Balanced Bunker Ele Build Critique Requested
This is a joke right?
Everyone runs this build
This is a joke right?
Everyone runs this build
Doesn’t mean we can’t discuss it? Not saying it’s not meta. How are you other Ele mains changing for different opposing team set ups?
(edited by Rialen.1524)
such celestial, much innovation, very meta, wow
Op that is basically what everyone is running. Though most run energy sigil instead of doom and Ether renewal instead of signet on heal. 3xCantrip x/x/x/6/6 might stacking celestial ele is the pretty much the perfect bunkerish/balanced type build. Also would have been better to create this topic in ele sub forum.
Highest ranked reached 28 soloq
Isle of Janthir
Op that is basically what everyone is running. Though most run energy sigil instead of doom and Ether renewal instead of signet on heal. 3xCantrip x/x/x/6/6 might stacking celestial ele is the pretty much the perfect bunkerish/balanced type build. Also would have been better to create this topic in ele sub forum.
Doom is a bit more popular than energy, and signet is WAY more popular than ether so completely disagree with both of those points. This is I think the most standard version of the meta build in every way possible only question being whether earths embrace, or elemental shielding is more popular.
Lupi solos on 9/9 professions
Wost Engi NA
I recommend replacing all of your utilities with conjured weapons and use arcane brilliance for maximum AoE pressure.
My only suggestion is to take hoelbrack runes over strength. I think the defense from the hoelbrack runes is better than the small damage increase the strength runes give you.
Dragonbrand |Twitch: twitch.tv/pantsforbirds
Alright, interesting points everyone.
I’m definitely going to look into the runes of Hoelbrak, I’ve been trying to find a way to deal with dedicated condition pressure builds (engi primarily) and these would help I’m sure.
While I do like the sigil of Energy with Evasive Arcana proccing, I still think Doom is more important with it’s heal negation, but I’ll give Energy a try in some 1v1 lobbies sometime.
On the topic of Ether Renewal, it’s very powerful in the build, all the condition cleanses off the pulses are fantastic. The only issue I have with it is how vulnerable it is to interruption. With that in mind, how do you guys feel about speccing water down to four points, and speccing earth up to four points to have access to the master earth trait Rock Solid? The stability on swap would make using Ether Renewal much safer IMO.
First, on your original build its usually better to take cantrip reduction and soothing disruption because it gives you shorter CD on your utilities and more cleanse outside water (making you less vulnerable overall). As it is, you only have cleansing fire and an RNG proc to rely on for cleanse outside of water, making you more vulnerable to condi bursts after leaving water.
Second, it is viable to take ether renewal + rock solid against condi-heavy classes. Rock solid is an amazing utility, but you are giving up a lot doing that. You are losing out on a good 6% damage from the water GM minor, and the additional cleanse from cantrips (if you go that route). It comes down to this: ether renewal is better against condi-heavy comps but terrible against burst comps that can strip your boons and interrupt. Not only does ether renewal stop you from applying pressure to your opponent for 3.5s, it also allows them to wail on you (often for the same dps you are healing anyway). It also allows trickery thieves to just straight-up own you if they are smart about it (you can’t even be “smart” and cover your heal by LOS, b/c steal is trololol and ignores LOS while stripping your stab and interrupting with a single button). So if you go against an engie/necro condi team, go ahead and run the ether renewal version. Against a team with more burst or a trickery thief, don’t even think about it.
First, on your original build its usually better to take cantrip reduction and soothing disruption because it gives you shorter CD on your utilities and more cleanse outside water (making you less vulnerable overall). As it is, you only have cleansing fire and an RNG proc to rely on for cleanse outside of water, making you more vulnerable to condi bursts after leaving water.
Second, it is viable to take ether renewal + rock solid against condi-heavy classes. Rock solid is an amazing utility, but you are giving up a lot doing that. You are losing out on a good 6% damage from the water GM minor, and the additional cleanse from cantrips (if you go that route). It comes down to this: ether renewal is better against condi-heavy comps but terrible against burst comps that can strip your boons and interrupt. Not only does ether renewal stop you from applying pressure to your opponent for 3.5s, it also allows them to wail on you (often for the same dps you are healing anyway). It also allows trickery thieves to just straight-up own you if they are smart about it (you can’t even be “smart” and cover your heal by LOS, b/c steal is trololol and ignores LOS while stripping your stab and interrupting with a single button). So if you go against an engie/necro condi team, go ahead and run the ether renewal version. Against a team with more burst or a trickery thief, don’t even think about it.
Good points, thanks for the post. Since last night I have been on the Cantrip CD and Soothing Disruption line, and so far I’ve been liking it more. Good to know steal doesn’t take into account LOS, haven’t heard that before.