
Again I don’t play this lots but I see more so I know a bit more. It feels a bit strong given it’s quite defensive, mobile, and can pack a hell of a wallop

  • Rocket charge should only be one leap finisher. Why is it 3?
  • Electro-whirl should show appropriate numbers on the death screen as right now it just says it’s damage + the reflected damage resulting in some qqing. Tech issue ofc.
  • HGH + Elixer gun allows condi proofing and high damage. This should be looked at.
  • Sneak Gyro, despite having is CD doubled, is still taken over the other elites (for now). It still seems to be the best option.

Ranger
Pets, pets, jebus the pets. This is a big one, because it’s literally the only problem here.

  • Brislteback – lower that damage
  • Smokescale – lower that damage
  • Tiger – actually this is a misdirect I’ve never seen a tiger in pvp. Don’t touch yet.

Thief
Thief is fine. I can’t figure out why people are complaining. I’ve been killing these things left, right and center, but they’ve been killing me too. It’s how thieves should be. Oh wait one thing:

  • Dash – it removes all chill, cripple and immob, reduces damage taken by 10% and gives 10s of swiftness? This one’s just plain stronger than the other two as it prevents all and any soft cc. It’s the entire acrobatics line in one trait. I don’t mind the idea at all, but it needs to be toned down.

Mesmer
Mesmers in an okay place. I’m not happy with the nerf to alacrity but something needed to be done, I personally would have limited access to it. Here’s some gripes

  • Blinding Dissapation needs a low internal cooldown
  • Danger Time needs some kind of improvement. +30% crit chance vs slowed enemies? Cool I already have near 100% with pack runes, maurader ammy and fury but okay lets push it up that extra 20%
  • Time Catches Up is just not that good. I like the idea, but it does nothing to prevent the clones from dying (or being crippled for that matter) before they reach their destination nor does it give the mesmer superspeed. Not exactly a good trait.

Necro
Stop complaining about necros, people. Start bringing some condition defense. Necros are still pretty squishy, since there’s not a lot that can be done about cc on them. I’m also not saying they can’t be toned down

  • Bitter Chill – I’ll say it, it could take a slight hit.
  • Soul Eater – the secondary effect does next to nothing.

Elementalist
So your unending defense went down? Oh wow that must feel horrible. While ele got hit hard in pvp it didn’t get killed. Fresh air tempests are something new that I really gotta get used to. 10k bursts from overload air are ouchy. It’s roll got taken out, who know it might find a new roll?

  • Warhorn needs a buff. No one uses it and it’s not because it doesn’t look cool. It’s just worse than the other two options
  • Overload air could take a small nerf. Nothing major at all, like a slighly smaller radius.
  • Overload water and earth could have better support.

All in all I like this balance. It feels okay, I haven’t encountered anything besides dash thieves that I’ve been disappointed by.

Im sorry, but no. Thats not how this game works. You have a very biased Point of view, and i can swear youve never played fresh air, definatly not if you think necro is fine. With it being one of the only classes that can sponge a spike due to its absurd healthpool.

Balance fine tuning

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Posted by: Exciton.8942

Exciton.8942

Guardian and Mesmer in a good place are you serious.

TBH, I find guardian and mesmer being in somewhat decent place. Of course, a lot of fine tunning is needed.

However, some other professions are still OP. Ranger new pets need nerfs. Thieves didn’t need that damage buff. Necros didn’t need that corruption buff. Engi hammer needs damage nerf.