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Posted by: BuungBuung.2168

BuungBuung.2168

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

(edited by BuungBuung.2168)

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Posted by: LordOtto.2650

LordOtto.2650

DH true shot is normal, because they go in more dps, and almost no bunker, you have to be really good with DH to not to die…
Rev confusion and torment is insane really, insane!

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Posted by: Terrorsquad.4802

Terrorsquad.4802

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

If you have issues with daredevil in this meta… I have no words for it, sorry.

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Posted by: Cynz.9437

Cynz.9437

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

If you have issues with daredevil in this meta… I have no words for it, sorry.

well to be fair, dd is obnoxious and probably would need some toning down if other elites would get nerfed~

not saying that dd is OP but compared to vanilla thief… yea~

All is Vain~
[Teef] guild :>

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Posted by: Terrorsquad.4802

Terrorsquad.4802

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

If you have issues with daredevil in this meta… I have no words for it, sorry.

well to be fair, dd is obnoxious and probably would need some toning down if other elites would get nerfed~

not saying that dd is OP but compared to vanilla thief… yea~

I would agree only if bunkers/meta across the board gets nerfed.

Warrs and Thieves need to get back in, be it vanilla or specialization.

Leaving 2 classes out of a meta is quite sad

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Posted by: chibbi.3706

chibbi.3706

Would be good if they straight up murdered Ele. It’s been almost 2 years of non stop top tier ele aidsing pvp with kittened heals, it’s getting old.

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Posted by: Ritt.3069

Ritt.3069

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

Bunkers – annoying, but you don’t need four people to kill one. Meta is definitely way too sustain-ish, but this is an exaggeration.

Revenants – Were Auto Attacks nerfed, the direct damage needs to be moved elsewhere.

Druid – needs to have the healing exploit fixed asap. Pets do deal a lot of damage, even specced as bunkers.

Dragonhunter – I personally think they’re not really that good. I find them more of a liability than not.

Rev taunt – agreed way too long for a kitten cooldown, despite all the passive stab flying around.

Torment: fine. If I were to adjust it, I would reduce Mace 3 torment stacks from 3 to 2, and make Unyielding Anguish pulse 4 times instead of 5.

Confusion: Maybe tune Banish only to add 2 stacks of confusion instead of 3?

Daredevil has no real place in the current meta. Not a balance issue for now.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

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Posted by: Krysard.1364

Krysard.1364

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

If you have issues with daredevil in this meta… I have no words for it, sorry.

Even if thief is right now out of the meta, the number of evades he has is absurdly broken. Someday thief will be buffed and then ppl will cry for a dodges nerf

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Posted by: Terrorsquad.4802

Terrorsquad.4802

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

If you have issues with daredevil in this meta… I have no words for it, sorry.

Even if thief is right now out of the meta, the number of evades he has is absurdly broken. Someday thief will be buffed and then ppl will cry for a dodges nerf

So many evades and yet the one who gets pushed out of the meta the hardest.. That’s because 1 cc is enough to kill it. That’s why prolly thieves got the evades.

You expect the squishiest spec of all to facetank, like all the rest of this meta does?
Be glad thieves “only” have evades, and not 4s taunt/daze + invuln/blocks and ultra heals.

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Posted by: Seyiwaji.4082

Seyiwaji.4082

DH true shot is normal, because they go in more dps, and almost no bunker, you have to be really good with DH to not to die…
Rev confusion and torment is insane really, insane!

You must be kidding…. you are joking yes?

4 Seconds cool down on a skill that deal 4-6K? please……

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Posted by: style.6173

style.6173

@OP:

Where is bunker Mesmer on your list? That is still the most broken spec in the game.

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Posted by: BuungBuung.2168

BuungBuung.2168

I’m talk about damage.
That’s why bunker not on a list.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Let’s not forget “build diversity” – read: power necro at higher divisions, cause diamond ele shuts down all condi builds.

And don’t give me the L2P crap. If it was balanced you wouldn’t see 99.5% tempests running diamond skin, only use more diverse builds, out of which some, but not nearly all would be diamond skin ones.

(edited by ZeftheWicked.3076)

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Posted by: Impact.2780

Impact.2780

Even if thief is right now out of the meta, the number of evades he has is absurdly broken. Someday thief will be buffed and then ppl will cry for a dodges nerf

Thief has less evades than pre-Hot/vigor change patch, with the old Acrobatics trait line. Since then, thief has gained one extra evade.

You have a problem with this, and find it broken.

Meanwhile, revenants are evading in shiro to gain 50 endurance for a follow up dodge. Using a cleanse and stun break skill to chain evades with blocks. Next, he will dodge again, then use shield block, sometimes twice in a row, and then evade with sword while dealing damage, and then switch to staff, dodge again, block with staff, evade with staff while dealing damage and rapid crowd control that can remove multiple stacks of stability to interrupt stability stomp and revival attempts, and then evade with shiro again, then another dodge, and... But, you’re right. Daredevil is absurdly broken how they have one extra dodge that doesn’t offer cleanse unless traited and properly timed, and doesn’t break stun.

Thieves asked for more ways to survive in the thick of battle instead of evading and stealthing. ANet gave them another dodge, which isn’t even another dodge, but simply starting a fight with 1 more in the bank. It isn’t re-usable, like shiro’s or revenant’s other evade skills. But let’s whine and call thief broken.

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Posted by: Chamladia.8523

Chamladia.8523

Terrorsquad.4802

Leaving 2 classes out of a meta is quite sad

Funny how you say that when rangers and necros have never been on the meta for a very long time but nobody seemed to care about them being left out.

