Balance is non-existent with new specs

Balance is non-existent with new specs

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Posted by: drgast.1469

drgast.1469

It’s bad…really bad.

Reapers with 25 stacks of might/vuln (while i seem to remember somebody just nerfing rangers because they could get like 18 stacks of might and nerfed down to 3 on copy, but hey whatever).

Druid healing is….well, yeah.

Scrapper Dazes…Berserker broken rifle burst…etc…etc….etc…

I mean, really, this is awful. I love this game, but there seems to have been zero effort at balancing this stuff with existing professions.

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Posted by: Nocta.5274

Nocta.5274

You’re not really familiar with what Betas are for I guess.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: drgast.1469

drgast.1469

Considering this is the last beta and things are this bad….I’m guessing betas are for giving us a glimpse of what’s to come.

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Posted by: Nocta.5274

Nocta.5274

2 out of 3 of your complains are about spec that are having their first beta.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: drgast.1469

drgast.1469

Was really just giving a few examples of things where balance is completely off, but since you mention it…..maybe introducing a few specs and giving them only one beta weekend isn’t so smart? Maybe? Possibly? I think so.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

You’re not really familiar with what Betas are for I guess.

Here’s the deal, it is a beta. But it’s the FINAL beta meaning what we’re getting is pretty close to release. No they aren’t balanced. If these elite specs are allowed into Ranked matches then goodbye GW2 sPvP. Not forever, but for a few months until they sort out what is OP and what needs buffed, etc… Allowing these Elite specs into Ranked sPvP on launch day is WORST THING ArenaNet could do to the game. They would be taking three years of work balancing and throwing that away. Destroying the fun. PUG groups suck, but they suck a lot less today than they did at launch or even in 2014. It’s taken years to get us to this point….

sPvP this beta weekend has been complete garbage. There’s nothing wrong with a reset on Meta, the game could use that. But if you reset meta builds and introduce several new classes that are not well balanced (some under some OP in PvP) then you remove a players ability to win on skill. No one interested in e-sports (casual or pro) will have any interest in wasting their time when another player can get such a large advantage over them due to horrible balance.

Look at how effective the mild nerf to D/D ele has been. D/D ele was moaned about for months, but it really wasn’t THAT OP, some of the new professions and certain combos are insanely imbalanced. It won’t be tolerated by seasoned players, they will rage quit and go elsewhere. Some may eventually come back, many will find new games. This could all be avoided if they keep this new Elite specs and Rev out of Ranked games for several months following launch… Perhaps the entire PvP season

(edited by SamTheGuardian.2938)

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Posted by: drgast.1469

drgast.1469

You’re not really familiar with what Betas are for I guess.

Here’s the deal, it is a beta. But it’s the FINAL beta meaning what we’re getting is pretty close to release. No they aren’t balanced. If these elite specs are allowed into Ranked matches then goodbye GW2 sPvP. Not forever, but for a few months until they sort out what is OP and what needs buffed, etc… Allowing these Elite specs into Ranked sPvP on launch day is WORST THING ArenaNet could do to the game. They would be taking three years of work balancing and throwing that away. Destroying the fun. PUG groups suck, but they suck a lot less today than they did at launch or even in 2014. It’s taken years to get us to this point….

sPvP this beta weekend has been complete garbage. There’s nothing wrong with a reset on Meta, the game could use that. But if you reset meta builds and introduce several new classes that are not well balanced (some under some OP in PvP) then you remove a players ability to win on skill. No one interested in e-sports (casual or pro) will have any interest in wasting their time when another player can get such a large advantage over them due to horrible balance.

Look at how effective the mild nerf to D/D ele has been. D/D ele was moaned about for months, but it really wasn’t THAT OP, some of the new professions and certain combos are insanely imbalanced. It won’t be tolerated by seasoned players, they will rage quit and go elsewhere. Some may eventually come back, many will find new games. This could all be avoided if they keep this new Elite specs and Rev out of Ranked games for several months following launch… Perhaps the entire PvP season

This.

