I want to start by saying I’ve really only been playing GW2 for the SPvP, and it’s by-and-large quite enjoyable. However, these forums clearly echo with cries of, “Nerf thief/mesmer!”
I’ve played most of my 19 ranks as a warrior, and I feel I have a good understanding of why these two classes are disliked so much. Is it because they’re overpowered? Maybe, but let’s consider what “overpowered” means.
To me, overpowered simply means stronger than other classes at the max level of play. I mostly do hot join and once in a blue moon a quick tournament. Like most players, I don’t really have a great idea of what exactly “optimal skill level” would entail with every class. I cannot say that thieves or mesmers would not be balanced vs the perfect elementalist/warrior/engineer for fact.
What I -can- say is that their classes sport mechanics that make them not only very unfun to fight against, they are above and beyond more confusing than every other class to face. Are they unbeatable? Probably not.
However, as anyone who has played in a game with a few extra mesmers has observed (whether or not they’re willing to admit it) that class immediately creates what I can only describe as a flashing purple butterfly clusterkitten that devolves into one unsightly mob of clones (and the worst thing tab targetting has experienced since Necromancers in Age of Conan). It’s very unappealing to new players. In fact, every time I’ve tried to get my friends to come play Spvp, they’ve been so immediately turned off by the “clone spammed battlegrounds” that they’ve quit.
Thieves cause a similar issue. They vanish completely for long periods of time, execute from stealth, and are often untouchable in a 1 on 1 encounter. I’m not saying this cannot be countered, but I’m saying you have to know a lot more about PvP to fight a thief than you do a warrior of equal skill.
I don’t want to say Mesmers and Thieves need to be “nerfed” but altered in such a way that they don’t discourage fun. Fighting a warrior is fun. You can see everything he does, and learn quickly from your mistakes. When he beats you, you know he outplayed you. I feel the same way about elementalists, engineers, necros, and guardians. Those classes -still- take time to learn, and are not too easily played at absolute optimal efficiency. They have an approximately balanced, comparable learning curve.
Thieves and Mesmers do not. They stand alone as the most dreaded classes to fight. Regardless of how many players insist, “Just learn to fight them!” and “Get better!” the massive discrepancy between them and other classes really shouldn’t just be ignored on this basis.
Either way, I have fun as long as I don’t take fighting those classes too seriously.