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Posted by: Impact.2780

Impact.2780

Let’s not forget “build diversity” – read: power necro at higher divisions, cause diamond ele shuts down all condi builds.

And don’t give me the L2P crap. If it was balanced you wouldn’t see 99.5% tempests running diamond skin, only use more diverse builds, out of which some, but not nearly all would be diamond skin ones.

Condi reaper/necro is hard vs a comp of 2+ eles because players seem more keen to run dragonhunter which gets shut down by eles, or 1v1 bot druids. Neither has the pressure to take a tempest down to below 90% health. If you do get classes which can deal with it, like shatter mesmer or thief, the team complains before match start, half giving up, more focused on the fact that they are the unlucky bunch with X on their team.

So, people run non-team oriented and highly countered builds are welcomed, but don’t really help half the time. Builds which are team oriented get shunned, so those players wind up switching to something easy until their class gets buffed. Those somethings easy are more often than not, bunker mesmer which again has no pressure and no real support for squishies outside of quickness res, druid which 1v1s, has no boon or cleanse support, dragonhunter which can be shut down by on point pressure and or mitigated by tempests, or reaper which needs the team support you usually don’t have because people want to run druid, desperate for a 1v1 instead of supporting a team fight.

Some do swap to revenant and adopt the same toxic attitude, suddenly thinking they are god tier even when they melt to the same classes and even the very same players they complained about, because they are nothing really without a tempest and bunker mesmer.

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Posted by: Impact.2780

Impact.2780

Terrorsquad.4802

Leaving 2 classes out of a meta is quite sad

Funny how you say that when rangers and necros have never been on the meta for a very long time but nobody seemed to care about them being left out.

Except it’s actually 4 classes left out of the meta, technically. Arguably 5.

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Posted by: Chamladia.8523

Chamladia.8523

Terrorsquad.4802

Leaving 2 classes out of a meta is quite sad

Funny how you say that when rangers and necros have never been on the meta for a very long time but nobody seemed to care about them being left out.

Except it’s actually 4 classes left out of the meta, technically. Arguably 5.

My point was that people only started to care about balance when it affected them. Those disgusting “remove thief/warrior” threads used to be “LFG NO RANGERS/NECROS” for the past 2 years.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Terrorsquad.4802

Leaving 2 classes out of a meta is quite sad

Funny how you say that when rangers and necros have never been on the meta for a very long time but nobody seemed to care about them being left out.

Except it’s actually 4 classes left out of the meta, technically. Arguably 5.

My point was that people only started to care about balance when it affected them. Those disgusting “remove thief/warrior” threads used to be “LFG NO RANGERS/NECROS” for the past 2 years.

2 years is a bit much considering its been a year now (maybe more?)The Ajured is ruling NA with a necro and the year therefore it was Cheese Mode ruling EU with Spirit Ranger (Azron).

EDIT: we both know top teams also only play the most effective specs to win; not the class they want to play.

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Posted by: Krysard.1364

Krysard.1364

EDIT: we both know top teams also only play the most effective specs to win; not the class they want to play.

This isnt always true

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Posted by: Krysard.1364

Krysard.1364

Even if thief is right now out of the meta, the number of evades he has is absurdly broken. Someday thief will be buffed and then ppl will cry for a dodges nerf

revenants

Well, revenants are in the meta while thieves not, I dont doubt, they are better. Im just saying that a thief spamming evades is just lame, even if its worthless. And it will be always lame, while proly Anet will not leave thief worthless forever, and then, ppl will complain about this

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Posted by: Terrorsquad.4802

Terrorsquad.4802

EDIT: we both know top teams also only play the most effective specs to win; not the class they want to play.

This isnt always true

It is mostly true and certainly in high-end teams.

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Posted by: Impact.2780

Impact.2780

Even if thief is right now out of the meta, the number of evades he has is absurdly broken. Someday thief will be buffed and then ppl will cry for a dodges nerf

revenants

Well, revenants are in the meta while thieves not, I dont doubt, they are better. Im just saying that a thief spamming evades is just lame, even if its worthless. And it will be always lame, while proly Anet will not leave thief worthless forever, and then, ppl will complain about this

If you’re spamming dodge you’re doing it wrong, and probably running Dash. Most thieves running dash just seem excited to be able to "run fast" and use it to dodge nothing important, and are forced to then disengage.

Spamming evade is about as lame az spamming evade and block, though. Even so, why should anyone make a fuss over, let’s say a thief dodging 7 times in a row. It means they’ve either not dodged at all yet, or are just terrible to burn all their dodges since it means they then have to run, and it equates to 5.25s of "evade" while every other class can dodge 3 times in a row, plus whatever defensive skills they have such as two 3s blocks, 8 seconds of direct damage immunity, 4 seconds of distortion, etc. It adds up to more than a thief’s dodges. Sure a thief can then spam disabling shot, but with no dodges and not using initiative to escape, they are just burning everything in a very small space of time, and will therefore be quicker to kill than had they not.

If you’re talking about staff and spamming vault, then that’s a whole different issue. It is a pretty bad way to play, but there is a window to land an attack toward the end of vault, before the hit lands, and the thief sacrifices a lot of "thiefiness" to try and play warrior, so you need worry less about stealth burst, decaps, and the thief stealthing away to get a head start on a rotation. Plus it puts them in the middle of the team fight often, where they can be cc’d and destroyed. Evades or not, if you can’t well time a cc, a shocking aura will make easy work of the task.

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