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Posted by: TheGuy.3568

TheGuy.3568

I will be honest I have beat all these specs (I have lost to all of them too). Not bragging but I have seen teams of competent [layers handle each one of them. I do not think they are balanced but I think a bit of this is learning the tells for the big skills and what methods will work on each class. To this point I have yet to lose to reaper one on one and have yet to see a ranged burst fail to down one. Counter the wells for chrono seems to do this trick (gravity well I just save invul or stun break for) along with dodging ToT. Scrapper is bursty but that’s about it. The killshot burst has a decent read to it just like before (and you should be playing with line of sight defacto). Druid healing is still susceptible to ff.

I know players are up in arms but much of this is learning the builds. Snap judgment a sign of a bad sport. Once you fight them a few times they will get better at the builds and you will get better at handling them. Give it some time. Until players have had a great deal of time with the final product will you realize what is truly game breaking and what isn’t. You have to realize that most of these players know the ins and outs of your normal builds but you know less about theirs.

I may get hate for this but accept the losses and learn from them. It will take time to really figure out whats op and what is not. this is not learn by numbers and run a rotation that is for PvE. You have to observe and counter. You have to learn the opponents tricks. Wasting time on the forum saying “This will ruin the game” this early in means you do not like a challenge. Then why are you pvping in the first place? To win or to be a better player who can read and counter builds? Stop being the kids who cry when they lose and be the kid who goes to the gym to get better. The fact there are so many of these threads already lets us know how most of the community is. It really isn’t about getting better to be better but knocking the other guy down to feel better. There are some legit op builds but the vast majority are not. L2P is tossed around like a grade schooler insult but the truth is it should study and stop being lazy.

Most players do not duel. try to read builds. go to the wiki and study the skills. They lose they kitten and they post. they never really get better. They never accept some players are better than them. I fought a warrior the other day who handed me my kitten with a build i have no seen before. I tried to read it but couldn’t I went to look it up but saw nothing but generic issues. I accepted that person was probably using the basic build and just out played me. There was no angry tell or “WAR OP PLZ NERF” post. I moved and and tried to work on my timing in general. Most of you would get more mileage accepting there are better players than you and builds than yours. You would get more wins learning what to avoid rather than making everything a grudge match with your pride on the line. You like winning yes? Then play better.

Half the time teams lose in rank because they got out rotated. they had better individual scores but never played to win or thought about not dueling and capping instead. The long and short of it is to be a better player. If you are not willing to do that then why pvp? And despite all i have said YES there will be nerfs and balance changes to the new classes. It is a must but thinking each one is OP with so few fight………

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Necromonger.4970

Necromonger.4970

You’re not really familiar with what Betas are for I guess.

I guess you’re not familiar with what betas are, 48 hours here and there isn’t a beta testing, it’s just marketing gimmick to make you pre-purchase the expansion. The cycle of alpha, closed beta, open beta takes months, not a few days.
Not to mention that ANET is “beta testing” on the main servers, forcing(indirectly) everyone, who pvp, to participate. well, no thank you…

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Posted by: Dahkeus.8243

Dahkeus.8243

Umm…duh?

For 1, it’s beta. For 2, people have hardly had any chance to play these elite specs before. It takes time for people to get used to new builds.

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Posted by: atreyu.9624

atreyu.9624

You’re not really familiar with what Betas are for I guess.

I guess you’re not familiar with what betas are, 48 hours here and there isn’t a beta testing, it’s just marketing gimmick to make you pre-purchase the expansion. The cycle of alpha, closed beta, open beta takes months, not a few days.
Not to mention that ANET is “beta testing” on the main servers, forcing(indirectly) everyone, who pvp, to participate. well, no thank you…

rekt.

little big wizard – Eu

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Posted by: Nocta.5274

Nocta.5274

You’re not really familiar with what Betas are for I guess.

