Balance more... passively.

Balance more... passively.

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Posted by: Highlie.7641

Highlie.7641

We Need more Passives…
Passives on top of other passives, that counter passives.

You’ve done a bang up job so far by adding:
Passive Defenses:
Condition removal
CC removal
Damage removal (passive healing)

And Passive Offensive:
Condition Applying
CC applying
Damage appying

So Why stop now!!!!
Please return Hard to Catch to us cause moving is hard work. make it baseline for Everyone!!!
Also we need Auto Follow and “Copy target’s attack” cause i don’t really want to play PVP i just want to Win Big while eating my cereal.

If you add more Passives you will go Esports, for sure!! that’s what esports is all about right? well maybe not, you might need more blinding visual effects, and more f2p style pop up loot! (only whites and grays though people don’t like to be rewarded for there work)

Also please continue to add spam conditions! The amount was never the problem but Why stop now!!! where almost at the “Best it’s ever been point” of balance! perhaps adding torment/preplexity ect we can raise it to Wvw levels! look at the wonders it did for small scale roaming there.

And that wonderful downstate!! well used to be wonderful. with all the recent damage buff’s It’s almost on par to where it should be. That’s not good at all… How are we suppose to see Esports team A 3 cap Esports team 2 if they can’t instant rez. and rally the rest of the Team!!! clearly needs work.

Also the Heart of the mist is far to big!, no one want’s to watch someone jump around for 20 mins, no! we need to jam him into a small room for an hour! that is sure to attract viewers!

I am super serious… OR i would be, but i can’t find my passive for that

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Posted by: ronpierce.2760

ronpierce.2760

I found this post to be rather passive aggressive.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Saiyan.1704

Saiyan.1704

I found this post to be rather passive aggressive.

Attachments:

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Father Busho.2796

Father Busho.2796

+1000000000000000
Sticky pleaseeeeee, perfectly describes the state of the PvP.

I shed a tear.

Band Of Royal Daggers [BORD]
Aurora Glade
ALL IS VAIN :(

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I think it’d be hilarious to see two inactive players standing opposed to each other while their passives fight on their own. Like a weird mindgame. Just more mindless :0

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: Dagins.5163

Dagins.5163

The goal of future PvP seems to be increasing its population at any cost. Dumbing down the gameplay seems to be the perfect way to attract newbies to PvP, but it is also absolutely irritating for veterans… And without veterans there is no e-sport, what makes me wonder what’s the point of this move, because everybody knows the devs want to make GW2 e-sport.

Signed, level 1 alt

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I think it’d be hilarious to see two inactive players standing opposed to each other while their passives fight on their own. Like a weird mindgame. Just more mindless :0

Like this?

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Ithilwen.1529

Ithilwen.1529

In City of Heroes there actually was a Warrior style build that was almost entirely passive toggles. Stand next to the enemy and take the damage until they die. CoH is dead.

I’d like to see balance done in smaller increments, more frequently. ANET also has a habit of trying to balance with esoteric changes. It would be far more effective to balance directly by changing damage, for example IMO. The odd changes tend to have ripple effects and unintended consequences.

Mesmerising Girl

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Posted by: jbondo.9817

jbondo.9817

Every class is built on passives. The other 10% is double dodging.

- Zerk builds
Rely mostly on procing air/fire/blood/rage
-Condi Builds
Rely on just applying as much burn as possible and running around in circles

Trait Passives
- Burning Ashes
- Self Regulating Defenses
- Defy Pain
- Aim Assisted Rocket
-Streamlined Kits
-Utility Goggles… there’s roughly 10 on engi I dunno
- Plague Signet
-Low Health Decoy

There are really too many in this game, but that’s because this isn’t some ‘esports’ MMO. A lot of the players including myself at some point in time have relied on their passives to win a fight for them. We’re all given large handicaps and therefore your outplay from beating other’s 1v1 isn’t so much outplay as it is out-passive.

Yeah it’d be neat if they could figure out a system where we didn’t rely on passives so much, but imagine how many people would complain and say the game became too hard, because that extra plague signet, defy pain, or what have you saved their kitten in a close fight.

The game is becoming a lot easier, and that’s because promoting a complex game is too much to handle. The new engineer spec relies on a lot of passives from gyros, we’re not even given a new kit, but we’re given AI…

Currently the top builds in this game play themselves because they have better passive heals, and better passive damage… as well as defense mechnisms that are all passive. Blinding Ashes, Plague Signet, the other classes are armed with ‘great’ escape mechanics so we can atleast run and give them the node, because they’ve just passively outplayed us.

Will they change this or aim more towards passive play? Well we already know the answer to that.

Our auto attacks are technically passive even. We get to a third level skill from hitting a target twice before…

Dusty Dawg

(edited by jbondo.9817)