The damage stat loss from 30 into Trix is offset by five facts: first, that you’re getting more initiative, and thus will be able to attack more often and be more flexible (and, by the way, you’re also getting more damage because of Lead Attacks). Second, you’re getting more sustain from Assassin’s Reward by being able to burn up more initiative. Third, the ability to swap to a Shortbow while still maintaining the same amount if not more initiative than Jumper’s build (and certainly more than Nag Nag’s) allows the build more versatility than the two most prominent thief builds have. Fourth, By investing so much into Trickery, you’re getting higher recharge on Steal, which is useful not only because you get so much utility from steal itself (four boons- three automatically, four if you hit- healing, damage, poison, double boon steal, and of course whatever item you stole), but also because Steal gives you more mobility, which, in a mobility-based build, could mean everything. Finally, all of the traits that you get in Trix are good. In CS, you get one good minor (First Strikes), one good major (Executioner), and a bunch of mediocre or bad majors and minors for the rest of your traits (especially considering that nowadays Opportunist is so awful). That’s what differentiates 30 into Trix from 30 into DS for a Necro- I do get more damage and sustain, but I also get a lot, lot more for what I invest as well. I’m not saying that my build must, by necessity, be better, but that’s the theory behind 30 into Trix- not to mention the absolutely abhorrent bonus damage you get from 300 precision and 30% crit damage…
The damage also “flies off the charts” with just a zerker amulet (which is what I run nowadays, particularly since Sword is not nearly as good with boonsteal any more and because other classes have far surpassed thief in a number of areas). Having a high critical chance means nothing without high critical damage, and even so, it requires a lot of power (earlier I said ~1280) just to make 1 point of precision equal 1 point of power with 50% critical damage.
There are only two differences between power and precision: first, that power is more consistent (though I use the averages from precision in my damage formula, so it doesn’t really matter), and second, the way power scales with damage as compared to precision. Precision is only 1/21 of a single percentage of critical chance; power scales directly with damage. Protection isn’t overridden by critical hits, though even if it was, the small amount of prot you can get in this game would still make power a very powerful trait (especially since I have some boonsteal, anyways). Your logic seems to be “if I see a large number in red on an opponent with protection, then power must suck because you don’t see a large number in red on an opponent with protection”. In all honesty, I use averages, because that’s the only way to objectively compare between stats, and because matters of chance are always going to trend towards an average anyways.
With Soldier’s amulet, the build was designed to sustain and provide team support via boons and boonsteal, and even then it did a fair amount of damage. If you still think I’m running that amulet- I’m not. I haven’t been for somewhere around… 5? 6? months. I can take out tanks and bunkers easily.
My build is the only build that takes into account how damage works- just look at the math.