I guess you’re not familiar with what betas are, 48 hours here and there isn’t a beta testing, it’s just marketing gimmick to make you pre-purchase the expansion. The cycle of alpha, closed beta, open beta takes months, not a few days.
Not to mention that ANET is “beta testing” on the main servers, forcing(indirectly) everyone, who pvp, to participate. well, no thank you…

Yeah, its called a stress test, because you can’t test stuff forever in a confined Dev environment. You need a lot of players to get statistic and varied feedback.

I tested the Alpha for this game, I think I’m familiar enough with Arenanet way of testing stuff to tell you they’re not clueless by any mean.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: Obindo.6802

Obindo.6802

‘Berserker broken rifle burst’. If its a bug, its not intended and thus shouödnt be considered in avaluating ‘balance’. ITS A BETA… What do u think thats for??…

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

So many people overreacting. You’re not going to know how to deal with these specs overnight. It’ll take practice to learn what works best against them. They only seem OP until you understand how to beat them.

You can make as many conclusions as you want by saying “how do you counter this” or “this is way too OP” etc. etc. but it’s only because you’re not familiar with them yet. Give it time and strategies will develop. I’m sure everyone’s beloved and enshrined metabattle will have lots of advice for the sheep once things have leveled out.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: style.6173

style.6173

You’re not really familiar with what Betas are for I guess.

I guess you’re not familiar with what betas are, 48 hours here and there isn’t a beta testing, it’s just marketing gimmick to make you pre-purchase the expansion. The cycle of alpha, closed beta, open beta takes months, not a few days.
Not to mention that ANET is “beta testing” on the main servers, forcing(indirectly) everyone, who pvp, to participate. well, no thank you…

Yeah, its called a stress test, because you can’t test stuff forever in a confined Dev environment. You need a lot of players to get statistic and varied feedback.

I tested the Alpha for this game, I think I’m familiar enough with Arenanet way of testing stuff to tell you they’re not clueless by any mean.

As others have told you already, this is the FINAL beta. In a final beta, it is really a preview of how the game will go live. The reality is that ANET has maybe 2 weeks or so where they can still make some adjustments before locking in their release branch. That is not a lot of time to work on balance AND a lot of work still needs to be done.

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Posted by: Tao.5096

Tao.5096

You’re not really familiar with what Betas are for I guess.

You’re not familiar with what Anet Balance team can do.

Did I ever tell you, the definition, of Insanity?

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Posted by: Silv.9207

Silv.9207

Actually is a Beta. Druid and Scrapper will be toned down/up where needed and we can hope there will be a lot of changes for every specializzations.

But actually no one know how to use and, expecially, how to COUNTER that Specializzations.
There will be a large amount of build diversity in HoT and every specializzation will bring us a large amount of skills to learn and fight to win against them, or to win with them.

There will be basically a Total change of Meta in the future.

Think when ANet changes the traitlines and make burn and other conditions more viable than before. Think from there to now how much has happen.
Fix, nerf, power up, new builds, new team formations, new playstyle.

And everything will change more and more. If you compare that change to add a new class and specializzations…

There will be a nice future of fix, bug and nerf in the GW2 future XD

Everything will change.

Brace yourself, hearth of Thorns is coming.

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Posted by: Nocta.5274

Nocta.5274

You’re not really familiar with what Betas are for I guess.

I guess you’re not familiar with what betas are, 48 hours here and there isn’t a beta testing, it’s just marketing gimmick to make you pre-purchase the expansion. The cycle of alpha, closed beta, open beta takes months, not a few days.
Not to mention that ANET is “beta testing” on the main servers, forcing(indirectly) everyone, who pvp, to participate. well, no thank you…

Yeah, its called a stress test, because you can’t test stuff forever in a confined Dev environment. You need a lot of players to get statistic and varied feedback.

I tested the Alpha for this game, I think I’m familiar enough with Arenanet way of testing stuff to tell you they’re not clueless by any mean.

As others have told you already, this is the FINAL beta. In a final beta, it is really a preview of how the game will go live. The reality is that ANET has maybe 2 weeks or so where they can still make some adjustments before locking in their release branch. That is not a lot of time to work on balance AND a lot of work still needs to be done.

