We all know in a general way what’s wrong where: power creep, too much condi, passives, and AoE CC but I will attempt to think of solutions in more details.
Elementalist:
- Phoenix now cures 2 conditions (baseline) and on a 13 second cooldown. Phoenix travels 50 units farther and is 30% faster.
- Water trident damage and healing buffed.
- Heat Sync now converts conditions into boons for you and all nearby allies, 20 second cooldown.
- Lightning Orb 25% faster
- Lightning Flash is now a 20 second cool down, max range now 1,200. Cleanses two conditions.
Thief:
- Unload damage nerfed by 15%, no longer gives might.
- Vault damage nerfed 15% too.
- Haste cool down reduced to 40, down from 60. Grants superspeed now (too much?)
Guardian:
- Sword damage increased by 15%, no longer projectile effect.
- Flashing blade distance increased to 750 up from 600.
- Dragon’s Maw cool down reduced to 50 seconds.
- Hunter’s Ward cool down now 35 seconds.
Ranger:
- Search and Rescue is now 900 feet, rezzing speed of pet reduced 20%.
- Healing seed now cures 2 conditions per pulse.
- Signet of Stone now lasts 4 seconds, cooldown reduced to 60 seconds.
Necro:
- No longer corrupts boon on autoattack.
- Necro has tons of chill access between corrupt, Chilled to the Bone, friendly chill from teammates, etc., so to take this into account Chill Brain’s cooldown is up to 28, up from 16.
Mesmer:
- Illusions can no longer follow the player. This enables counterplay in the form of LoS’ing. In other words they can only rush to where the player is, not follow where he is going to be.
- Confusion access reduced 15%
- Signet of Illusions deleted from the game, cooldowns on profession skills remains intact.
- Phase Retreat now a 15 second cooldown.
- Ether clone reworked to not generate clones (potentially overpowered)
Warrior:
- Endure Pain now 2.5 seconds
Revenant:
- Phase Traversal now 25 energy
- Autoattacks on sword are 15% faster
- Staff 2 20% faster
- The revenant now stands as the source of heals while the tablet can still be summoned to serve as a nexus for the abilities. In its summoned form it goes from point A to B 50% faster than now.
- Purifying Essence now 20 energy
- Protective Solace now consumes 5 energy per second.
Engineer:
Oh boy, I’m going to have a field day here.
- Proc Elixir S no longer allows a stomp.
- Proc Elixir S causes a 6 second reveal.
- Function Gyro has been deleted from the game (the player himself should commit to a stomp or rez if he wants one unless the class gives up something big for it)
- Hammer damage nerfed 20% across the board. Scrapper has so much might access they don’t really sacrifice anything by going Paladin’s.
General:
- Nightmare Runes have been deleted.
- Runes of the Eagle give 12% more damage under 50% health. Now 6% sounds great in PvE with mega ultra monster HP pools but in PvP 6% doesn’t seem like that much even against a Barbarian Amulet warrior.
- Resistance is now an effect.
Now it doesn’t totally get rid of condi but care has to be taken not to outright break condi into uselessness. It has utility effect but its usage should be smart and actually care about cleanses instead of thinking, “No big, I’ll just reapply again.”
(edited by Agemnon.4608)