Scrapper and Druid will get some changes.
Ireno already talked about making druid more reliant on healing power to get real healing instead of being able to go zerk and still heal a lot.

The Berzerk Riffle Burst will get fixed, as its probably unintended.

Outside of that, the elite specs are looking launch ready to me. Not sure what the problems are, but willing to listen to real arguments about it.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: PierPiero.9142

PierPiero.9142

In my opinion it is hard , in a single beta to say if some specs are op or not ( i think at druid or scrapper ) . I main an engi and i tried scrapper in pvp. I wanted to try all the new thing so i tried scrapper with 4 giros … it was fun ok , but i think it will not be “the way” to go. I think for example that hammer, with healing turret , nades , toolkit, eg or elixir S and sneak gyro is much stronger that hammer with 4 gyros as i played …. but in those 2 days . .i did not want to play nades … (i play them since start ) but i wanted to explore gyros. So it is a little early to give a judge

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Posted by: Kicast.1459

Kicast.1459

Let’s wait one more year for the meta to settle.

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Posted by: Schurge.5194

Schurge.5194

If you can’t adapt to these new specs you shouldn’t be playing Ranked anyway. Most of the Elite specs drastically shake things up but none are game breaking on their own (maybe Chronomancer but it is too early to tell)… together some combos are a bit much but I am one of those PvPers who thinks it takes more then a weekend in the case of stacking Druids to decide whether or not any changes need to be made to their CC abilities.

If PvPers have stuck with this game even in the current meta let alone since the beginning where it was 8v8 unless you had tokens to play Ranked I don’t see the new specs being a threat to the game’s PvP population.

Champion Phantom
We are not friends.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

So many people overreacting. You’re not going to know how to deal with these specs overnight. It’ll take practice to learn what works best against them. They only seem OP until you understand how to beat them.

You can make as many conclusions as you want by saying “how do you counter this” or “this is way too OP” etc. etc. but it’s only because you’re not familiar with them yet. Give it time and strategies will develop. I’m sure everyone’s beloved and enshrined metabattle will have lots of advice for the sheep once things have leveled out.

You’re going with the assumption that ArenaNet has had the time to properly balance the new Elite Specifications in sPvP. The reality is it’s taken them almost three years and while balance of the core classes started to stabilize about nine months after release it’s taken this long to get things where they are today. The reality is ArenaNet has finite resources to finish the expansion and most of those resources are focused on PvE because that’s where the player base in GW2 is. For those of us paying attention, taking the time to observe matches and watching what skills are being popped on both sides, what kind of condition stacks are being put up, etc… It’s CLEAR there are game breaking problems for sPvP with these elite specs as is. What ANet should do about it is entirely up to them.

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Posted by: TyPin.9860

TyPin.9860

The game was never balanced, if you hold it up to the initial intend of ANet. Originally all professions were aimed to be able to fill all roles, just using different mechanics. This clearly never was the case.

There were always professions, that were easier to play or could do certain things better than other professions. Some had higher/lower skill floors/ceilings than others, some were/are face roll on newb level and have a hard time in an environment of very skilled players. This inherent unbalance between all the professions, the players’ creativity and the paradigms of what is considered to be effective create the so called “meta”. This, in turn, dictates how the balance is perceived by most.

To say there is no balance is ignorant. There is always some kind of balance. If you which for a balance, that gives every profession equal opportunities and chances, you would never be able to enjoy a game. Such a balance is near impossible and is also not intended in game design. This ensures you have a shifting meta with the introduction of new/changed content. A shifting meta keeps a game interesting.

I personally am excited about the HoT release. And I am exited exactly for the reason that I can discover a whole new world in PvP. The times, where the meta isn’t “settled” is the most exiting time in my personal view.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Cristobal.8640

Cristobal.8640

What an exaggeration, I haven’t pre-purchased and the new specs were fun to fight with all the builds I play. New meta is actually going to be fun, DD wasn’t even that bad for me. Learn to counter what troubles you